Guide to Detecting Cheaters
Phantom�s guide to detecting cheaters v7.0
A 10th Special Forces Group Document
10thSFG.pa.net /
http://www.10thSFG.net
Contact Info
This guide was developed by -=[10thSFG]=-Phantom, aka Ken Buckler.
Contact
[email protected] for contributions, questions, or corrections.
About this guide
This guide is an attempt to help educate players of what to watch for when it comes to cheating. Hopefully it will also help stop false cheating accusations.
No AA cheats were actually used in the making of this guide, although most info is pulled out of the cheat program manuals.
Updates
V7.0: Removed Bullet Invulnerability, Nade Invulnerability. Added Vesting. Changed Quick M24 Reload, No Fog/No Smoke, Server Killer, No Foot Steps, Auto Reload. Added �Many Thanks To� section.
V6.0: Added Wallhack, Admin Pass Crack, Server Killer, Radar, No Foot Steps
V5.0: Added Frag Grenade Aimbot, M203 Aimbot, Auto Fire
V4.0: Added Rapid Fire m203 Grenades, Updated Infinite Ammo, Updated Hacked Zoom View, Added Auto Reload
V3.0: Added Infinite Ammo, Weapon Use while (Jumping, Fast Crawling, Lowering/Raising Weapon, Rolling), No m24 recharge, m24 Quick Reload
V2.1: Added extra info regarding detecting Perfect Accuracy, Fixed error in No Fog
V2.0: Added Perfect Accuracy, No Aim Adjust, No Breathing, No Grenade Ringing, No Weapon Jams, Grenade Crosshair, Busy State Crosshair, Sniper Crosshair, Distance ID, Player Mark, and Night Vision Hack
V1.0: Original Release
Known Cheats
Stare at the Floor/Ceiling on Spawn �bug�
One of the most commonly used cheat programs for America�s Army has a known bug that causes the player to look at the ceiling or floor upon spawn. Now, this is not proof of cheating, because it can happen without using cheats. However, if it is observed multiple times, the player should be watched closely for other signs of cheating.
Aimbots
With aimbots, the player can �see� through walls and other obstacles. When in spectator you will see the person looking at the wall/door a lot where an enemy is located on the other side.
Another method to detect aimbots is �snapping� when the aimbot is turned on briefly to find the closest target. The aimbot will go right for the head, so long distance 1 or 2-shot kills (when target is green) are a good indication of an aimbot.
With newer versions, the aimbots are called �sloppy aimbots�. The aimbots can be set to target a certain area of the body, most commonly the head or torso. The aimbot will target that area, but not a specific point. Spectating the player and looking at how many of their shots on full auto or quick burst hit can detect this. If the player never ever misses, they are using an aimbot. Even the best players miss once in a while.
Another indication of the aimbot in use is the cheater�s crosshair follows the victim�s head/torso as it falls to the ground after the successful kill. Apparently, while a death message is displayed, the player is not completely dead until his body is completely motionless on the ground. So, the aimbot keeps tracking as the body falls.
Frag Grenade Aimbot
The same idea as the above aimbot, but calculates the proper aim angle for the grenade.
By default, the grenade will be aimed at the head, but will not necessarily hit it. Note a direct line of sight is required, the aimbot does not take into account for obstacles, or bouncing off walls.
M203 Aimbot
Same idea as the above aimbot, but calculates the proper aim angle for the 203 grenade.
By default, the grenade will be aimed at the head, but will not necessarily hit it. Note a direct line of sight is required, the aimbot does not take into account for obstacles.
No-recoil
No recoil can be detected by looking at bullet hole patterns.
A normal bullet hole pattern should be random and unorganized, such as below:
No recoil can be detected by bullet holes in a straight line such as below:
It is also possible that with the no recoil the bullets will leave one larger hole as below:
Note that as a players health is reduced, the accuracy should as well. No recoil does not do this though.
Hacked M-203 Grenades/No 40mm duds
The hacked M-203 grenades are sometimes hard to detect. As a general rule, in weapons cache, the distance from the stairs to the door at the end of the hall on the second floor is the minimum distance a 203 grenade will go off. Any closer, and there is a possibility of a cheat. If a short range 203 goes off once, consider it a fluke or bug. Twice or more, consider it a cheat. A player killing himself with his own 203 is not always a sign of a cheat, but if it happens frequently you may want to watch closely.
No fog/No smoke
No fog believe it or not is hard to detect. Players can practice in single player �blind shooting� in which the player picks the spot an enemy is most likely to be and prints out or memorizes what the screen looks like. This relies on using the surrounding terrain as a guide for your crosshair, so it can only be done in certain spots. If someone is shooting you �blind� and you are not at a normal �camping� spot, then move to your right or left as fast as possible. If the bullets follow your every move, it�s probably a cheat. If it�s a one shot one kill (non-203 or sniper), almost guranteed a cheat. It�s still possible to get a �lucky shot� though.
Modified Player Skins and/or no lighting effects
It is possible in recent hacks to modify the player�s skin so that the figure is blue or red, depending on team. This helps tremendously in nighttime when visibility is poor. It also helps id friendly from enemy. No lighting effects makes everything fullbright (use rmode 9 in single player to see what it�s like). This is hard to detect without screenshots from the player in question.
No smoke/flashbang effect
Simple enough, smoke and flashbangs do not affect the person. This is difficult to detect, because flashbangs and smoke do not always prevent you from seeing the enemy.
Hacked Zoom View
Modifies the player�s zoom so he has custom sight with the FOV normally used by the sniper scope. Can be detected through an unusually high long distance hit to kill or long distance head shot ratio.
NOTE: This hack does NOT work with MILES weapons.
Exploiting �holes� in maps
Sometimes when maps are made, tiny vertical or horizontal holes between wall or floor edges are left. These holes can be used to see through the wall if extremely close.
Hacked Maps
This should have been resolved in the last patch, but may still be possible. Objects can be removed from visibility so you can see what is behind them. This includes the cars on bridge or boxes on weapons cache. If someone is constantly shooting at objects, it is possible they are using a hacked map.
Perfect Accuracy
No randomness to shots. Can be detected in the same manner as the no-recoil.
IMPORTANT NOTE: In newer cheat programs this has been removed. Using the cheat will crash the user�s game if he is flash banged. Definitely a method for detection.
No Aim Adjust
This is a cheat that�s out there, but I�m not sure what it does. Any info would greatly be appreciated.
No Breathing
Crosshair/Sights don�t move up and down while in zoomed mode. Hard to detect.
No Grenade Ringing
The ringing sound doesn�t play when a grenade goes off nearby. Almost impossible to detect.
No Weapon Jams
Weapons never jam. No method of detection since jams are random.
Grenade Crosshair
A crosshair appears while holding a grenade. Impossible to detect without screenshots.
Busy State Crosshair
A crosshair appears while you are �busy� jumping, crawling, etc. Impossible to detect without screenshots.
Sniper Crosshair
A crosshair appears while zoomed in. Impossible to detect without screenshots.
Distance ID
Players can be id�d no matter how far away. Hard to detect without screenshots.
Player mark
Player name, Weapon name, and distance are displayed above each player. Hard to detect without screenshots.
NOTE: There is currently a bug with this cheat. If a player has two weapons, the shouldered weapon is detected.
Night vision Hack
Night vision is seen full screen instead of through �goggles�. Hard to detect without screenshots.
Infinite Ammo
The user�s weapon never runs out of ammo. Basically re-fills clips when reloading. Hard to detect without counting the number of bullets a person fires.
Weapon Use While (Jumping, Fast Crawling, Lowering/Raising Weapon, Rolling)
The user should not be able to fire while doing the above actions. Easy to detect while spectating.
No m24 Recharge
Normally there is a two second recharge before the m24 can be fired again.
Easy to detect if rapid m24 shots are being heard.
M24 Quick Reload
Reloads 5 bullets instead of 1. You have to watch the sniper closely to detect this. If he fires five shots without reloading, reloads one bullet, and fires five more shots without reloading again, then he is using the cheat. It takes a little under 3 seconds to reload one bullet.
M203 Rapid Fire
Allows rapid, infinite m203 grenades. Easy to detect due to high rate of fire
Auto Reload
Allows the player to reload while firing. Can be detected by listening to the person�s sounds (should not hear reload sound while shooting). If a player reloads immediately after every clip is empty, it is possible they are using this hack.
Auto Fire
Turns any weapon into an automatic, and optionally fires when the crosshair is pointing at an enemy. Can be detected by unusual high rate of fire when using a sniper rifle or M16A2/M4.
Wall Hack
Walls are semi-transparent allowing the player to see right through the walls. Can be detected if player is �tracking� other players through walls, or with screenshots.
Vesting
Vesting gives a person apparent invulnerability. While the player may not be completely invulnerable and will die if enough damage occurs, it will seem that way. Apparently the player�s health is somehow boosted or locked. Now, sometimes the game will glitch and a bullet or nade will not do any damage at all. If this happens to a player every once in a while, then the player is normal. However, if the player just will not die no matter how much damage he should receive, he may be using this hack. Nades and sniper rifles are an excellent way to detect this. If the player is hit by a nade and uninjured, it may be a glitch. If a second nade hits the player and still no damage, it is most likely the hack. Same goes for sniper rifle. If the sniper is good with one shot one kills, and cant kill the player, even with multiple shots, the player is once again most likely using the hack.
Server Killer
The player can crash the server, booting all players.
A sharp lag spike from the player will occur just before the crash.
Cheats not yet seen �in the wild� or rumored to already exist
The following is based off cheats/hacks I have observed (or tinkered with) in other FPS games.
Hacked Player Model
Basically, the player model is modified so there are large �obtrusions� from each side of the player. Colors are placed on each obtrusion so you can see which way the player is facing, and how far away he is. This will become possible once someone figures out how to hack UnrealEd to work with AA. This was popular in the Quake series.
Lag Warping
No, not the viewpoint warping you see in tunnel. This makes you appear to have connection problems and actually �warp� from one point to the next. This can be turned on and off, so you can effectively attack the enemy once in position. This was popular in the Mechwarrior 2 series.
Invisibility
The player�s body is invisible, only the gun or nades can be seen. This has not been confirmed but has been rumored to exist in AA. Easy to detect by spectating.
No Horizontal Collision Detection
The player can walk through walls. Very easy to detect. Has not been confirmed, but rumored to exist in AA.
Shooting Through Walls
The player can shoot through walls. This must be combined with an aimbot. This would be fairly easy to detect. Has not been confirmed, but rumored to exist in AA.
Admin Pass Crack
The player can obtain Admin access to the server.
Passwords of 8 or more letters are recommended to keep this from working.
This �cheat� exists for the original Unreal Tournament, so it may be possible for it to work with an America�s Army server.
Radar
A small overhead radar is added to the HUD, showing player and weapon locations.
This cheat exists for the original Unreal Tournament, so it may be possible for it to work with an America�s Army server. Can be detected through screenshots.
No Foot Steps
Removes your foot step sound so other players can�t hear you.
This cheat exists for the original Unreal Tournament, so it may be possible for it to work with an America�s Army server. Can be detected through spectate mode while player is walking.
Note there is a bug in AA that sometimes a player won�t have any foot steps for that round. If a player NEVER has foot steps, then the cheat is most likely being used.
Many Thanks To:
John "Punisher" Castelijn for correcting a few mistakes I made
Jay McVinney for giving me a lot more info regarding the newer aimbots and a few corrections
=ALCO=Flip002 for giving me great info on vesting. Meant to include this before, thanks for reminding me!