AS I Thought

Gottaa

Full Member
Looks like all they did was give creatures a DC check against there strength, which doesn't make them immune just pretty unlikely a huge giant/troll/ogre would be stopped by a tiddly web, although who knows exactly how they handled it, a monster with a strength over 20 on a DC 19 web (for example) could never fail, although some DM's use a roll of 1 as a critical failure so they would get stuck I've no idea how DDO does that.

They are also changing charged items to have linked timers to stop people with 10 summon wands making an army, and the web device from WW being nerfed to only one charge per day (cos people had been repeadly farming the place and doing quests with 10 of these and making it trivial).

You did see it coming though Git :) And you was right !
 

Sorontar

Full Member
Nah Gotta what they did was just make Giants and Dragons Immune - no roll required.

I would have much preferred for them to put in a STR check (Im suprised if there already isn't one) and add in the cover bonuses for the monsters inside/behind the web.

A hill giant has 25 STR and should not be immune to web as they would have to roll a 13 to break free (40% chance)

A CR15 Adult Red Dragon has 33 STR and would have to roll a 9 (60% chance)

Given a roll every couple of seconds they should break free more often than not with time to put up some defence.

If they have extended this to ogres and trolls (both of the giant type) as described in one of those posts then it's not going to be good.

Wonder if they are going to allow a respec for those sorcerors who have chosen it just in case they deem it now no longer desirable?
 

Gottaa

Full Member
Yeah, but if in a normal pnp sessions someone was using web and making all encounters trivial you can bet the DM would work his way around it, Turbine are just doing the same. And as Zed posted up that link, people have just over-reacted to the change without actually trying it.

It would be nice if it did use a strength check but then DDO isn't 100% true to the rules and as it was web was too powerful in most every situation.
 

Sorontar

Full Member
If said DM changed a part of the D&D rules mid campaign I'd be more than a little unchuffed.

I'd like to know how they originally tried to implement it to know whether they did it by the book initially (which I doubt).

I just have a dislike of them using the "immune" card, it doesn't sit right with me. Now if something had +19 STR bonus I wouldn't mind as it would save on the system doing some number crunching.
 

Gottaa

Full Member
A DM wouldn't really need to though, they could work around the situation, where as in an on-line game you can't do that. And I imagine the reason these became immune rather than the normal system in place was in some areas those monsters in some dungeon were being trivialised by the use of this spell.

Have someone in pnp spam web all around a room cos they "know" the trolls are coming from the northern door and a DM could just have them enter from somewhere else, or enter the room following a flaming rolling barrel.

It may not feel quite right and I would also prefer a check but it's not really a problem and still leaves web too powerful in this onlinen environment, at least until random encounters. Because right now you can still fill a room with web knowing what is about to happen. Grease maybe the thing people move onto next (not sure), so my guesses would that would be next on the list.
 

Sorontar

Full Member
If Arcayne started to use grease he'd be strung up by his plating.

The complaints were loud enough when he cast Ice Storm on fire elementals because it made the floor slippy (even though it did double damage to them). If he started spamming a spell that did the same but with no damage it would not be received well methinks :)

The trivialization is pretty much down to a lack of the random elements then. If my group leaves a dungeon that was populated by intelligent creatures, I switch things around , rebuild defences etc , switch who is where.

The sooner randomization is brought in the better.

I wonder if they intend to let high level human fighter enemies (Co6) to ignore web eventually as a lot of those must have STR in excess of 20.
 

Yardos

Full Member
if they do that i'd surjest u guys get east 3 done afore it comes in i've done it without web and its a pure pita keeping the git alive, so unless they make him immune to ae spam or let u buff/heal him u'll have a great time keeping him alive.

and yer i wish it was random gen'd as u probly saw i've done just about everything to meny times so stoped playing as it was boreing as fook now
 

Gottaa

Full Member
If I could add say 2 hours extra into the day then we'd be able to play more and see these things, so far though at level 4 I've yet to see a quest which can't be done. Some need more planning than others but it's still fun, even jumping into lava twice in a row can be fun if your with people that see the funny side as well ;)

Randomisation will help, both with the replayabliting of the quests that have it (when it does come in I imagine it will be for quests from that point, not the existing one's) but as I play so little I don't suffer the problem or replaying missions or being bored of it. DDO though certainly doesn't suit someone that wants the same kind of massive time sink other MMO's offer, content is finite and I'm much happier with the content in DDO than I've seen in other MMO's, and "high-end" stuff just ends up being more like a job than anything else.

And I still say grease will be next :) People will adapt, grease on floor, heavy repeating x-bows, and maybe even rangers becoming popular.
 
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