Everquest Next

Swither

Full Member
Looks ok, but the combat description is exactly the same as GW2?

edit: I meant the weapon set skills, the combat animations actually look fun.

Don't like the lion race, looks crap.
 
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Cadfiel

Not grumpy
If they have a lynx head for the Vah Shir / Kerra im in.

If they are Vah Shir rather than Kerra, even better.
 

Pegasus Belgar

Red Bull gives me wings!
Watched the Twitch presentation on Friday night and was pretty awesome, love the destructability of the surroundings and also how the armour moves freely from the character wearing it, so if the Kerra Warrior jumped the shoulder plates would jolt and rock.
The graphics are how I visage World of Warcraft 2.0 to look like and I am very happy with that, its cartoony but not to the extent of Wildstar.
They obviously taken all the good bits from every game like the telegraphs from Wildstar, class system from Rift and so on to what looks like an amazing game. Really looking forward to this one as I really cant get along with Wildstar beta at the moment, its not growing on me which is a shame.

http://www.eqnexus.com/2013/08/soe-live-day-2-everquest-next-nightly-recap/

There are no levels in EverQuest Next. Progression is based on tiers and horizontal gameplay. There are 40 classes to �obtain,� and each is advanced individually once obtained.
Player stats are called attributes. Equipment will not provide attributes. Additional attributes will be extremely rare and will require tremendous effort to modify. All attributes will have impactful meaning for all classes.
Discovering new classes will occur at varying rates and occur through quest type events and may be restricted by player behavior and the impact of emergent AI.
Armor (and the ability to craft intricate armor components) will be a major form of character customization, and many custom items will be recognizable on sight.
The ability hotbar will have a maximum of 4 weapon skills and 4 class skills at any given time.
Each class comes with 4 class specific skills.
Crafting skill will not be advanced by repeatedly making the same item over and over.
Crafting components remain useful based on their properties, not on a crafting level.
Rallying Calls (public quests) will be ongoing until players on a specific server complete each stage.
Player housing will be in game, but no details are available yet.
There are at least 6 starting races: High Elf, Dark Elf, Human, Kerra, Dwarf and Ogre � there will be more, but as of yet unannounced.
Old school style mage pets are in EverQuest Next (This caught my eye and really happy)!!!!
Gear system provides 5 visual slots (chest, back, etc.), but each slot is made up of individual components that may also be swapped out.
Homage will be paid to the EverQuest franchise through locations, armor � an example used was the Flowing Black Robe.
Families of armor can alter your look � not just cloaks, but quivers, etc.
Exploration will yield a variety of useful items: i.e. resources, recipes, collections, etc.
Storylines will be important, the world will evolve, its occupants will be relatable. In short, �everything matters.�
Parts of the environment that are destroyed will be regenerated over time, the speed of which will be determined by population and the extent of the damage done.
Gravity will be deadly � every action has a consequence, the same with unsafe travel.
The world is vast; travel will require a time investment and a money investment.
 

Darakor

Full Member
The game sounds good, but I have a number of issues with it already.

I never liked the cartoony look in games, I preferred the more "real" look of EQ, EQ2, DAoC, Conan, etc. So I really dislike this look.

I also wonder at the gameplay. In one video, the "Full Destructability" one, you can see a character spinning around, blowing huge chunks out of a set of ruins. Now only do I dislike this fairly unrealistic combat (I like than in Anime, not in my MMOs), I can also safely assume that all of Norrath will be a destroyed mess as some idiot or other will try to pound everything flat. It will probably be like Mad Max with more green and less buildings. ;)

So in theory I like the concept, but don't like the direction of the implementation.
 

Pegasus Belgar

Red Bull gives me wings!
Yes that would be a problem even for a world as vast as Everquest Next eventually the world would be flat from all the destruction. They have said somewhere that the world heals itself after every few days, so at least someone can run past and see the battle scars on the ground and think to themselves there was a huge battle here before a server maintenance heals it back up again.
I like realism graphics as well, Skyrim and Elder Scrolls plus up and coming games like Black Desert looks very nice indeed, did EQ ever looked real? I think Conan was the only one that came close before Skyrim, but for some reason I like how EQN graphics seems to show personality with the characters especially if you're using a webcam to give your characters expressions, the armour and weapons you wield don't feel as they are part of your body but added modules that have their own free range of movements
With EQN Landmark and the ability to create almost anything, housebuilding is going to be fun.
 

Darakor

Full Member
To be fair, the lack of realistic graphics in the original EQ was less from lack of trying and more from the available technology 13 years ago. :)

For EQN I like that there are no needed classes and that on raids, everybody is responsible for their own survival and healing. Heh. That will remove a LOT of drama. :)
 

Btone

The Nice Chimp
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For EQN I like that there are no needed classes and that on raids, everybody is responsible for their own survival and healing. Heh. That will remove a LOT of drama. :)

i personal think they going down the wrong road, to me any games were the classes have been "jack of all trades master of none" have ended up having disappointing end game content. if i was making a mmo for today i would make the classes highly Specialization, but have a real good lfg tool that is cross server (if you have multi servers, again personal i have 1 server) and allows instant transport to the dungeon once 1 person get to the dungeon (bit like lotro). if the lfg cant be done then the next best thing would be dynamic dungeons that look at the makeup of your group and changes to best suit that group, so the dungeon would be totally different if tou did it with a tank heavy group compared to a range heavy group
 

Zed

Rogue Chimp
if i was making a mmo for today i would make the classes highly Specialization, but have a real good lfg tool that is cross server (if you have multi servers, again personal i have 1 server) and allows instant transport to the dungeon once 1 person get to the dungeon (bit like lotro).

this is how TSW does things. if your grouped (cross all servers) and one enters a dungeon you are all given the option of transporting to the dungeon. Its also incredibly specialised.... :)
 

Pegasus Belgar

Red Bull gives me wings!
Well it is early days, and the polls on the EQN website suggest we want something like EQ of old. "I�d like to see certain races restricted to certain classes based on lore" is getting most of the votes so hopefully they will listen to its fanbase just like Wildstar is currently.
 
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