Hellgate Patch 0.5 notes

Cullhaven

Hernes Son
Greetings everyone!
We�ve spent the last week or so reading the forums, talking with our players, and working our way through the top issues with the game as quickly as possible. This patch has not only a good number of bug fixes, but also some new features that you�ve been asking for.


A lot of work has been done on the chat interface. This is step one in our overhaul of the system, but we think you�ll find it more user-friendly and less intrusive. We�ve also given everyone 24 character slots to encourage playing with different builds and classes. The game is also more stable, and we�re continuing to work on numerous areas to make the play experience better and better.


We wanted to offer a quick note on the Invisible Party Members bug. We have good news and future good news. The good news is that we have identified why this is happening and have a couple of solutions for the problem. Unfortunately we made our discovery too late to include any fixes in this patch, so the future good news is that we�ll be addressing this issue in our next patch.


Patch 0.5 also brings an end to the Guy Fawkes event. We learned a lot about what does and doesn�t work for our players, making it successful on several levels. As always, we greatly appreciate your feedback on how we can make future events better and even more fun.


Please be aware... Patch implementation is expected to cause server outages between 9:00am PST and 11:00am PST on November 20.


Full patch notes follows!


* General: All players now have 24 character slots.
* Fixed a known issue with the inventory user interface that caused the client to lock up.
* Fixed a bug which caused the Mini-game to sometimes become stuck.
* Added a /help command to provide assistance using available / commands.
* Some new posters have been added to stations, so check them out!


* Connection Issues: Fixed known issues which sometimes caused players to be disconnected and receive an erroneous network error message.
* Fixed an issue where some home routers would disconnect a user due to an inactive connection.
* Fixed known bugs which sometimes disconnected players during multiplayer quests.
* Fixed problems with NetLimiter 1.30 and some older versions of Norton Antivirus and McAfee Antivirus which would make the user entirely unable to connect to the game.


* Chat: Made several chat interface improvements and the text entry more intuitive.
* Chat window is now open by default in multiplayer.
* Fixed chat window closing when traveling between zones.
* Fixed several cases where the chat window would obstruct other UI components.
* Chat context (such as Party and Guild) is now more clearly defined in the text entry window, including a color-coded border.
* Chat window is now more transparent.
* Added /g command. This is equivalent to /gchat command (guild chat).
* Whisper text now shows up on all chat tabs.
* Whisper messages and admin announcements auto-open the chat panel.
* Auto-switch to the appropriate tab (such as Party and Guild) if you type text to that channel and are not in a tab that shows the text.
* PageUp/PageDown cycle through chat tabs when text entry is active.
* Chat panel now auto-opens if you type text and press Enter while the panel is closed.
* Chat text entry deactivates after entering text.
* Chat panel no longer closes if you press Enter on a blank line.
* Additional miscellaneous bug fixes.


* Items: Fixed known bugs that caused players to sometimes lose items.
* Fixed a bug with the Nanoforge that caused it to inaccurately modify the stats of higher-quality items.
* Fixed a bug that sometimes caused Unique items to drop without special properties. Old unique items that did not have special properties are not changed by this patch. We are looking into whether we can fix the old items, but we don�t currently have a solution.


* Quests: Fixed various known issues which prevented players from being able to continue interrupted side-quests.
* Quest items should no longer remain in the player inventory after the associated quest has been completed. Players with old quest items (such as Train Parts) associated with quests they�ve already completed or no longer have should find these items removed upon logging in.
* Fixed an issue that sometimes prevented players from receiving credit for killing the �5 Lies� in The Hellgate quest. Players should now be able to properly advance in this quest.
* In order to obtain the Fawkes Force Five item, the player must have completed Stopping Some Guy quest and not have the �Blueprints of Fawkes Force Five� or �Fawkes Force Five� in their inventory or stash. If they completed the quest and don�t have the Blueprints or Fawkes Force Five, then it rewards them with a completed Fawkes Force Five.


* Engineers: Fixed known bugs which prevented Engineer Drones from saving properly.


* PvP: Fixed an incorrect modifier causing Special Effect Attack Strengths in PvP situations to be much higher than intended.


* World Movement: Fixed known issues which occasionally prevented characters from being able to load or switch instances.
* Fixed several issues with players getting stuck in the world.
* Fixed a bug causing players to become stuck at St. Pauls in Nightmare difficulty.
* Portals to party members should now automatically close if the associated party member leaves the game.


Patch Notes Disclaimer: We make every effort to include all upcoming changes in our patch notes, but please be aware that occasionally changes are unintentionally omitted.


Thanks again for playing, and we�ll see you online!


The Hellgate: London Team
 

Agravaine

Professional Slacker
I think the "We didn't learn from our time at Blizzard and shipped the game before it was ready to meet our shitty Halloween launch date and keep EA happy" mechanic might make fixing that bug somewhat difficult.
 

Gottaa

Full Member
Aye, good group of fixes, though does take away some what from the advantage of paying for the game, doesn't it ?

Either way I need to finish Assasins Creed before awakening my summoner again :)

Nice quick fixes though, which is good
 

Zeus

Full Member
hmm
that fixes pretty much all the gripes i have with the game, cool :)

same :)

and gottaa - well, 24 slots is a major benefit, i'll agree - but its not really the only one.
i think the reason they changed that, is that its a little harsh removing all but your first 3 characters when you stop paying :p
 

Chick

Cartwheel RIGHT
Well, i've been playing for a good part of this evening and am happy. If they'd released the game in this state it would have saved a whole lot of pain.

*ding* 28 act V. go go.
 

Chick

Cartwheel RIGHT
Logged in last night for the first time in a while and am again impressed with what they've done with the 0.6 patch (nto that i've read the notes, i'll try to dig them out). Alot of the FPS issues seem to have reduced at least. And played for 3+ hours and didn't even warp back to the start of an instance, yet along get stuck on a truck playing "Sword descends from heaven to strike mightily".

Where's everyone up to? I've just dinged 30 and am tidying up Act V quests before heading into St Pauls for the final act.
 

StGeorge

Full Member
Got StGeorge up to 28 but I've been playing my engineer a bit recently and he's 13 now.

Still generally having fun with it, though I've cancelled the subscription as I don't think I'll be playing hardcore yet for a while :)
 

Cullhaven

Hernes Son
Got a firestorm/Broms curse/swarm Invoker to 28, pushing on to complete it so I can go hardcore. The named monsters need toughening up, they die far too easy.
 

Chick

Cartwheel RIGHT
Made it too the Hellgate last night, got 3 of the 5 Lies down... however was just graveyard zerging it by that point as for some stupid reason, all the Lies had spawned on top of each other.

Is that supposed to happen?

Was taking them down fairly easily one by one... but the flying boil dude was ltoo much, couldn't hit him from the ground :/
 
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