Dart
Dead Again, I need a Rez
Simple guide to the different Hybrid Turrets
Blasters:
Electron have the lowest range and damage modifier off all the turrets. But have better tracking, activation costs, rate of fire and power/cpu needs.
Ion are middle ground between the other two.
Neutron are the opersite of Electron with highest range and damager modifiers but lower tracking, activation costs, rate of fire and power/cpu needs.
Came to the conclusion worst to best:
Electron -> Ion -> Neutron
The named are in this order for each type from worst to best:
Light -> Regulated -> Limited -> Anode -> Modal
Railguns:
Bigger the gun the more range, damage you get, but worse the tracking and fire rate is.
Standard -> Carbine -> Scout -> Compressed Coil -> Prototype
Ammo types:
From worst damage, best range modifier to best damage worst range modifier:
Iron -> Tungsten -> Iridium -> Lead -> Thorium -> Uranium -> Plutonium -> Antimatter
Blasters:
Electron have the lowest range and damage modifier off all the turrets. But have better tracking, activation costs, rate of fire and power/cpu needs.
Ion are middle ground between the other two.
Neutron are the opersite of Electron with highest range and damager modifiers but lower tracking, activation costs, rate of fire and power/cpu needs.
Came to the conclusion worst to best:
Electron -> Ion -> Neutron
The named are in this order for each type from worst to best:
Light -> Regulated -> Limited -> Anode -> Modal
Railguns:
Bigger the gun the more range, damage you get, but worse the tracking and fire rate is.
Standard -> Carbine -> Scout -> Compressed Coil -> Prototype
Ammo types:
From worst damage, best range modifier to best damage worst range modifier:
Iron -> Tungsten -> Iridium -> Lead -> Thorium -> Uranium -> Plutonium -> Antimatter