New cool stuff on its way

Muriel

Full Member
Extracts from the test server patch notes

*** In-Game Mail ***

- Exchange messages with your friends via the new in-game mail system.
- You can send and receive mail at mailboxes located in East Freeport and Qeynos Harbor, as well as all districts and villages.
- If you have unread mail waiting for you, you will see a mail icon in your Spell Effects window. This icon will always appear in the first slot, and mousing over it will inform you that "You have unread mail."
- Members of guilds that are level 15 and higher can purchase their own mailbox through status merchants.
- Clicking on a mailbox will open the Mail window, which has two tabs: Inbox and Send.
- Mail will be deleted 3 days after opening it, while unread mail will be deleted after 30 days. The time remaining until deletion is shown to the right of each letter.
- Letters can contain money or an item, shown below the text of the letter. You can accept these parcels by clicking the Receive Gifts button.
- To reply to the sender, click on the Reply button.
- You can send along one item or any amount of coin with your letter. To send money, click the Give Coin button and enter the amount you wish to send. You can change your mind by clicking Give Coin again and clearing the amount. To include an item, drag the item you wish to send from your character's inventory onto the slot in the gifts area. You can change your mind by right-clicking on the item and choosing to remove it, or by dragging and dropping it onto an open section of the screen.
- You can only send gifts to another character that is a citizen of the same city you are, though you can send text-only messages to anyone.
- You can have a maximum of ten messages in your Inbox that include gifts from other players. There is no limit to how many text-only messages you can have at one time.
- Plain text letters cost 10c to send. Letters with gifts attached cost 50c. There is no charge to read mail that has been sent to you.
- You can send messages to your friends on other servers, or to those who play EverQuest and Star Wars Galaxies!
- To send mail to someone on another EQ2 server, enter the name as servername.charname
- To send mail to a friend playing EQ, enter the name as eq.servername.charname
- To send mail to a friend in SWG, enter the name as swg.servername.charname
- Players in SWG or EQ can send mail to EverQuest II players by entering the name as eq2.servername.charname

(So this is like the WoW mail system - very useful - allows you to give stuff to people without having to meet up)

*** Paying House Upkeep ***

- Housing upkeep can now be prepaid and shared among characters. To prepay rent, just press the "Pay Upkeep" button before your next upkeep payment is due.
- To share rent, use the account that is now linked to each house. Any character with Friend access or higher can contribute coin, status, or both to the account. Characters with Trustee access or higher can pay the upkeep fees from this account.
- The account retains a history of who has contributed to it (up to 250 people), how much was contributed in total, how much was contributed in the last deposit, and the date of the last deposit. The account also retains a history of the last 52 rent payments made from the account, who paid them, and when.
- The housing menu is accessible from outside by friends and trustees when upkeep is due.

(Guild hall anyone? :) )

*** New Harvested Items and Recipes ***

- There are new types of uncommon harvested items to be found. They can be gathered from existing harvesting nodes and are identified as glowing, sparkling, glimmering, or luminous depending on their level range.
- New recipe books are available for purchase at the camps of the Hand of Marr and Brethren of Night. Those wishing to buy the books will need to first earn favor with the merchants.
- Using these new recipes and new harvested items, Alchemists can create magical extracts that other crafters can use to make new items or enhance existing goods.
- Armorers and Tailors can combine the magical extract with certain pieces of pristine armor and make new types of enchanted armor. When the wearer is attacked, chest pieces have a chance to proc a heal-over-time spell and leggings have the chance to proc a damage spell.
- Weaponsmiths and Woodworkers can combine the magical extract with certain types of pristine weapons and make new types of enchanted weapons. These weapons have the chance to proc a damage spell in combat.
- Woodworkers can combine the magical extract with certain types of pristine shields and make new types of enchanted shields that have a chance to proc a damage spell during combat. They can also use the magical extract to infuse wands with an activated damage spell.
- Tailors can use the magical extract to create hex dolls that cast a detrimental effect on an enemy. The dolls also provide a minor stat buff to the user.
- Jewelers can combine the magical extract with certain types of pristine rings and make new types of enchanted rings that provide activated buffs to strength, agility, wisdom, intelligence, or stamina.
- For weapons, armor, and shields, the quality level of the creation process determines the potency of the magical effect attached to the item. All quality levels of enchanted weapons, armor, and shields retain the stats of the pristine item used to make them.

(How frigging cool is that! - Can't wait to find out what cool new armor I can make with this stuff!)
 

MarkS

Full Member
Bazerka said:
Yes, I'm sure all the content in WoW is highly original too :p

Course it is.. thats why mythic and Sony are currently blatently ripping it off in a piss poor effort to save their flagging games and to try to cover up their years of poor customer support and lack on innovation.

duh


:)
 

Arknen

Trial Member
Getting back to the original topic, yes that is cool, who cares where the ideas came from.

I'll be wanting some armour upgrades please Muriel. Wonder if you can do it to already attuned pieces and looted items too? It looks like you can but we'll want to test this out.
 

Darakor

Full Member
I had written something about how retrospectively adding magical effects to weapons was first done in EQ, but I decided to bin that. So I will just post two more sentences:

Don't feed the trolls. Thank you.

Darakor
 

Git

Your opinion is worthless....
how is it trolling ? everyone has an opinion and is allowed to express it, i rarely post in here but to be honest if i want to i will and i will express my opinion.. as for EQII not played it but i didn't like the first so i doubt i would like the second :/

plus being of the non Carebear pursuasion it does not cater my taste of pwning n00bs.

as for WoW it's the win but UO still beats everything hands down.. do you care what i think ? doubt it so i would stop worrying about what others post :p as for Marks he truly is a troll on the boards and in real life >.<
 

Muriel

Full Member
MarkS said:
Course it is.. thats why mythic and Sony are currently blatently ripping it off in a piss poor effort to save their flagging games and to try to cover up their years of poor customer support and lack on innovation.

duh


:)

And of course not forgetting Blizzard blatantly ripping off Sony too

From the WoW patch notes 07/03/05

  • You can now have multiple action bars onscreen at the same time
  • You can now have quest completion criteria for the quests you are currently on display on the game screen as well as in the quest log
  • You will now be able to tell how many other players in your group have the same quest you do
  • Chat bubbles have been added to the game. Now when a player or NPC uses a /say or /yell chat command, it is displayed in the game screen by default as a chat bubble as well as in the chat log

All this stuff was already in EQ2 from day 1

People in glass houses.....
 
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MarkS

Full Member
I didnt realise EQ people were easy to annoy like VN people, ill have to come here more often :D
 

Bazerka

New member
Even more cool stuff that's planned for forthcoming development is covered in the latest Ask SOE.

The main item of interest in this interview is an overview of the development that's going to take place to allow offline selling (at long bloody last!) :)
 
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