New Ultima Online Shard - IPY 2

Flight

Full Member
Saw this and thought of ClanUK. I won't be playing but some may find it interesting.



If anyone is up for some classic Ultima Online IPY 2 is out which is a re-do of the most popular classic freeshard IPY1 with a ton of new features included.

IPY2 is an Ultima Online freeshard which has been in development for over two years and is now and is set to be released Feb 11th/2011. While it is based around the t2a era there is a lot of custom features implemented throughout the game.

IPY Wikipedia has a lot of helpful info if you're new or haven't played in a while, or just don't know what Ultima Online is about: Main Page - IPY Codex
IPY Forums: In Por Ylem Forums



Here's a bit of info on some of the new features.


Paladins
Paladins are designed to be a self policing force that punishes reds instead of a statloss based system. Wether you PK or not, reds are a huge issue for any server where they are left with no penalties. Paladins are gifted coins for killing reds that can be put towards rewards. These rewards give paladins an extra leg up on reds therefor evening out the risk v reward for being a red. Paladins cannot participate in Order vs Chaos PVP, so the rewards really be used other then laying the hurt on reds. Any murder counts will throw you out of the paladin order, so be careful not to get trigger happy.

PaladinVendorBook.png


Kings, Citizenship, Order v Chaos and more
Every major city has the ability to elect a King to control various functions of the city. For instance a king can decide on the taxation of vendors, to the level of guard security a town would provide. The king also has the ability to choose from one of the major perks that will be extended to all the citizens such as increased blacksmith gains or gold and magic item drop rate increasings. Citizen's of a town also receive massive vendor discounts. Appointed citizen's may place vendors inside the city limits as well. Order v Chaos PVP is based around capturing cities for the gain of certain PVP buffs that are only applied within cities themselves. While Kingship and Order v Chaos overlap, having your city captured by the opposite faction has only a small effect on the actual town dynamics beyond the ability for the opposing to steal your treasury. The treasury effects stuff like level of guard security and so forth. Each town also has a militia that takes place in the Order v Chaos PVP in order to protect its treasury. Its similar to the faction system used in UO and various titles are awarded and so forth.

kingstone.jpg


Portals
Portals are designed to appeal the the explorer/adventurer type. Portals are randomly generated all over the world that provide entrances to instanced custom dungeons. The level of difficulty scales with your skill level and let me tell you some can be brutally hard but rewards appropriately. The rewards vary from the usually gold, gems, magic items to unique rares. Currently it is a solo experience, but it will be expanded to a group environment later on in the server's lifetime.

snow.jpg


Naval warfare and pirates
One of the more robust implementations, naval warfare is an interesting system on IPY 2. It features custom craftable ships/cannons, guild docks, pirate items and titles, shipwrecks and much more. The main goal of all pirates is to control Buccaneer�s Den in order to spend your pirate currency on various ammunitions, ship plans, to vanity rewards. You gain the pirate currency by ruining someone's day and sinking the hell out of their ship. Right before the ship is sunk, you are able to enter the ship for a short period of time to clear the hull out, then scram. One you have sunk a ship, the currency is deposited into your hull and you may no longer dry dock your boat unless you stable it at a cities dockmaster or your guild's docks. Smooth boat movement has also been implemented. There are also shipwrecking hunting as well. There is a lot more I haven't touched on this but just read more in the blog post.

One ****ty day

sinkingship2.png


Crafting
Crafting on IPY is designed to put a little more coin in a mule's pocket while providing with a more player based economy. For instance carpenters are the only way to get ships. Tinkers are the only way to get cannons. Inscription for the circle 7 and above can only be made with master scrolls making the scroll market more cutthroat and profitable. Alchemy will have additional potions that are more focus towards PVE that can only be found through random alchemy.
Read more here!

plans.png


PvE
IPY is not just adding monsters to kill. Its dungeons, portals, and spiffified overworld areas will include interesting creature encounters, as well as encounters with puzzles, mazes, quests, achievements, and interactive environments. Many of these are included in game, with much more to come. IPY will also be introducing Paragon spawns which are special monsters that can only spawn within the dungeons Deceit and Hythloth. After killing any regular monster in these dungeons, the next spawn has about a 5% chance to be a Paragon. This is a golden version of the same monster you just killed with enhanced skills and stats and better loot. Higher level paragons can also drop artifact items and Paragon chests, special metal chests that contain extra loot on top of what the paragon already carries and always a treasure map. As well there are unique PvE armor sets which have set bonuses that help fighting in the specific dungeons.

Armors.png
 

Git

Your opinion is worthless....
I would but don't like freeshards, plus looking forward to Rift now!
 
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