PvP and other changes...

Nymawae

Eternal Trial Member
SAN DIEGO, Calif. � January 27, 2006 � Sony Online Entertainment announced their preparations for the 19th update to EverQuest II, slated to launch on game servers February 2. This update will bring significant changes to the game, and is a precursor to the launch of the new Player vs. Player game servers, scheduled for late February.

The most noticeable addition to this update is the new Character Progression system. The gradual Archetype progression has been changed, and players will be able to choose their final class at the beginning of the game, rather than working their way up to level 20. This change means that the class system will be a more unique experience for players at low levels, and give players access to unique spells and abilities that set their class apart. Newly-created characters will also begin with new class-specific gear that will further differentiate players and make the world feel more diverse.

The game�s Tutorial section has also been dramatically changed. SOE would like to bid a fond farewell to Captain Varlos and the good ship Far Journey, as new players will now begin on one of two new islands, either the Outpost of the Overlord (evil) or the Queen�s Colony (good). The islands still serve as a �newbie� introduction to the game, but are much different from each other and contain a number of quests to get players started.

In addition to benefits for new players, one of the best dungeons in EQII, Solusek�s Eye, is receiving a content overhaul, with new high-level action and rewards for players in the late 40s � 50s level range. This awe-inspiring dungeon is now the home to new, powerful items, including fiery red equipment to match the dungeon�s theme. Additionally, the new quests create a foundation for the storyline that will develop in Kingdom of Sky, the next EQII expansion scheduled for February 21.

Additional changes in Live Update 19 include: changes to Mentoring to make it more fun for those helping their lower-level friends; the ability to send cross-faction mail (good characters can now send items and coin to evil characters and vice versa); a cleaner and clearer Adventure writs system; expanded vault storage space in some of the premium player housing; and tons of tweaks to the game�s user interface.

Since EQII�s launch in November 2004 there have been literally thousands of changes and augmentations made to the game. SOE is very excited about the upcoming live addition of PvP to Everquest II, as well as the arrival of Kingdom of Sky, both scheduled for February 21.
 

Cathral

wolf in sheeps clothing
Looking forward to this. My SK is now 43 on Runneyeye and I am having great fun.

Heard something about the PVP will be defending freeport and qeynos from attacks from the opposite factions as well as normal pvp. Could be fun :)
 

UKJett

Full Member
"The game’s Tutorial section has also been dramatically changed. SOE would like to bid a fond farewell to Captain Varlos and the good ship Far Journey..."

A shame really, as this was real good fun...

"...as new players will now begin on one of two new islands, either the Outpost of the Overlord (evil) or the Queen’s Colony (good). The islands still serve as a “newbie” introduction to the game, but are much different from each other and contain a number of quests to get players started."

Sounds promising.

Along with the other changes, maybe its worth trying EQ2 again, especially with this change...

"The most noticeable addition to this update is the new Character Progression system. The gradual Archetype progression has been changed, and players will be able to choose their final class at the beginning of the game, rather than working their way up to level 20."

Interesting...

Has the crafting changed too, any peeps know?
 

Adder

Eternal Student
Crafting has become alot quicker and easyer since release. You don't have to be dependant on other crafting classes to make items to increase your skills as you can craft 99% of the vital components yourself. There is also vitality for crafting (as well as normal exp) so you can store a little up over a few days for the extra bonus to experiance.
 

Legs

Full of PvP Goodness
does look intresting, not sure its as good as can be but its definatley a start, i think myslelf and Git would want more....

but then we always want more :p
 

Git

Your opinion is worthless....
i know alot of the players from Mordred are trying it out, and there all n00bs to EQ so it should be comical to see what their reaction is, im still playing DAoC and i would like to see what their opinion is on the pvp before i try it.
 
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