Zed
Rogue Chimp
[Group 1]
You head east out through the door and into a straight corridor which, after about 30 - 40 feet ends in a door. Ian carefully pushes it open and move in quietly, followed by the rest of the group.
Beyond, in a rectangular room. some 20ft by 40ft broken candelabra and tattered dfaded red carpets adorn the room. In the center is a large wooden casket flecks of tarnished silver here and there along its edges.
suddenly, ovre in the far south eastern corner two figures seems to stand and turn facing your light. hideous in vision, large pieces of skin dangling from thir bodies, fresh blood seems to drip down their chins and they lurch towards you...
[Group 2]
The light ahead of you seems to move onwards after a few moments. Cautiously you press onwards, wondering to yourselves exactly what could be the cause. Missing comrades? new adventurers? Or the enemy, searching rooms methodically for you.
You pass through the room you remember entering the comples in and continue onwards towards the deserted viewing room. Ahead the light is brighter and you can make out several figures, including one dressed in full plate armour. Before you can do anything they seem to rush into the room drawing weapons, the sound of steel grating against leather and other materials breaking the near silence of the dungeon..
You head east out through the door and into a straight corridor which, after about 30 - 40 feet ends in a door. Ian carefully pushes it open and move in quietly, followed by the rest of the group.
Beyond, in a rectangular room. some 20ft by 40ft broken candelabra and tattered dfaded red carpets adorn the room. In the center is a large wooden casket flecks of tarnished silver here and there along its edges.
suddenly, ovre in the far south eastern corner two figures seems to stand and turn facing your light. hideous in vision, large pieces of skin dangling from thir bodies, fresh blood seems to drip down their chins and they lurch towards you...
[Group 2]
The light ahead of you seems to move onwards after a few moments. Cautiously you press onwards, wondering to yourselves exactly what could be the cause. Missing comrades? new adventurers? Or the enemy, searching rooms methodically for you.
You pass through the room you remember entering the comples in and continue onwards towards the deserted viewing room. Ahead the light is brighter and you can make out several figures, including one dressed in full plate armour. Before you can do anything they seem to rush into the room drawing weapons, the sound of steel grating against leather and other materials breaking the near silence of the dungeon..