[RA]Turn 12 - A wandering they go

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Zed

Rogue Chimp
[Group 1]

You head east out through the door and into a straight corridor which, after about 30 - 40 feet ends in a door. Ian carefully pushes it open and move in quietly, followed by the rest of the group.

Beyond, in a rectangular room. some 20ft by 40ft broken candelabra and tattered dfaded red carpets adorn the room. In the center is a large wooden casket flecks of tarnished silver here and there along its edges.

suddenly, ovre in the far south eastern corner two figures seems to stand and turn facing your light. hideous in vision, large pieces of skin dangling from thir bodies, fresh blood seems to drip down their chins and they lurch towards you...


[Group 2]

The light ahead of you seems to move onwards after a few moments. Cautiously you press onwards, wondering to yourselves exactly what could be the cause. Missing comrades? new adventurers? Or the enemy, searching rooms methodically for you.

You pass through the room you remember entering the comples in and continue onwards towards the deserted viewing room. Ahead the light is brighter and you can make out several figures, including one dressed in full plate armour. Before you can do anything they seem to rush into the room drawing weapons, the sound of steel grating against leather and other materials breaking the near silence of the dungeon..
 

Emmon

Full Member
*Olomair will move forward cautiously to try get a better view of these figures... while (if possible) keeping out of sight and at least 20ft away in order to be able to react appropiately. However if another of his party runs past him he will shadow that person to avoid losing contact with the group*

[OOC]
"the sound of steel grating against leather and other materials breaking the near silence of the dungeon" Does this sound like a fight is going on?
[OOC]
 

Cullhaven

Hernes Son
"Kill the filthy nightgoers!!"

Basically (unless grabbed by someone) Siggi will charge the undead axe and shield, and it is noticeable that just about the only time in her life that she shows any grace of movement is when she fights
 

Cuthrose

f00l Mebmer
"fair do"

ian draws string back taking his time and breathing deeply, he aims, moveing his bow to aviod his friend and keeping his sits on hte head of the zombie, then when the time is right, starting shooting

OOC doing called shot to the end with each arrow!
 

Potnoodle

On The Move

Caryllan draws out his hammer and grips it tightly with both hands, moving infront of Olimair and advancing slowly, ready to parry the first blow that is issued at him. He is reluctant to deliver the first blow because they may be part of our lost party. Caryllan listens intently for instructions from his groupmates, ready to charge of asked to.
 

Khaelan

Full Member
"move swiftly my friends! I have the rear guard"

I turn to face the passage we only moments ago passed down, holding staff at the ready.
 

Cl'nestra

Full Member
Group 2

Nell pauses briefly. She incants softly with rhythmic cadence, her nimble brown fingers mirroring the sound and moving seamlessly and assured. Confident of a �shield�,
Nell moves towards the area of disturbance readying herself to cast or counter magic missiles. Aware of others also rushing to aid in the fight she is quick to be out of their way and not to hamper the warriors, following in and ready to support.
 

Requiel

PVC Love God
Gilead in group 1 rolls his eyes and unslings his burghoyf once more. Arcing around to flank one of the beasts as it closes with the party.
 
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