Looks like the changes from the test server have been rolled out today during downtime :
Update Notes: Febuary 1, 2005 2/1/2005 6:00 AM
*** Headlines ***
- Heroic Opportunities have been revamped!
- Lots of new armor looks have been added!
- New adventure areas have been unearthed!
- First round of advanced solo encounters added for soloers and small groups!
- Vitality indicator added to your XP bar!
- DoT spells are now much more stackable!
- Tabbed chat windows make their long-awaited debut!
- See what your target is attacking with the new Implied Target window!
- Bankers now make change!
- Even more tradeskill bug fixes and improvements!
- Check out the more precice, informative AC value!
- New heritage quests: Golden Efreeti Boots and the Crown of King Tranix!
*** Heroic Opportunities ***
- Using a spell or art other than one needed to advance a starter chain will no longer break it.
- Once a chain has begun, it can be purposefully broken by using one of the archetype abilities that initiates a chain (Lucky Break, Arcane Augur, Divine Providence, and Fighting Chance).
- You now have 10 seconds to complete the Heroic Opportunity wheel instead of 30 seconds.
- Starter chains now properly report who broke the chain. It had been reporting that the last person to advance the chain was the one who broke it.
- Opportunity shift now has a much better chance of switching to a different opportunity.
- Heroic Opportunities have been given enhanced visual and sound effects.
- Players will receive a visual cue when an opportunity has been successfully completed.
- The duration of buff effects has increased from 3 minutes to 6 minutes.
- Heroic Opportunity effects now stack with class spell effects.
- All Heroic Opportunities that hit more than one target now have an area of effect radius of 25 meters.
- Removed the display ranking from Heroic Opportunity starters (Lucky Break, Arcane Augur, and Fighting Chance) since you can't upgrade them.
- The following new Heroic Opportunities have been added:
Fighter, Scout, Mage, Priest: Tears of Luclin - Deals high damage to the target of the player that completes the Heroic Opportunity.
Priest, Mage, Scout: Luminary Fate - Grants power regeneration over time.
Scout, Fighter, Priest: Capricious Strike - Deals high damage to the target of the player that completes the Heroic Opportunity.
Scout, Fighter, Mage Grand Proclamation - Increases the maximum power pool of all party members within range.
Fighter, Mage, Priest: Arcane Salvation - Grants power to party members near the character that completes the Heroic Opportunity.
Scout, Priest: Fervent Quickening - Increases defense by 10 and periodically grants power to the player that completes the Heroic Opportunity.
Scout, Fighter: Ardent Challenge - Increases strength and agility by 10.
Scout, Mage: Resonating Cascade - Grants minor power regeneration to the one who completes the Heroic Opportunity.
Priest, Mage: Celestial Bloom - Grants additional instant healing on the target of the priest who completes the Heroic Opportunity.
Fighter, Priest: Divine Nobility - Grants health regeneration over time to target of the priest who completes the Heroic Opportunity.
Fighter, Mage: Arcane Aegis - Grants increased protection against crushing and magic attacks.
- The following Heroic Opportunities now do increased damage:
Mage: Arcane Fury
Mage: Arcane Storm
Priest: Divine Judgement.
Fighter, Mage: Storm of Ancients
Fighter, Mage: Scholar's Insight
Fighter, Priest: Divine Blade
Mage, Priest: Suffocating Wrath (stifle effect was removed)
Mage, Scout: Arcane Trickery
Scout, Fighter: Luck's Bite
Scout, Fighter: Raging Sword
Scout, Priest: Piercing Faith
Scout, Priest: Divine Trickery
Fighter, Priest, Mage: Archaic Ruin
Fighter, Priest, Mage: Thunder Slash
Scout, Fighter, Mage: Soldier's Gambit
Scout, Fighter, Mage: Trinity Divide
Scout, Priest, Mage: Breaking Faith
Scout, Priest, Mage: Archaic Shackles
*** New Adventures Unearthed ***
- Doorways have been discovered in dangerous locations. Brave adventurers must defeat the nefarious forces that guard these entrances, after which access can be gained to the perils and treasures within. Expeditions report that these doorways may only be unsealed at certain times, so keep a watchful eye when exploring these dark lands!
The Thundering Steppes
- "A Pirate's Hidden Stash" is intended for groups in their low 20s.
- "The Rumbler Caves" is intended for groups in their mid-20s.
- "An Open Grave" is intended for groups in their high 20s and low 30s.
Zek, the Orcish Wastes
- "Tallon Hording Halls" is intended for groups in their low 30s.
- "Sullon Mines" is intended for groups in their mid-30s.
- "The Dark Den" is intended for groups in their high 30s and low 40s.
The Enchanted Lands
- "The Cave of Wonder" is intended for groups in their mid-30s.
- "Cavern of Tangled Weeds" is intended for groups in their high 30s and low 40s.
*** Vitality ***
- Vitality is a feature which augments the amount of XP you receive as you adventure or craft items.
- All characters gain a chunk of Vitality every hour, on the hour, and keep accumulating it until the maximum amount is saved up. It takes a week of real time to go from being completely empty to completely full.
- Each time characters gain experience, they use up a portion of their Vitality and receive more experience than usual. When the character runs out of Vitality, he or she no longer receives bonus experience.
- There are two separate Vitality pools: one for adventure XP and one for tradeskill XP.
- Your experience bar now shows your current level on the left side and a Vitality gem on the right side.
- Mousing over the gem tells you when you have Vitality available.
- The XP bar now has an indicator mark showing how far into your current level you will receive a Vitality bonus.
- If your Vitality pool will last beyond your current XP bubble, the indicator will be on the top of the bar.
- If your Vitality pool will run out within your current XP bubble, the indicator will shift to the bottom of the bar to indicate how far on the blue line you will be receiving a Vitality bonus.
- If you have enough Vitality to last into the next level, an arrow will appear to the right of the gem.
- The Persona window displays gems next to both your adventuring and tradeskill experience bars.
*** Gameplay ***
- Clearer descriptions have been given to Traits and Tradition choices to better explain what they do.
- Encounters made up of multiple NPCs should no longer despawn while in the midst of combat with them.
- Using the eat/drink when hungry/thirsty option will now properly consume sustenance after recovering from a death.
- Characters can no longer access their shared bank while doing the Betrayal quest and a portion of the Bone Bladed Claymore quest.
- Personal status points will now carry over when you leave one guild and join another. Please note that you will not be able to spend your status points until you have joined a new guild.
- If a player visits a broker and attempts to purchase an item flagged as lore which they already possess, the buyer will be informed that they can't purchase another.
*** Quests ***
- Some items required to complete heritage quests have been moved from chests to standard corpse loot, thus allowing players who overmatch the encounter to complete these quests.
- The Lightbringer Wisp should now be seen more frequently.
- Those who have already completed certain quests should no longer cause triggered encounters to spawn.
- The Kleron Osana solo quest should now progress properly.
- Boss mobs in the Flowing Black Silk Sash quest can now be hit by more commonly available weapons. They have also been made more challenging.
- The final mace in the Screaming Mace heritage quest should remain long enough to allow everyone in the party to interact with it.
- Players should now be able to receive quests that were previously not offered if the player did not accept the prelude quest or if they deleted the quest itself. These quests should now be offered: Scattered Notes, A Paradise Dream World, A Tour of the Feerrott, and The Lost Idols of Modinthule.
- Several changes have been made to Gawar's behavior. He should no longer attack players who have completed certain quest stages.
- Bootstrutter's Guide to the Commonlands and Bootstrutter's Guide to Antonica can now be traded.
- The door to the menagerie in the Tobrin's Mystical Eyepatch quest will now bring the entire group over if everyone is on the proper stage of the quest.
- Players should now have more time to speak to the rescued women in the quest for the Short Sword of the Ykesha.
- Boulden and Slaughtergrott will now grant players the Feerrott access quest at level 32.
- Several fixes were applied to the Whispers of Fortune quest.
- Players level 16 and above should now be able to complete the Welcome to Qeynos quest.
- The Famer's Ring quest can now be completed.
- The Ill-Fated Cleric's Journal can now be obtained from Agony every time.
- Noxhil V'sek in Nektulos Forest should now grant players the fourth quest in his series.
- Players on the Druid class quests should no longer get stuck between some plants in a Freeport Greenhouse.
- A reward will now be given when players complete the "Averus Part III" quest.
- "The Crossing of the Fanged Sea" quest should now be working correctly.
- The "Fur Lined Gloves" quest should now be working correctly.
- "Penance for Great Failure" should now be working correctly.
- "Penance for Complete Failure" should now be working correctly.
- "Antonica Creature Cataloging" will now require players to catalog "a thorn briar" instead of "a root strangler."
- "Creatures of the Creators Creature Cataloging" can now be completed.
- The "Enchanted Lands Creature Cataloging" quest should now be working correctly.
- "The Halls of the Dead" quest can now be completed.
- "Do or Die, Says Irizan" will no longer be offered again by Inquisitor Irizan once completed.
- The "Far Seas Requisition Special Contract #NF331" quest can now be completed.
- The "Far Seas Requisition Special Contract #NF409" quest can now be completed.
- The "Far Seas Requisition Special Contract #NF112" quest can now be completed.
- "The Curious Augur's Three Meanings of Life" quest can now be completed.
- Examining a "Chain of Daisies" will now grant players a quest.
- "Foomby's Stolen Goods" quest should now be working correctly.
- Examining a "Twitching Crab Claw" should now grant players a quest.
- "Casing the Joint" should now be working correctly.
- The guard dog in the "Becoming a Predator" quest will no longer pop through the floors of the zone.
- "Zizl's Message in a Bottle" quest will now state that a ring will be rewarded upon completion.
- Acidic Glands will now be removed from a players inventory once a quest is accepted from it.
- Fixed some locked encounter and quest journal issues in "Fighter Progression."
- The quest journal for "Coalition Cleanup Continued" has been modified slightly.
- Killing Undead Trolls and Ogres will now correctly update the quest journal in "Golem Research."
- Players who leave the instanced zone in "Passage to the Isle of Zek" quest will now be able to reenter after 15 minutes have elapsed.
- The "Lore and Legend: Evil Eye" quest should now be working correctly.
- "The Fleshbound Tome Speaks Again" quest will no longer spam players with "Your head begins to pound and you get a flashing vision of the fleshbound tome" upon entering Nektropos Castle.
- The "A Bitter Brew" quest will no longer crash the zone upon completion.
- The "Far Seas Requisition #NF0291-SCO" quest should now be updating properly.
- The " Far Seas Requisition Special Contract #NF331" quest should now be updating properly.
- Quest rewards in "Raising Private Doopy" should now have the appropriate con colors.
- The "Blood Ore Basher" quest should now be working correctly.
- The "Vale of the Shattering: Proof of Worth" quest should now be working correctly.
- The "Targok, Part II" quest can now be declined and accepted at a later time.
- The Queen Dyleena encounter will no longer break. Players attempting to complete "The Gates of Cauldron Hollow" quest should now be able to complete it.
- The journal for "Twergo's Plan" has been corrected.
- Executor Adept Sal'ynelle and Commissioner Venilos will now give players a coin reward through a window instead of directly depositing it onto the character.
- The "Fine Silks for Sale" quest can now be completed.
- Thana Rumblehoof will now despawn after she's completed her dialogue with the player.
- The "Front Yard Clean Up!" quest should be working correctly now.
- The "Forest Ruins Volunteer" quest should be working correctly now.
- The quest journal in "Resting Time" has been modified.
- The "Hot Parts" quest can now be completed by killing "a Cinderfoot Guard" in the zone.
- The "Efforts Repaid" quest will now grant a higher reward when completed.
- Rewards have been added to the following quests:
Far Seas Requisition ENC0457
Far Seas Requisition ENC0679
Far Seas Requisition ENC0699
Far Seas Requisition ENC0745
Far Seas Requisition ENC0825
Hail to the Derris Heroes
Hail to the Sullon Heroes
Hail to the Tallon Heroes
Hail to the Vallon Heroes
Mettle Testing
Short Range Patrol
The Tallon Plunder Chests
Keys for Hammer
Disrupting the Mining Operation
Utilitarian Desires of the Protectors
Utilitarian Desires of the Toilers
Utilitarian Desires of the Miners
Drodo's Goodies
The Curse of the Bloody Shank
A Menace to Berrybrook
Give the Key to the Glademaster
Give the Key to Captain Vulis
Case of the Missing Person
Case of the Poisoned Wine
The Mysterious Dagger
The Curious Augur's Three Meanings of Life
The Wanderer's Three Meanings of Life
A Message for Kitty
Reliving the Past
Desperately Seeking Butterflies!
Desperately Seeking Moths!
Desperately Seeking Ants!
Granville Restaurant, Nektulos Forest
Granville Restaurant, Thundering Steppes
Update Notes: Febuary 1, 2005 2/1/2005 6:00 AM
*** Headlines ***
- Heroic Opportunities have been revamped!
- Lots of new armor looks have been added!
- New adventure areas have been unearthed!
- First round of advanced solo encounters added for soloers and small groups!
- Vitality indicator added to your XP bar!
- DoT spells are now much more stackable!
- Tabbed chat windows make their long-awaited debut!
- See what your target is attacking with the new Implied Target window!
- Bankers now make change!
- Even more tradeskill bug fixes and improvements!
- Check out the more precice, informative AC value!
- New heritage quests: Golden Efreeti Boots and the Crown of King Tranix!
*** Heroic Opportunities ***
- Using a spell or art other than one needed to advance a starter chain will no longer break it.
- Once a chain has begun, it can be purposefully broken by using one of the archetype abilities that initiates a chain (Lucky Break, Arcane Augur, Divine Providence, and Fighting Chance).
- You now have 10 seconds to complete the Heroic Opportunity wheel instead of 30 seconds.
- Starter chains now properly report who broke the chain. It had been reporting that the last person to advance the chain was the one who broke it.
- Opportunity shift now has a much better chance of switching to a different opportunity.
- Heroic Opportunities have been given enhanced visual and sound effects.
- Players will receive a visual cue when an opportunity has been successfully completed.
- The duration of buff effects has increased from 3 minutes to 6 minutes.
- Heroic Opportunity effects now stack with class spell effects.
- All Heroic Opportunities that hit more than one target now have an area of effect radius of 25 meters.
- Removed the display ranking from Heroic Opportunity starters (Lucky Break, Arcane Augur, and Fighting Chance) since you can't upgrade them.
- The following new Heroic Opportunities have been added:
Fighter, Scout, Mage, Priest: Tears of Luclin - Deals high damage to the target of the player that completes the Heroic Opportunity.
Priest, Mage, Scout: Luminary Fate - Grants power regeneration over time.
Scout, Fighter, Priest: Capricious Strike - Deals high damage to the target of the player that completes the Heroic Opportunity.
Scout, Fighter, Mage Grand Proclamation - Increases the maximum power pool of all party members within range.
Fighter, Mage, Priest: Arcane Salvation - Grants power to party members near the character that completes the Heroic Opportunity.
Scout, Priest: Fervent Quickening - Increases defense by 10 and periodically grants power to the player that completes the Heroic Opportunity.
Scout, Fighter: Ardent Challenge - Increases strength and agility by 10.
Scout, Mage: Resonating Cascade - Grants minor power regeneration to the one who completes the Heroic Opportunity.
Priest, Mage: Celestial Bloom - Grants additional instant healing on the target of the priest who completes the Heroic Opportunity.
Fighter, Priest: Divine Nobility - Grants health regeneration over time to target of the priest who completes the Heroic Opportunity.
Fighter, Mage: Arcane Aegis - Grants increased protection against crushing and magic attacks.
- The following Heroic Opportunities now do increased damage:
Mage: Arcane Fury
Mage: Arcane Storm
Priest: Divine Judgement.
Fighter, Mage: Storm of Ancients
Fighter, Mage: Scholar's Insight
Fighter, Priest: Divine Blade
Mage, Priest: Suffocating Wrath (stifle effect was removed)
Mage, Scout: Arcane Trickery
Scout, Fighter: Luck's Bite
Scout, Fighter: Raging Sword
Scout, Priest: Piercing Faith
Scout, Priest: Divine Trickery
Fighter, Priest, Mage: Archaic Ruin
Fighter, Priest, Mage: Thunder Slash
Scout, Fighter, Mage: Soldier's Gambit
Scout, Fighter, Mage: Trinity Divide
Scout, Priest, Mage: Breaking Faith
Scout, Priest, Mage: Archaic Shackles
*** New Adventures Unearthed ***
- Doorways have been discovered in dangerous locations. Brave adventurers must defeat the nefarious forces that guard these entrances, after which access can be gained to the perils and treasures within. Expeditions report that these doorways may only be unsealed at certain times, so keep a watchful eye when exploring these dark lands!
The Thundering Steppes
- "A Pirate's Hidden Stash" is intended for groups in their low 20s.
- "The Rumbler Caves" is intended for groups in their mid-20s.
- "An Open Grave" is intended for groups in their high 20s and low 30s.
Zek, the Orcish Wastes
- "Tallon Hording Halls" is intended for groups in their low 30s.
- "Sullon Mines" is intended for groups in their mid-30s.
- "The Dark Den" is intended for groups in their high 30s and low 40s.
The Enchanted Lands
- "The Cave of Wonder" is intended for groups in their mid-30s.
- "Cavern of Tangled Weeds" is intended for groups in their high 30s and low 40s.
*** Vitality ***
- Vitality is a feature which augments the amount of XP you receive as you adventure or craft items.
- All characters gain a chunk of Vitality every hour, on the hour, and keep accumulating it until the maximum amount is saved up. It takes a week of real time to go from being completely empty to completely full.
- Each time characters gain experience, they use up a portion of their Vitality and receive more experience than usual. When the character runs out of Vitality, he or she no longer receives bonus experience.
- There are two separate Vitality pools: one for adventure XP and one for tradeskill XP.
- Your experience bar now shows your current level on the left side and a Vitality gem on the right side.
- Mousing over the gem tells you when you have Vitality available.
- The XP bar now has an indicator mark showing how far into your current level you will receive a Vitality bonus.
- If your Vitality pool will last beyond your current XP bubble, the indicator will be on the top of the bar.
- If your Vitality pool will run out within your current XP bubble, the indicator will shift to the bottom of the bar to indicate how far on the blue line you will be receiving a Vitality bonus.
- If you have enough Vitality to last into the next level, an arrow will appear to the right of the gem.
- The Persona window displays gems next to both your adventuring and tradeskill experience bars.
*** Gameplay ***
- Clearer descriptions have been given to Traits and Tradition choices to better explain what they do.
- Encounters made up of multiple NPCs should no longer despawn while in the midst of combat with them.
- Using the eat/drink when hungry/thirsty option will now properly consume sustenance after recovering from a death.
- Characters can no longer access their shared bank while doing the Betrayal quest and a portion of the Bone Bladed Claymore quest.
- Personal status points will now carry over when you leave one guild and join another. Please note that you will not be able to spend your status points until you have joined a new guild.
- If a player visits a broker and attempts to purchase an item flagged as lore which they already possess, the buyer will be informed that they can't purchase another.
*** Quests ***
- Some items required to complete heritage quests have been moved from chests to standard corpse loot, thus allowing players who overmatch the encounter to complete these quests.
- The Lightbringer Wisp should now be seen more frequently.
- Those who have already completed certain quests should no longer cause triggered encounters to spawn.
- The Kleron Osana solo quest should now progress properly.
- Boss mobs in the Flowing Black Silk Sash quest can now be hit by more commonly available weapons. They have also been made more challenging.
- The final mace in the Screaming Mace heritage quest should remain long enough to allow everyone in the party to interact with it.
- Players should now be able to receive quests that were previously not offered if the player did not accept the prelude quest or if they deleted the quest itself. These quests should now be offered: Scattered Notes, A Paradise Dream World, A Tour of the Feerrott, and The Lost Idols of Modinthule.
- Several changes have been made to Gawar's behavior. He should no longer attack players who have completed certain quest stages.
- Bootstrutter's Guide to the Commonlands and Bootstrutter's Guide to Antonica can now be traded.
- The door to the menagerie in the Tobrin's Mystical Eyepatch quest will now bring the entire group over if everyone is on the proper stage of the quest.
- Players should now have more time to speak to the rescued women in the quest for the Short Sword of the Ykesha.
- Boulden and Slaughtergrott will now grant players the Feerrott access quest at level 32.
- Several fixes were applied to the Whispers of Fortune quest.
- Players level 16 and above should now be able to complete the Welcome to Qeynos quest.
- The Famer's Ring quest can now be completed.
- The Ill-Fated Cleric's Journal can now be obtained from Agony every time.
- Noxhil V'sek in Nektulos Forest should now grant players the fourth quest in his series.
- Players on the Druid class quests should no longer get stuck between some plants in a Freeport Greenhouse.
- A reward will now be given when players complete the "Averus Part III" quest.
- "The Crossing of the Fanged Sea" quest should now be working correctly.
- The "Fur Lined Gloves" quest should now be working correctly.
- "Penance for Great Failure" should now be working correctly.
- "Penance for Complete Failure" should now be working correctly.
- "Antonica Creature Cataloging" will now require players to catalog "a thorn briar" instead of "a root strangler."
- "Creatures of the Creators Creature Cataloging" can now be completed.
- The "Enchanted Lands Creature Cataloging" quest should now be working correctly.
- "The Halls of the Dead" quest can now be completed.
- "Do or Die, Says Irizan" will no longer be offered again by Inquisitor Irizan once completed.
- The "Far Seas Requisition Special Contract #NF331" quest can now be completed.
- The "Far Seas Requisition Special Contract #NF409" quest can now be completed.
- The "Far Seas Requisition Special Contract #NF112" quest can now be completed.
- "The Curious Augur's Three Meanings of Life" quest can now be completed.
- Examining a "Chain of Daisies" will now grant players a quest.
- "Foomby's Stolen Goods" quest should now be working correctly.
- Examining a "Twitching Crab Claw" should now grant players a quest.
- "Casing the Joint" should now be working correctly.
- The guard dog in the "Becoming a Predator" quest will no longer pop through the floors of the zone.
- "Zizl's Message in a Bottle" quest will now state that a ring will be rewarded upon completion.
- Acidic Glands will now be removed from a players inventory once a quest is accepted from it.
- Fixed some locked encounter and quest journal issues in "Fighter Progression."
- The quest journal for "Coalition Cleanup Continued" has been modified slightly.
- Killing Undead Trolls and Ogres will now correctly update the quest journal in "Golem Research."
- Players who leave the instanced zone in "Passage to the Isle of Zek" quest will now be able to reenter after 15 minutes have elapsed.
- The "Lore and Legend: Evil Eye" quest should now be working correctly.
- "The Fleshbound Tome Speaks Again" quest will no longer spam players with "Your head begins to pound and you get a flashing vision of the fleshbound tome" upon entering Nektropos Castle.
- The "A Bitter Brew" quest will no longer crash the zone upon completion.
- The "Far Seas Requisition #NF0291-SCO" quest should now be updating properly.
- The " Far Seas Requisition Special Contract #NF331" quest should now be updating properly.
- Quest rewards in "Raising Private Doopy" should now have the appropriate con colors.
- The "Blood Ore Basher" quest should now be working correctly.
- The "Vale of the Shattering: Proof of Worth" quest should now be working correctly.
- The "Targok, Part II" quest can now be declined and accepted at a later time.
- The Queen Dyleena encounter will no longer break. Players attempting to complete "The Gates of Cauldron Hollow" quest should now be able to complete it.
- The journal for "Twergo's Plan" has been corrected.
- Executor Adept Sal'ynelle and Commissioner Venilos will now give players a coin reward through a window instead of directly depositing it onto the character.
- The "Fine Silks for Sale" quest can now be completed.
- Thana Rumblehoof will now despawn after she's completed her dialogue with the player.
- The "Front Yard Clean Up!" quest should be working correctly now.
- The "Forest Ruins Volunteer" quest should be working correctly now.
- The quest journal in "Resting Time" has been modified.
- The "Hot Parts" quest can now be completed by killing "a Cinderfoot Guard" in the zone.
- The "Efforts Repaid" quest will now grant a higher reward when completed.
- Rewards have been added to the following quests:
Far Seas Requisition ENC0457
Far Seas Requisition ENC0679
Far Seas Requisition ENC0699
Far Seas Requisition ENC0745
Far Seas Requisition ENC0825
Hail to the Derris Heroes
Hail to the Sullon Heroes
Hail to the Tallon Heroes
Hail to the Vallon Heroes
Mettle Testing
Short Range Patrol
The Tallon Plunder Chests
Keys for Hammer
Disrupting the Mining Operation
Utilitarian Desires of the Protectors
Utilitarian Desires of the Toilers
Utilitarian Desires of the Miners
Drodo's Goodies
The Curse of the Bloody Shank
A Menace to Berrybrook
Give the Key to the Glademaster
Give the Key to Captain Vulis
Case of the Missing Person
Case of the Poisoned Wine
The Mysterious Dagger
The Curious Augur's Three Meanings of Life
The Wanderer's Three Meanings of Life
A Message for Kitty
Reliving the Past
Desperately Seeking Butterflies!
Desperately Seeking Moths!
Desperately Seeking Ants!
Granville Restaurant, Nektulos Forest
Granville Restaurant, Thundering Steppes