Zed
Rogue Chimp
[Initiative Order: Knok, Jial, Atak, Ochre Jelly, Thak, belwar, Siggni, Kaligula, Bamoin]
Round 1:
Knok gestures and two glowing missles fly towards the ooze. Both slam into the creature causing damage. [8 dam]
Jial, Flicks three arrows over towards the creature. [Full round Rapid shot] the first arrow slams into the Jelly, and quickly begins to disolve. There is a wibble from the creature around the impact area and a muffled 'MMMouchMMM' form Bamoin [12 Dam to jelly - 6 Subdual Damage to Bamoin] The second arrow flies home hitting the creature as well, [13 dam / 6 sub], the third arrow also hits home [14/7]
Arak (the wizard formerly known as Atak according to Zeds records) utters the same arcane words as Knok. This time 3 more glowing darts of energy slam into the creature rippling outwards along its slippery surface [13 dam]
The jelly like creature seems to slide off the Rogue who falls to his knees and smokes a little (acid residue buring away nicely thank you very much) which quickly subsides. The creature goes a dull yellow colour and seems to solidify. All goes quiet apart from Mutterings of the Cleric as tries to creep silently towards the rogue...
Actions?
Going back to turn 18 you can head back to the crossroads and either go north or head out of this area back to the long east/west tunnel.
[Status page updated: Subdual damage can cause someone to go unconscious but is not permenant damage in the same way as normal hits. however if your subdual damage + normal damage = total hit points you go unconscious. Be carefull Bamoin!! ;-)]
Round 1:
Knok gestures and two glowing missles fly towards the ooze. Both slam into the creature causing damage. [8 dam]
Jial, Flicks three arrows over towards the creature. [Full round Rapid shot] the first arrow slams into the Jelly, and quickly begins to disolve. There is a wibble from the creature around the impact area and a muffled 'MMMouchMMM' form Bamoin [12 Dam to jelly - 6 Subdual Damage to Bamoin] The second arrow flies home hitting the creature as well, [13 dam / 6 sub], the third arrow also hits home [14/7]
Arak (the wizard formerly known as Atak according to Zeds records) utters the same arcane words as Knok. This time 3 more glowing darts of energy slam into the creature rippling outwards along its slippery surface [13 dam]
The jelly like creature seems to slide off the Rogue who falls to his knees and smokes a little (acid residue buring away nicely thank you very much) which quickly subsides. The creature goes a dull yellow colour and seems to solidify. All goes quiet apart from Mutterings of the Cleric as tries to creep silently towards the rogue...
Actions?
Going back to turn 18 you can head back to the crossroads and either go north or head out of this area back to the long east/west tunnel.
[Status page updated: Subdual damage can cause someone to go unconscious but is not permenant damage in the same way as normal hits. however if your subdual damage + normal damage = total hit points you go unconscious. Be carefull Bamoin!! ;-)]