Zed
Rogue Chimp
The morning dawns bright, those of you who made it to your rooms descend to the common room for breakfast to find the rest slumped in various places around the inn. All suffer from some form of hangover.
You seat yourselves and almost immediately are greeted by the barkeeper.
"Jevvica left this for you." he says without preamble, handing over a parchment.
Unrolling it you see some directions and a small map of the city. They lead you to a walled mansion in the old part of the city which is up on the hill behind the newer parts.
After breakfast you head out. It takes a good 30 mins for you to find the building in question. The gates are rusted and hanging off their mounts, the garden beyond wild and untended. The house itself appears to have once been a grand affair. Marble columns stand either side of a large carved wooden door. Steps lead up to the door. However even from the entrance you can see signs of disrepair. Also, one of the doors appears to be open a little.
Heading up, with Bamoin in the lead, you carefully enter through the door into a large entrance room. A grand staircase leads upwards whilst off to the right, at the side of the stairway a door lies open revealing a passageway beyond. Footsteps in the dust show Jail that one person left the building whilst at least 3 sets entered the passageway and did not leave. Following slowly you pass by the stair and are about to enter the passageway when a noise behind you alerts you to trouble. With a scream a stocky, 6ft figure launches itself from the stairway down into the midst of the group.
"For the Quaan," the orc shouts as it swings its greataxe towards knok....
[Actions?]
You seat yourselves and almost immediately are greeted by the barkeeper.
"Jevvica left this for you." he says without preamble, handing over a parchment.
Unrolling it you see some directions and a small map of the city. They lead you to a walled mansion in the old part of the city which is up on the hill behind the newer parts.
After breakfast you head out. It takes a good 30 mins for you to find the building in question. The gates are rusted and hanging off their mounts, the garden beyond wild and untended. The house itself appears to have once been a grand affair. Marble columns stand either side of a large carved wooden door. Steps lead up to the door. However even from the entrance you can see signs of disrepair. Also, one of the doors appears to be open a little.
Heading up, with Bamoin in the lead, you carefully enter through the door into a large entrance room. A grand staircase leads upwards whilst off to the right, at the side of the stairway a door lies open revealing a passageway beyond. Footsteps in the dust show Jail that one person left the building whilst at least 3 sets entered the passageway and did not leave. Following slowly you pass by the stair and are about to enter the passageway when a noise behind you alerts you to trouble. With a scream a stocky, 6ft figure launches itself from the stairway down into the midst of the group.
"For the Quaan," the orc shouts as it swings its greataxe towards knok....
[Actions?]