1.0.3 Patch notes - looks like difficulty is getting a nerf

Epiphany

Flacid Member
Still, I'm happy about this:

"Inferno balance right now has a difficulty gap in which Act I feels about right, but Act II feels like trying to bust through a brick wall. In patch 1.0.3 we�re going to be lowering that wall by adjusting the damage and health of monsters in Inferno Act II, III and IV"

I'm going so cautiously through act 2 that tbh its not much fun so I'm happy with this upcoming change.

Cheers
 
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