Still, I'm happy about this:
"Inferno balance right now has a difficulty gap in which Act I feels about right, but Act II feels like trying to bust through a brick wall. In patch 1.0.3 we�re going to be lowering that wall by adjusting the damage and health of monsters in Inferno Act II, III and IV"
I'm going so cautiously through act 2 that tbh its not much fun so I'm happy with this upcoming change.
Cheers