Flight
Full Member
Said when the game launched they would have to change this system once too many players left; it only took them eight months too. Throw in a few more starting locations and drop the multi class system and I might give it another go.
From the beta server, (its ok, NDA lifted) but should be hitting live servers soon!
*** Experience Debt Changes ***
- There is now a 50% cap for both adventure and tradeskill experience debt. You can no longer accrue more than 50% of your level in experience debt. If you have more than 50% experience debt when you log on after this change, any experience debt greater than 50% will be removed.
- You will no longer share experience debt for the deaths of other members of your group. Only the person in the group who dies will gain experience debt.
- NOTE: This is currently in testing, and may not go to Live servers in its current form. If further changes are needed, they will be made.
*** Encounter Locking Changes ***
- Encounter locking restrictions have been relaxed for non-raid encounters.
- Raid encounters should continue to behave exactly as before with the previous encounter locking rules.
- Non-raid encounters have been changed as follows:
- There are no longer lock icons on you or your enemies.
- The first group or person to attack a creature will receive any reward it grants upon death, including loot and experience.
- Other players can assist in your fight by damaging your enemies or healing you.
- You will receive a reduced XP reward if your group contributes less than 50% of the damage needed to kill something.
- You can change group options and add/remove people from groups while fighting (note that fighting raid encounters still prevents this).
- Damage credit is correctly tracked if you add people helping you to the group before something dies.
- Any faction increase or decrease the creature grants will be applied to everyone the creature hates when it dies.
From the beta server, (its ok, NDA lifted) but should be hitting live servers soon!
*** Experience Debt Changes ***
- There is now a 50% cap for both adventure and tradeskill experience debt. You can no longer accrue more than 50% of your level in experience debt. If you have more than 50% experience debt when you log on after this change, any experience debt greater than 50% will be removed.
- You will no longer share experience debt for the deaths of other members of your group. Only the person in the group who dies will gain experience debt.
- NOTE: This is currently in testing, and may not go to Live servers in its current form. If further changes are needed, they will be made.
*** Encounter Locking Changes ***
- Encounter locking restrictions have been relaxed for non-raid encounters.
- Raid encounters should continue to behave exactly as before with the previous encounter locking rules.
- Non-raid encounters have been changed as follows:
- There are no longer lock icons on you or your enemies.
- The first group or person to attack a creature will receive any reward it grants upon death, including loot and experience.
- Other players can assist in your fight by damaging your enemies or healing you.
- You will receive a reduced XP reward if your group contributes less than 50% of the damage needed to kill something.
- You can change group options and add/remove people from groups while fighting (note that fighting raid encounters still prevents this).
- Damage credit is correctly tracked if you add people helping you to the group before something dies.
- Any faction increase or decrease the creature grants will be applied to everyone the creature hates when it dies.