Advice Needed

Kerm

Full Member
Hi guys and girls

Was thinking of coming to join EQ2, but was wondering if those already playing could give me some advice on what to do/not to do.

Also what are the classes like compared to the old EQ?
 

Newk

Full Member
Your sig made my eyes bleed.

This post is no help whatsoever, with regards to your questions but I felt compelled to let you know all the same.
 

Kerm

Full Member
Classes are they the same as in EQ, with regard to there basic roles in groups/raids?
Fighter = Main Tank
Monk = Puller
Shaman = Mob Debuffer/Party stat buffer.
Etc

Or are there some new twists to the classes?

Server to start on?

Any pearls of wisdom for a new starter to EQ2 that you feel like passing on.
(like what ever you do dont become such and such a class or you will sit on your ass for days waiting to get groups, or watch out for the f... griffins in such and such a zone as they f... you over everytime you run to sell at the local npc)
 

Adder

Eternal Student
Hiya Kerm,

Were based on the Splitpaw server. We have a fair few officers that play so just find somone for a guild invite (/who all clanuk). Were a Qeynos based guild, what does this mean? Basically set members have chosen to be patrons within the guild, they do special quests and gain status points which when the guild is at a set levels can be spent to buy things within the town. (cheaper horses/houses and items for the house etc)

You don't have to be a patron by any means and if you decide not to then it realy dosent matter that much if you start a freeportonian, but if you would like to contribute to our guild level then I would strongly advise starting a good char type based in Qeynos.

As far as chr classes play one which you would enjoy. They do the same sort of things in reguards to groups as EQ1, though any of the healer classes can do for raids theres 3-4 tank types that can tank etc etc so theres not nearly as much of the old "your class cant help" as EQ1 gave us.

IMHO I love my Monk, no one can realy touch him and hes amazingly good fun to play. I wouldnt say there are any "bad" classes but depending on your play style youll like one sort more than others (i've never got on with sissy int robe casters myself). Scout classes always look good fun and are probibly the most sort after if any (but they can't really solo anything worthwile higher level, but then 90% needs a group anyway), but it can all come down to what time of day you play as there seems to be small pockets of the same class LFG at diffrent times.

Other starting tip, when you see nodes (things you can forest/gather from) try and keep those skills maxed every level as you will need them later on. Saves having to spend hours running about looking for them.
 

Darakor

Full Member
First off, all Fighter based chars can be maintank now and all Priest based classes can be main healer. After that, it is all down to flavour. Maybe you can give us a bit more information regarding what you enjoy playing and we can chip in with some advice regarding what might fit your playstyle then. :)

Either way, welcome to EQ2. :)

Darakor
 

Kerm

Full Member
Normaly I play Paladin/tank classes but this go round I was thinking of playing a shaman class as in EQ1 they were always useful to have about with there slowing ability and group stat buffing.

Im still looking through the spell lists to get some idea of what to expect from different classes.
 

Arknen

Trial Member
In terms of grouping healers always have it a lot easier than most other classes and EQ2 is still more a grouping game.

They have been introducing more solo content and here a healer will suffer. Not saying that a fighter is the only class that can solo because there are some very good solo classes that are not fighter based.

Everyone loves a scout when they get evac, but then wizzies get that too.

At the end of the day every class has its good and bad points, if you fancy playing a healer you'll get more groups more quickly, but be prepared to be a little bored sometimes as you stand idly at the back picking your nose (at least thats what us fighters sometimes think), as some fights you get into won't require much of your services. Having said that all the raids etc will require healers and another guild healer is welcome.
 

Bazerka

New member
In my experience, DPS classes have it the easiest when it comes to finding groups. I'm a healer and there's been many a nite when I've been LFG for ages before getting a /tell, and during that time I've noticed quite a few other healers LFG too.

As for healer activity when you're actually in a group, if you're just standing around picking your nose then your group is fighting mobs way too weak :) The typical high level group usually consists of two healers, and if you are fighting the right mobs (as in mobs that will actually challange the group) both healers will be kept busy.
 

Arknen

Trial Member
I can't make any further comments about whether or not Emap picks his nose, or why healers never seem to start groups hence are always looking.

All I can say is that being a fighter is great fun. I also have a scout who is really low level but also having a lot of fun not dying all the time. I haven't played a healer but whenever we have a group going there are never enough healers to go round.
 

Omzig

MMG Lurker
Lo Kerm,

Quick breakdown between the priest classes:

'clerics' have reactive heals, pool of X mana available to auto heal when damaged for Y minutes
'Druids' have Regen heals, constant X heal over Y time
'Shamen' use Wards, X hits buff for Y time.
All have solo & group verison of these skills, they also all have direct heal spells.

In small group 'clerics' have the easiest time, cast the reactive and sit back, the odd direct heal if the mobs does a special.

In big groups is best to have 2 diff types of priests rather than the same.
cleric/shamn Druid/shaman i think are the best,
From experience im usually grp'd with a Cleric, so ive time to go make a cuppa during kills !

I'm playing a Warden and a monk atm, enjoying both.

Om
 
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