New Details of C&C Generals:
I. Release Date:
It has recently been confirmed that the release date for CNC Generals has been pushed back. It is now scheduled for February 11th, 2003. This was a PR move by EA in order to have Generals be release after the new Geforce FX graphics card that is to be released in February.
II. System Requirements:
Here are the known system requirements for CNC Generals, according to EA Germany. Note that EA France has released higher requirements, namely a minimum of a 64MB graphics card and a recommended 2Ghz processor.
OS- Windows 98/2000/ME/XP
Processor - Intel Pentium III/AMD Athlon - 800MHz
Memory - 128 MB RAM
Hard Drive - 1.8 GB
CD-DVD - 4 SPEED
Graphics - 32MB
3D Accelerator - Direct3D* (Required)
DirectX - Version 8.1
Network - TCP/IP compliant (2-8 Players)
Internet - 56.6Kbps (2-4 Players)
Internet - Broadband (5-8 Players)
Input - Keyboard, Mouse
This is the minimum specification your computer must meet to run this game. Requires video and sound card compatible with DirectX 8.1 (supplied on CD). *Direct3D requires a 32MB video card using the nVidia GeForce2, ATI Radeon 7500 or more recent chipset with DirectX 8.1 compatible driver. Multiplayer requires 1 CD per PC.
Recommended: 1.8 GHz or faster Intel Pentium IV or AMD Athlon processor; 256 MB or more RAM, nVidia GeForce3 or more recent Direct3D capable video card.
III. Game Engine:
Command and Conquer Generals, features a brand new game engine, the Sage Engine, developed by EA Pacific. It builds on Westwood's W3D rendering technology. This technology was first used in C&C Renegade. The difference between this game and those of Command and Conquer�s past, is the full three dimensional game play. On top of the incredible graphics is fully featured lighting. The lighting is completely dynamic and is automatically changed depending on the time of day. The amount of detail put into the making of Generals shines when you blow up an explosive structure. The animation slows, the camera zooms in, and you get a quick pan around the building showing the pieces of shrapnel or debris. This effect entered into the Sage Engine gives you an almost Matrix-like view of the destruction. In addition to blowing up buildings, some structures sink and others collapse. Almost everything in the game can be modified. Trees, cars, people (including civilians), and light posts are no exceptions. In former games, the amount of possibly editable objects onscreen was around 200 � 300. Using the sage engine, it is believed to have up to ten times that amount.
To get back to the camera, we�ve seen that it�s been highly modified for pervious games. You can now pan around a point, and even zoom in on the slightest if details. About the only thing that�s not possible is tilting your angle of vision. There�s many other camera controls as well, but if you don�t even want to deal with them, you can just turn those controls off and go back to classic style navigation. In addition to a new camera, the AI system is much improved. It uses the same engine to develop plans of attack. When playing a skirmish, you will most likely find that the same thing doesn�t always happen twice. The computer calculates the best ways to attack your base through sets of advanced algorithms that find your weakest point and target it. But don�t think that you�ll be defenseless! You can now set your units to certain stances, such as: attack, patrol, defend, seek and destroy, and a few others. This gives your units a sort of intelligence level so you can be doing other things, rather than making sure they don�t accidentally run straight into the enemy�s base for no apparent reason.
Sounds good but, Fcuk me! 1.8Ghz recommended spec... or alternately 64MB Gfx card/2Ghz CPU..
They is got to be jokin, eh?