The newest version (v2.1) of AA:SF, codename America's Army: Special Forces (Downrange) has been released, Monday, 1 June 2004 for Windows, Mac, and Linux clients. This latest release in the America's Army game series continues to focus on the critical, specialized role of the Army's Special Forces within the U.S. Army as they fight the Global War on Terrorism, but expands the scope to include Stryker vehicles, and the M136 AT4.
New in this edition of America's Army is the implementation
of the Karma Physics Engine. This new feature applies
real life physics to all player characters in the game
producing real-time unique animations for each character
during gameplay. These unique animations are calculated
using real life physics as well as many other factors
including, the gun/bullet type used, the distance from a frag
grenade, the damage location on the body, etc..
AA:SF (SFAS) also includes the following new features and improvements:
New weapon available:
The M136 AT4 (the Army's primary light anti-tank weapon)
is a recoilless rifle used primarily by
Infantry Forces for engagement and defeat of light armor.
New Stryker Armored Vehicle:
This version of America's Army introduces the Army's new
Interim Armored Vehicle, a.k.a. the Stryker. The Stryker
vehicle is currently implemented as a stationary vehicle
with a fully functioning .50 cal turret usable by the
player. The Stryker turret zoom in/out keys are defaulted to the
MouseWheelUp and MouseWheelDown keys, however they can be
changed through the settings menu.
New RPG and AT4 3D Ironsights with Adjustable Range Settings:
Both the RPG-7 and the AT-4 have new adjustable 3D ironsights in
this latest version of America's Army. These weapons both have the new functionality of 'adjustable range settings' based on the distance to target. The RPG/AT4 can be set to the following ranges: 100, 200, 300, 400, and 500 meters.
New 'Tournament Mode':
This version of America's Army features new tournament
mode features, which are accessible either via the command
line or a GUI interface. These include an adjustable
pre-match warm-up period with an in-game notification that
the match is beginning. The time remaining until the
tournament start is also displayed on the score screen,
as well as in-game reminders, and a final 10-second
countdown.
New Tournament Squad Leader or Admin abilities:
-Restart the tournament when the tournament is over or
during play
- Force the start of the tournament
- Force the start of the warm-up period
- Force the start of the tournament with a 10 second count
down
- Mute a players on same team or whole team
- Place players on team
- Place players on specific fire teams in specific classes
- Set the Tournament start time
New Demo/Kiosk Mode:
New in this version of America's Army is a Demo/Kiosk
mode. This 'Demo Mode' allows for the game to run demos
either at the press of a button or after a customizable
set time limit. This demo mode allows for the gameplay to
be demonstrated without having internet connectivity.
Player created demos can be used in this demo mode as
well.
Two New Maps:
- SF Arctic
- SF Village
Other Additions:
- Bullet/Explosion decals on terrain
- Display as OpFor option for Spinny Weapon Weapon Mod
page
- Added locational damage for projectiles. Players no
longer take global damage from getting hit with
projectiles. They now take damage based on the speed of
the projectile and the area of the body hit. For
instance a player hit in the head with an RPG round will
now die, but a hit to the arm would not be fatal.
- Added delayed shell ejection. Weapons with delayed shell
ejection (M203, M24, Mos, BS1 etc.) will now ejects
spent shells. Bolt action weapons now correctly eject
shells when working the bolt.
- Added America's Army Europe (NATO) Server icon
- Server Browser Filters: PunkBuster, America's Army
Europe (NATO)
- Controls Options Setting: "Auto Walk Zoom"
- Audio Setting: "Use Default Driver"
- Player Count is displayed next to each team (Assault and
Defense)
- Smooth zoom transitions for 3D sights and 2D ironsights
- code-based Weapon Cyclic rate control for smoother
weapon animations
- Added a folder for demos.
- Player Start: IF Advanced Marksman (VSS Vintorez Sniper)
- Server will now re-authenticate itself at the end of
every match.
- New Arctic IF player textures.
- Added a dialog box that asks if you want to enable PB
the first time you run the game
- Added turret death message
- SF Sandstorm: added new animated palm trees and louder
ambient wind sounds
- IRC in-game chat enhanced with new text characters and
colored text.
- Adjusted the Ak74 iron sight position to provide a
better sight picture and reduce model "jitter"
-Binoculars no longer breathe cycle
-Improved team swapping. Will now fulfill players change
team requests better
�and much more, so head on over to the downloads section and get a copy today!