Everquest 2 creates 'Exchange enabled' Servers

Omzig

MMG Lurker
http://eqiiforums.station.sony.com/...message.id=2674&view=by_date_ascending&page=1

legally buy your farmed lootz here

We see this as a potentially interesting model for future games. If we came up with a game specifically designed around these sorts of transactions, it might be pretty cool. Online gaming is always evolving, and we�re going to see how a sanctioned exchange service shakes out in EQII. From our perspective, it's always wise to keep pushing the envelope.

WTF?
 

Arknen

Trial Member
Was reading this today, what the crap are they thinking?

I couldn't care less if they stick it on a brand new server but if they force us to endure it on already populated servers its complete bollocks!
 

Cadfiel

Not grumpy
Dont forget to list the value of your EQ2 characters stuff on your tax returns.

The start of a slippery slope, shame they had to join em rather than beat em.

Another sign that SOE has lost the plot.
 

Darakor

Full Member
TBH, I do not think the idea is really bad. Because let's face it, even when trading items and accounts was forbidden and punished by loss of your account, there were still plenty of people doing it. I think Sony just sees it as a way to earn more money, which leads me to believe EQ2 may be struggling a bit.

If they implement it on new servers, I do not have any problems with that. If Splitpaw suddenly becomes one of those servers, I am not entirely sure how to react. I expect to not care one way or another, because I do not buy or sell stuff, so I am not that affected by it.

Darakor
 

Althorn

Full Member
It's all due to the change in MMOG dynamics, only a few short years ago the only choice was EQ (I don't count UO, as that wasn't 3d).

Sony could do what they liked, and people would like it or lump it, okay so some changes worked and some didn't, but it didn't matter because even if players didn't like it, they still carried on playing. It was in effect a monopoly.

Then, as other developers started creating alternatives things changed, now we had a choice, and granted to start with, the choice wasn't that good. (why oh why did I ever play SWG). You end up with the following dynamic:

"old" players of a game, those who have done everything and seen everything, (or most of it) will get bored, and look to a new game.

"new" players will want it easy, and havn't become as familiar with the game to understand it's quirks.

So now, your bottom $ = new players joining - old players leaving.

Two choices, try to retain old players, or get more new players joining to offset the old ones leaving.

It's a lot easyer tempting new players than it is making more detailed content that old ones will devour in a matter of days. It's been noticed, Kunark took months to be "consumed" but the latest expansions have been "beaten" in a lot shorter time.

The problem with this, is games will be developed with the inept player in mind, I really liked EQ1 for the challenge it gave you, deaths and corpse recovery made it a real ordeal, and you felt like you had really beaten the odds when a new boss was vanquished.

This I guess, is the next step, let the inept, and the weak willed buy what they can't "win". Those idiots might as well just play at online gambling sites.

Lets take an example, Joe Warrior joins EQ II on the new server, buys himself a set of uber armour and weapons for quite the tidy sum. But he's only happy for a few days, as he struts round in his pimp suit. No reason to adventure for gear, he already has better, no reason to do quests, because the rewards are rubbish compared to what he has. So all he has left is the grind. Assuming he can handle most fights, it's going to get terribly boring so he's going to leave.

So the "new" -> "old" is even faster, decending, spiral.

However, Sony are happy, they have his bundle.

I knew EQ1 was in decline, and the server mergers are a good sign that quite a few of us have stopped playing.

Doing this to EQ2 is just going to kill it off before it gets going.
 

Adder

Eternal Student
At the end of the day "EVERY" MMG has people selling off items. (your fooling yourself if you believe otherwise see www.playerauctions.com )

Sony has just made it easyer, which will lead to more people doing it. I believe sony have decided to condone this as they them selfs will make money out the idea in the end. Maybe not in this game, but in the long run I believe they will be cashing in on the practice.

Personally I think it's a shame, and will ruin the game for some people, and others will like the idea and play. Will be interesting to see what servers get enabled, and if they give people on those servers a chance to move to a non-enabled server, and vice versa.
 

Byzah

(Formerly Mari)
My feeling is that it'll take MMORPGs roughly in the direction of the dreaded Magic:The Gathering (trading card game for those blissfully innocent).

i.e., you'll wind up having little choice but to slap out RL dosh from time to time just to stay competitive.

You can say a lot of bad things about MMORPGs, but at least they've always been relatively cheap (PC upgrade costs notwithstanding!)

This trend could change all that, especially if these markets are used as an excuse to bring back the famed timesinks of EQ1 (as a player can buy a rare item rather than camp a placeholder for 3 days).
 

Zeus

Full Member
thing is, with the company running it, it starts off as "We allow players to auction items" and before long its "You can now buy the Uber Sword of Roxoring for just $29.95!!"... i really dont like the idea of it - bringing RL money into games just seems a bad idea to me.
 

Requiel

PVC Love God
Zeus said:
thing is, with the company running it, it starts off as "We allow players to auction items" and before long its "You can now buy the Uber Sword of Roxoring for just $29.95!!"... i really dont like the idea of it - bringing RL money into games just seems a bad idea to me.
Before you know it the character creation screen will have buttons that allow you to select whatever level you want, whatever kit you want, whatever quest credit you'd like and however much money you can afford and then just bill you for it then and there, cutting out all that tedious 'having to play the game' stuff.
 
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