Zed
Rogue Chimp
[Group 1]
Lady Helena scans the area for Evil, She detects faint traces of evil but nothing concreate. motioning forwards she nods to Ian to climb down the pit and take a look.
At the bottom he spots, almost immediately a poorly concealed secret door, which carefully he pushes open. A waft of horrendous smelling air washes over him, causing him to wretch a moment [Fort Save - success) - he gulps fo air before plunging inside - his sun rod showering the room with light . Behind him the rest of the group follow, hands on weapons. or weapons drawn, ready.
Strewn around the room are bits of bone and loose dirt. A cool breeze blows by you, and you think you may hear whispering off in the darkness. Around the room you can see several distinct piles of bones...A corridor heads back on you to the northwest or a doorway leads onwards to the east...
[Group 2]
You gather you belongings together - hopefully you will yet be able to find comrades in arms alive down here in the gloom and darkness but you are not convinced. With a quick gesture Merlyn indicates to Paladin to lead on.
Within minutes you see, ahead of you a strongish light glowing and moving - accompanied by quiet, hushed voices, you slow to a stop and listen, your ears straining to make out the voices. It sounds like at least 4 but they are good at keeping quiet... what do you do?
Lady Helena scans the area for Evil, She detects faint traces of evil but nothing concreate. motioning forwards she nods to Ian to climb down the pit and take a look.
At the bottom he spots, almost immediately a poorly concealed secret door, which carefully he pushes open. A waft of horrendous smelling air washes over him, causing him to wretch a moment [Fort Save - success) - he gulps fo air before plunging inside - his sun rod showering the room with light . Behind him the rest of the group follow, hands on weapons. or weapons drawn, ready.
Strewn around the room are bits of bone and loose dirt. A cool breeze blows by you, and you think you may hear whispering off in the darkness. Around the room you can see several distinct piles of bones...A corridor heads back on you to the northwest or a doorway leads onwards to the east...
[Group 2]
You gather you belongings together - hopefully you will yet be able to find comrades in arms alive down here in the gloom and darkness but you are not convinced. With a quick gesture Merlyn indicates to Paladin to lead on.
Within minutes you see, ahead of you a strongish light glowing and moving - accompanied by quiet, hushed voices, you slow to a stop and listen, your ears straining to make out the voices. It sounds like at least 4 but they are good at keeping quiet... what do you do?