Scrap Healing Classes.

Janie

Full Member
Having been part of Druid's progress upto level 55+ it's apparient this game relies to heaverly on the healing class, the numerous times you see calls for healers for a (insert instance), the problem is there is only really 1 healing class - Priest, which isn't the most appealing option - Druids soon find themselves pigeon holed into being a healer, realising they should respec to restoration talent tree - which makes them a very good healing class - but say goodbye to any real damage (solo'ing becomes a real chore) and forget Feral because you'll need to pack Int gear rather than agility.

With Priests & Druids already being 2 of the least played classes (along with Warlocks i'd say) you end up with this bottle neck of groups calling out for healers for ages, as it's suicide going into a instance without a healer.
I'd like to see the healing classes scrapped and the other classes having self heal options like for example the Warlocks life drain and the Warrior could have Druid bear form regeneration based on rage with more use on first aid and potion (like diablo). Obivisously it's not going to happen in Wow where everything is already setup, but a new game could consider this idea.

Also playing a healer in a instance isn't much fun, all you do is watch the bars most of the time you have no idea whats actually happening on screen - and of course if someone dies it's your fault :p
 

Septian

I tak ur cheerioZ
Im still planning on Taking my druid resto again.. even tho they only 34.. Im one of the sad people that kinda enjoy support classes =)
But your right about being in instances.. i generally miss 90% of the action as im healing =(
 

MarkS

Full Member
Its always been that way for MMORPGs

Some people like the responsibility of being a must have class like a priest or warrior, others prefer to slack off at the back and play 'fillers'.

WoW is actually a lot more forgiving than some games, DAoC relied much more on healers and buffers, hence the prolifiration of Bots.
 

Ky

Stupid is as stupid does
DAOC and EQ were much more "cookie cutter" in terms of group make-up and a Cleric in DAOC was literally defined by healing and healing only. At least a Priest or Druid has much more versatility in WoW and are effective solo characters. Both are effective in PvP but yes, in instances their job is to heal which, to be honest, in the end game instances can be just as challenging, if not more so, than a tank thwacking a mob. As a dr00d, you don't have to be a primary healer if you group with a priest anyway.

So I don't really see your gripe. If you don't like healing, roll a different class.

You could always do what Tom did. Roll a priest that doesn't heal. I always took heal pots and a full compliment of bandages with me because there was more chance of me sleeping with Keira Knightley than getting a timely heal from that twat :p

"PW:S is too mana intensive" is one of his all time classics :D
 
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Git

Your opinion is worthless....
i play a healer as my main on Lamorak, the classic DAoC server, no more bots on here :) and yes it's a bloody hard job.. healing in WoW can be done with both eyes closed, and the monitor behind you :/
 

Janie

Full Member
Ky said:
So I don't really see your gripe. If you don't like healing, roll a different class.

It's not a case of my problem, I don't even have the game on my computer anymore. It's just a case of you can't do any instance - right from the deadmines onwards - at the correct level (yeah you can go in at a higher level without a healer, but that's not the point) without a healer which on alliance is a priest or druid - a paladin makes a decent backup healer but isn't going to be able to get a group though as primary/only healer, not sure about the Shamen. So you end up with the bottleneck of 4/8/12 players in a group unable to do the instance due to lack of healer.
No other area is as important - you can certainly do any instance upto the Sunken Temple without a Warrior (the next more important instance class), and you can 10 man raid the level 60 instances without a warrior (although a 5 player group would struggle).

I'm just saying i'd like to see a game that removed the healer (and therefore the need for healer) class and replace it with various ways for the other classes to self heal themselves.
 

Ky

Stupid is as stupid does
I think people like playing healing classes. Thing is, you're always in demand as a Priest; something that isn't always true about other classes (Paladin or Rogue for example). I don't think MMGs will remove the healing class at any point. Plus, realisitcally, a rogue with mana, a warrior with mana, etc, etc means they all become hybrid classes and would tend to make class balance a big issue.
 

Chick

Cartwheel RIGHT
City Of Villans doesn't have healer classes in it.

Yet :)

Oh, i don;t think Pirates of the Burning Sea does either :D

On teh flip side, i played a Char in CoH similar to Tom (Stood?)'s priest. Healing is booring, so i didn;t bother, unless i was getting beaten up, then it's AoE Heal time :)

The easiest way i found though to see an instance and heal at the same time, is got som emodified unit frames that shows your party in the middle of the screen, make them 80% transparent, then you are set, you can see, and heal.

/witter

Mmm, more coffee, less sensiblity.
 

Gottaa

Full Member
DDO while having a healing class in 99% of situation (i think I'm right in saying) healing will be done after the fight like pen and paper based fights rather than the cleric who just sits there the whole time healing.
 

Janie

Full Member
Ky said:
I think people like playing healing classes. Thing is, you're always in demand as a Priest; something that isn't always true about other classes (Paladin or Rogue for example).

I think Wow got the balance of the other classes about right, you could complete any (well again i'll say upto the sunken temple) instance with any combination of 4 classes + a healer and you adapted your play style/role to what you were grouped with with skill becoming more important than the class, apart from the healer again who just heals at the back regardless of what her teammates are doing - and to be honest not only is healing pretty boring, it's also pretty easy as your responses are based on the green bars when they are getting low you heal, the only time it's gets exciting is if you get healing agro - then you have to rely on your teammates.

I do like the idea of a healing class that can't heal until the combat is over, that means a much more active role in the fights and also probably means you don't need a healer class (purely for healing) to complete a instance.
 
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