Chick
Cartwheel RIGHT
Not sure which category this game should go into, but i'll dump it here for now. It's totally more strategy than FPS though it's FPX/Strategy/RPG/Resource allocation and slightly pron too.
It's the single weirdest thing I've played, or even experienced in the last couple of years, which given the vicarious lifestyle i lead is quite an achievement.
It's part resource allocation and management, as you need to locate, cleanse then plant gardens of color by transferring it from your Nevra into the trees. To get color into Nevra you have to harvest it into you (um, something) then load it into your hearts. Hanging around in "the void" for a while, which is the cute name for the nothing between zones transfers this color from the heart chambers to your useable stash. Everything in the game uses this color. From talking to npc's to harvesting more of it, to "killing" hostiles. All of this is done with a funky glyph/screen drawing based system that's closer to Black&White than Doom.
One 'feature' of it's beautiful complexity of this means you spend 30 minutes figuring out how to do the most basic things, but it all slots together after about 6 hours played (last night, oops!)
Of course, if you run out of color in your hearts in 'The Void', you die. Not got enough in your Nevra to complete whatever you need to do? Well this is probably worse as unless you are very clever, you are going to not die, just run out, and end up in a phantom existence of non-being for the rest of eternity. The worst part is, it wasn't just a single mistake that wasted your life. The chain of events stretches back several save games and an hour or so of playing. Never has "lets do that again, and this time try not to make a complete has of it" been more true.
Add to this a deeply twisted design mentality that is part David Lynch, part Escher and part Silent Hill. It's stunningly beautiful at every turn, breathtakingly brutal and the hardest game I've played for a long, long time. If you are looking for something different, this is it.
I'm not kidding about the difficulty. The developers have stated: "Yeah we overdid it with the difficulty - we'll be releasing a patch/cheats for people who want to experience the story without smashing their keyboard into tiny pieces." (Paraphrased)
After playing the tutorial for 1 1/2 hours i realized I'd screwed it up and started again. The Tutorial. After another 3.5 hours you clear the first level and start getting into the very seriously weird.
It's the single weirdest thing I've played, or even experienced in the last couple of years, which given the vicarious lifestyle i lead is quite an achievement.
It's part resource allocation and management, as you need to locate, cleanse then plant gardens of color by transferring it from your Nevra into the trees. To get color into Nevra you have to harvest it into you (um, something) then load it into your hearts. Hanging around in "the void" for a while, which is the cute name for the nothing between zones transfers this color from the heart chambers to your useable stash. Everything in the game uses this color. From talking to npc's to harvesting more of it, to "killing" hostiles. All of this is done with a funky glyph/screen drawing based system that's closer to Black&White than Doom.
One 'feature' of it's beautiful complexity of this means you spend 30 minutes figuring out how to do the most basic things, but it all slots together after about 6 hours played (last night, oops!)
Of course, if you run out of color in your hearts in 'The Void', you die. Not got enough in your Nevra to complete whatever you need to do? Well this is probably worse as unless you are very clever, you are going to not die, just run out, and end up in a phantom existence of non-being for the rest of eternity. The worst part is, it wasn't just a single mistake that wasted your life. The chain of events stretches back several save games and an hour or so of playing. Never has "lets do that again, and this time try not to make a complete has of it" been more true.
Add to this a deeply twisted design mentality that is part David Lynch, part Escher and part Silent Hill. It's stunningly beautiful at every turn, breathtakingly brutal and the hardest game I've played for a long, long time. If you are looking for something different, this is it.
I'm not kidding about the difficulty. The developers have stated: "Yeah we overdid it with the difficulty - we'll be releasing a patch/cheats for people who want to experience the story without smashing their keyboard into tiny pieces." (Paraphrased)
After playing the tutorial for 1 1/2 hours i realized I'd screwed it up and started again. The Tutorial. After another 3.5 hours you clear the first level and start getting into the very seriously weird.