Hi all, 2 weeks to go and things are looking much better for a stable and playable game - yippeee.
I'm planning on doing tradeskills come relase (had a dabble in Beta but didn't want to burn out and not want to do them come release).
Since the tradeskills in EQ2 are so interdependant, especially post lvl30, I think we need to organise who's going to be doing which tradeskill so we don't end up with 3 armorers and no alchemists.
We will need at least 1 of each of these :-
Armorer - Medium & Heavy armor
Weaponsmith - Duh!
Tailor - Light & V-Light armor
Jeweler - Rings, Bracelets, Earings etc
Sage - Skill/Spell upgrades
Alchemist - Potions/Poisons and also components for all other tradeskills post 30
Provisioner - Not absolutely necessary, but the stat/regen buffs of the better foodstufs may be nice at higher levels
Woodworker - Staves, Bows and Shields
the only one I see as being possibly superflous to requirements is the Carpenter, since they only make furniture - might be a nice to have if we ever get a guild hall.
Since I'm going with a guardian again at release, my preference is for one of the outfitter classes, either armorer or weaponsmith, don't really mind which.
If you're planning on doing tradeskills at release reply to this thread with your preferred profession so then we'll know who's doing what and who to bug when you need new armor/weapons/skills etc..
Cheers,
I'm planning on doing tradeskills come relase (had a dabble in Beta but didn't want to burn out and not want to do them come release).
Since the tradeskills in EQ2 are so interdependant, especially post lvl30, I think we need to organise who's going to be doing which tradeskill so we don't end up with 3 armorers and no alchemists.
We will need at least 1 of each of these :-
Armorer - Medium & Heavy armor
Weaponsmith - Duh!
Tailor - Light & V-Light armor
Jeweler - Rings, Bracelets, Earings etc
Sage - Skill/Spell upgrades
Alchemist - Potions/Poisons and also components for all other tradeskills post 30
Provisioner - Not absolutely necessary, but the stat/regen buffs of the better foodstufs may be nice at higher levels
Woodworker - Staves, Bows and Shields
the only one I see as being possibly superflous to requirements is the Carpenter, since they only make furniture - might be a nice to have if we ever get a guild hall.
Since I'm going with a guardian again at release, my preference is for one of the outfitter classes, either armorer or weaponsmith, don't really mind which.
If you're planning on doing tradeskills at release reply to this thread with your preferred profession so then we'll know who's doing what and who to bug when you need new armor/weapons/skills etc..
Cheers,