Tradeskills

Muriel

Full Member
Hi all, 2 weeks to go and things are looking much better for a stable and playable game - yippeee.

I'm planning on doing tradeskills come relase (had a dabble in Beta but didn't want to burn out and not want to do them come release).

Since the tradeskills in EQ2 are so interdependant, especially post lvl30, I think we need to organise who's going to be doing which tradeskill so we don't end up with 3 armorers and no alchemists.

We will need at least 1 of each of these :-

Armorer - Medium & Heavy armor
Weaponsmith - Duh!
Tailor - Light & V-Light armor
Jeweler - Rings, Bracelets, Earings etc
Sage - Skill/Spell upgrades
Alchemist - Potions/Poisons and also components for all other tradeskills post 30
Provisioner - Not absolutely necessary, but the stat/regen buffs of the better foodstufs may be nice at higher levels
Woodworker - Staves, Bows and Shields

the only one I see as being possibly superflous to requirements is the Carpenter, since they only make furniture - might be a nice to have if we ever get a guild hall.

Since I'm going with a guardian again at release, my preference is for one of the outfitter classes, either armorer or weaponsmith, don't really mind which.

If you're planning on doing tradeskills at release reply to this thread with your preferred profession so then we'll know who's doing what and who to bug when you need new armor/weapons/skills etc..

Cheers,
 

Mosop

Full Member
Artisan professions have a lot of differentiation built into them already based on the items they make.

However, some of the racial Traditions are geared specifically toward enhancing artisan abilities. They provides benefits for certain races following certain crafting profession paths.

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Moorgard
EQII Community Guy

Ive noticed on my dwarf in abilities a weapon making buff (cant rember exact details and when it first apeard ) ,but it seems a buff and only did 1 small experiment and not realy tested it yet.But im around a lvl 14 out fitter and 19 cleric and its at lvl 2,quick check making a newbie on the island and cant see if the lvl 1 in there so not shure its tied to artisan lvl or char lvl.

The buff last about 3 mins and a long recast 2hrs it think,so not a great advantage over any other race certainly not in lvling a artisan.But could help making the odd difficult to make weapon.

So untill we know what race gets what i would keep your crafting options open,pick the race/class you want and if your not shure which craft you want to do your race might help you to decide.If you want to be a dwarf flecher nothing stoping you,but if you cant decide on weapons or armour seems simplest to choose weapons.
 

Vicslav

Got Wood?
I will be crafting something im sure :) but ive not been in the beta so i know nothing .

All i know so far is that i start as a halfling priest :)
 
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