Turn 18 - Deeper into the lair

Zed

Rogue Chimp
Caligula performs healing on various people:

1 CLW (Cure Light wounds) on Arak = 12 damage healed

1 CLW (Cure Light wounds) on thak = 11 damage healed

Status post updated to reflect the changes...


Onwards. The party examine the umberhulk bodies but as was to be expected they carry nothing on them. The carefully climb up to the northern passage and slowly, with Bamoin leading move onwards.

the passageway curves slightly to the west and after 30 feet comes to a crossroads. South it ends in a boulder after only 10ft. You realise this is on the other side the pit room.

Westward the room opens into a chamber of somesort after 10 feet. Northwards you can see a passageway to the east after 20 feet.

Where do you want to go?
 

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Entropy

Full Member
[OOC If someone quiet scouts ahead, I seem to have a spell called Ghost sound, so that might be useful for distracting and separating an enemy group.]
 

Cullhaven

Hernes Son
OOC: can we just assume after combat that arrows/throwing weapons are collected, unless summat happens and they be busted?

Siggi has a good look at the critter corpses, just in case the skins look worth hacking off and keeping to sell later.
 

Kegs

With the Benedictine monks.
Thak, Gutter in hand tense and ready for action will follow the groups actions.
 

Zed

Rogue Chimp
Cullhaven said:
OOC: can we just assume after combat that arrows/throwing weapons are collected, unless summat happens and they be busted?

All arrows get a 50% chance of breakage when they miss. If they hit they are unusable. So yes Ill just update the summary as we go along to record arrows etc.
 

Medivac

Doggin' at a spot near you
Hugging the rightr hand wall Bamoin will head up to the cross roads listening out for anything
 

Kaerwek

Full Member
Belwar sniffs the air at the westward direction, trying to discern if there's any odors or smells originating from that tunnel... (in his wolf form)

Kaers
 

Zeus

Full Member
(i assume that my hawk is outside still, since hawks dont tend to like the inside of caves much)
Jial walks along towards the front of the group, bow ready for action if they're attacked. "Lets explore to the west first, it seems the smallest area to explore fully"
 

Zed

Rogue Chimp
[OOC next turn will be Thursday]

Nothing much to add. Due to work being a bit of a mare itll be next post wednesday. I promise to be easy on you though.
 

Zed

Rogue Chimp
Bamoin moves cautiously to the crossroads, Belwar and his companion silently pad near by. The Wolf sniffs the air coming from the western passage. He smells moisture and water in the air.

Bamoin advances northwards carefully to the T junction, from the northern passage he detects the smells of decay, yet all seems quiet.

Do you:

Go north to the T? (Then either north or East)

Or investigate the western (moisture smelling) cave?
 

Zeus

Full Member
"Aye lads, into the moist cave together! it'll be just like old times!" (ooc: ahem. sorry about that. had to be done :p)
 

Kaerwek

Full Member
(ooc: lol!)

"Yes, seems like an curious place to visit. Mayhap I'll find some edible mushrooms to cook for tonight..."

Kaers
 

Medivac

Doggin' at a spot near you
Bamoin push's slowly forward into the moist cave , easing slowly , then hesitating ,.....should he use protection ?

I'll head into the cave area while listening for noises feeling for disturbances in the air ....
 
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