Zed
Rogue Chimp
Bamoin, after recieving more healing power from the Cleric picks up point again and heads slowly northwards, even more vigilantly scanning around his person.
[Cure Moderate Wounds: 21 damage cured. lvl 2 spell slot used]
After a few moments the corridor branches to the right (east) or continues northwards. Near his heals Belwar utters a throaty growl and with his nose indicates northwards. Nodding in understanding Bamoin silently creeps northwards. The passageway turns a little then continues north and begins to open out into a large chamber.
A horrible stench comes from this cave to the north. The
ceiling is low�only about 8 feet high�and the walls are
slick with moisture. Within, the center of the floor in this
dead-end cavern has a low spot. About 2 feet lower than
the rest of the cave, it holds a grisly, bloody mess: some
half-devoured humanoid creature, greenish white from
bloating and decay.
Some thing else catches Bamoin's eye, a small arm protruding from the rock about 2 feet from the ground near the caverns entrance.
Actions?
[Cure Moderate Wounds: 21 damage cured. lvl 2 spell slot used]
After a few moments the corridor branches to the right (east) or continues northwards. Near his heals Belwar utters a throaty growl and with his nose indicates northwards. Nodding in understanding Bamoin silently creeps northwards. The passageway turns a little then continues north and begins to open out into a large chamber.
A horrible stench comes from this cave to the north. The
ceiling is low�only about 8 feet high�and the walls are
slick with moisture. Within, the center of the floor in this
dead-end cavern has a low spot. About 2 feet lower than
the rest of the cave, it holds a grisly, bloody mess: some
half-devoured humanoid creature, greenish white from
bloating and decay.
Some thing else catches Bamoin's eye, a small arm protruding from the rock about 2 feet from the ground near the caverns entrance.
Actions?