Turn 26 - Move out

Zed

Rogue Chimp
You tie the unconscious barbarian up using rope you find inside the room. You then begin a search of the lair.

Youfind 3 ceramic jars containing a strange green 'goo'.
a gold bar!
and a spell book

You as find a key on the barbarian and his greatclub.

...

You head out of the room and travel east past the door you came through and onwards., About 15 feet further down you see another door in the south wall and then the glint of yet another door probably 30 or 40 feet further down the corridor, still on the south wall. There is no sign of the ghouls you turned earlier.

Wha twill you do?
 

Khaelan

Full Member
Being a druid Fael would try and identify the strange goo inside of the ceramic jars to see if he recognises it.
If not recognised he will cast Detect Poison to see if they are indeed poisonous.
 

Zeus

Full Member
Tieger wants to question the barbarian too.... If it comes to torture, i'm sure he can use some underpowered magic missiles or something on the guy....
 

Zed

Rogue Chimp
Olomair is in fine spirits

The barb is a little unconscious atm and you expect him to be so for several hours unless you revive him.

the green stuff in the jars apaears 'alive'
 

Emmon

Full Member
*gets up on his feet ( a bit wobbly ) attaches the torch back to the wall and watches from a distance of 10 feet the group interrogate the hostage*
 
Top