Ah, yea, course Withdraw doesn't get used much in our campaign (or at least, reach isn't generally too much of a consideration)
I like the idea of the defensive casting - may suggest it to the group. I'm of the opinion that, generally, a caster should be able to think their way around being cornered (although, there's always grappling, but that brings up more arguments than anything else in my group )
I like the idea of the defensive casting - may suggest it to the group. I'm of the opinion that, generally, a caster should be able to think their way around being cornered (although, there's always grappling, but that brings up more arguments than anything else in my group )