OOC Cthulhu chat

Brutus

Hairier than thou
Thats right Zeus, its a bloody old, but very well done system for character advancement that I think comes from a very old game I have a copy of somewhere, 3000 A.D. or something like that.

Put simply use a skill and do well to get rewarded, sort of like cyberpunk but without levels.
 

Gottaa

Full Member
Skill based systems really are the best for so many things, and I've always assumed D&D started out roughly as it is now, other people played it liked it but some things they didn't like (such as levels) and they kept the skill based stuff and made there own games and rules.

The thing is though in a fantasy setting levels are kinda easier when it comes to such things as spells, etc. And I've only seen this got around nicely once before in a friends totally made up system which basically had age as something which was taken into account and some spells or skills simply took a long time to learn (years) and it was totally skill based with a real life spell casting system which I still love to this day (though can't remember that well)

You would choose first the amount of power you'd use, then the element you were controlling, then the way in which you'd mould it. All these symbols were then drawn with your finger in the air and the GM guessed what you'd cast, make a symbol unclear and it could be very bad news. I spent almost a year learning to control air and gusts to in effect fly and then at the end of the campaign totally screwed up on a cast and encased myself in 20" of stone. It meant the group completed the campaign as we stopped the overlord escaping our castle but wasn't really the way I wanted my character to be remembered .... the locals rolling a large stone down a hill on that day every year to celebrate the victory :(
 

Sorontar

Full Member
That magic system sounds quite cool altough it is down to GMs skill as well as an observer which could cause the odd dispute :)

One of my favourite systems of all time is the Hero System, it has everything I need for a game.

*rethinks running an Eberron campaign next in favour of a Fantasy Hero or Dark Champions Campaign*
 

Zeus

Full Member
i dont like things like that where the player has to do the actions. i can see the point of it, but it seems wrong to have them in a tabletop game. i mean, would a warrior type have to demonstrate exactly what hand movements he was doing to disarm his oponent and then hamstring him?
the skill/level system in oblivion is nice. in most games, skills depend on level. in oblivion, level depends on skill. unfortunately, its also a munchkin-power-gamer's dream game, because you can exploit the system to have all your relevant skills maxed while still being low level so your enemys are low level :p thankfully, its not online so if someone wants to do that, fair enough - they fuck the game up for themselves but not for everyone else.

the skill system in cthulhu has always seemed to me to be more a guideline. sure, you might have a skill of 78 in rifles (as one of my characters did) but that doesnt mean you have a 78% chance to hit on every shot. all it means is that youve got a better chance than someone with just 50 skill or whatever.
of course, the skill system in paranoia is even more interesting :p i still remember one game where someone complained that they should be good at a particular thing (because it said so on their character sheet, so why couldnt they do it?) and they were executed for being a traitor, since after all a normal human doesnt see all their stats and stuff on a nice little character sheet, so he must be some kind of treasonous mutant if he did :p
 

Gottaa

Full Member
Normally when you knew you were making a mess of a spell you could see in his face and scrub the spell before it was cast. Only once did I dispute his decision though and then when I looked in my spellbook I realised I had indeed cast force 9 instead of force 2 (and promptly grew very very old and died). You knew you were in trouble though when his eyebrow would raise and he'd say :

"What do you think you just cast ?"

It's actually a system I assumed he'd taken from LARP as he used to do LARP as well and would seem to suit that environment.

Damn, must organise roleplaying weekend ...


Edit : paranoia, is that the one where you have 9 clones of yourself, so in effect 9 lives ?
 

Zeus

Full Member
6 clones.
and your lucky if any of them are still alive by the end of an evening :p
edit: that said, its a brilliant game. I keep thinking of buying the latest version of the rules and running a game over the net at some point.
 

Gottaa

Full Member
If you do, count me in :) I remember DM'ing the first adventure you got in the book and a second one. The main point I remember was the sheer fun the group had trying to work out how to get this fish/machine/thing device to move, I can't remeber quite what it was even but I remember lots of pushing of buttons and mayhem :)
 

Zeus

Full Member
well, i've ordered it :p so might be dragging some of you people into it in the next couple of weeks :)
 

Brutus

Hairier than thou
I remember paranoia also, lets see.

Got up, got on tube machine, got off, noticed some vomit, noticed mop and bucket. Started cleaning up. Security guy turns up. "You are not authorised for this citizen". Me dead.

Got up in new body, got on tube machine, got off, noticed some vomit and blood, noticed mop and bucket. Started cleaning up. Security guy turns up. "You are not authorised for this citizen". Me dead.

Got up in new body, got on tube machine, got off, noticed some vomit and blood and unidentified remains, noticed mop and bucket. Started cleaning up. Security guy turns up. "You are not authorised for this citizen". Me dead.

Got up in new body, got on tube machine, got off, noticed some vomit and blood and unidentified remains, noticed mop and bucket. Started cleaning up. Security guy turns up. "You are not authorised for this citizen". I ask the security guard if he is authorised to walk in the mess. Security guy commits suicide and I go meet the others.

Was an absolute bucket of laughs at the time :)
 

Zeus

Full Member
the rules i've played with allow for chips in your brain that transmit your memories to your next clone on death, so you dont make the precise same mistakes :p
of course, this just means that in the case of the more effective forms of death (eg. vaporization etc), the chip doesnt have time to send the data, and your replacement can walk into it again anyway :D
 

Zeus

Full Member
well, it arrived this morning :p good service there, less than a day after i ordered it. just reading through some of it now. might try and run a game in the next few weeks, we'll see.
 

Zeus

Full Member
i'm a bit busy outside to be messing around with notes and stuff :p
not sure how i got so far behind the guy... i must be crap at pushing through crowds :p
 

Gottaa

Full Member
/pokes the others, I've already done a few things this turn, don't give me more excuses to bump my post count ... like posting this :p
 

Cadfiel

Not grumpy
OOC have i missed something, i can account for mancuso, the police and the 3 PCS out the front but ive lost track of the killer, i know i wont know what or where he is but when i arrive outside do i see him?
 

Zed

Rogue Chimp
The killer had a car waiting in the side street for him. When alex and Frank both exited the club in pursuit - a waiting accomplish laid down a hail of bullets giving them time to jump in the car and leave. The best guess is towards downtown but away from the police.

Locations:

Frank - outside
Alex - Outside by the body
Jacques - Outside by the body
Luther - inside
Richard - Inside
Jonathan - Inside
 
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