i dont like things like that where the player has to do the actions. i can see the point of it, but it seems wrong to have them in a tabletop game. i mean, would a warrior type have to demonstrate exactly what hand movements he was doing to disarm his oponent and then hamstring him?
the skill/level system in oblivion is nice. in most games, skills depend on level. in oblivion, level depends on skill. unfortunately, its also a munchkin-power-gamer's dream game, because you can exploit the system to have all your relevant skills maxed while still being low level so your enemys are low level
thankfully, its not online so if someone wants to do that, fair enough - they fuck the game up for themselves but not for everyone else.
the skill system in cthulhu has always seemed to me to be more a guideline. sure, you might have a skill of 78 in rifles (as one of my characters did) but that doesnt mean you have a 78% chance to hit on every shot. all it means is that youve got a better chance than someone with just 50 skill or whatever.
of course, the skill system in paranoia is even more interesting
i still remember one game where someone complained that they should be good at a particular thing (because it said so on their character sheet, so why couldnt they do it?) and they were executed for being a traitor, since after all a normal human doesnt see all their stats and stuff on a nice little character sheet, so he must be some kind of treasonous mutant if he did