Post builds here ....

Zed

Rogue Chimp
Rogue with Bite

Something a bit different: Barbarian Rogue. Designed to be able to open locks and traps but still weild a feck off huge greataxe in the middle of battle and lay down the smack..

Code:
 Initial Stats
---------------
  STR     16
  DEX     14
  CON     12
  INT     12
  WIS     10
  CHA     10


 Level Progression -- Ability Inc -- Skills
--------------------------------------------
   1  Rogue        --     -- Disable Device^4(=5), Hide^4(=6), Intimidate^4(=4), Listen^4(=4), Move Silently^4(=6), Open Lock^4(=6), Search^4(=5), Spot^4(=4), Swim^4(=7), Tumble^4(=6)
   2  Barbarian    --     -- Intimidate^1(=5), Jump^1(=4), Listen^1(=5), Swim^1(=8), Tumble^1(=7)
   3  Barbarian    --     -- Intimidate^1(=6), Jump^2(=6), Listen^1(=6), Swim^1(=9)
   4  Rogue        -- STR -- Disable Device^2(=7), Hide^1(=7), Move Silently^1(=7), Open Lock^2(=8), Search^1(=6), Spot^2(=6), Tumble^1(=8)


 Feat Selection
----------------
   1  Dodge, Stunning Blow
   2  
   3  Weapon Focus: Slashing Weapons
   4

Dodge gives you an extra +1 AC. Stunning blow - if you land it your foe is stunned for a few seconds, which pretty much guarantee attacks with an axe that is going to hurt.

Weapon focus is a no brainer for a combat character.

You split enhancements between skill raises and offensive barbarian skills, aim for a 5/5 at level 10 :)
 

Septian

I tak ur cheerioZ
Zed said:
Yes, CHA for Bluff as well. Dont underestimate bluff.

Aye, definatly dont underestimate it, I never used it for the first 3 levels of my beta rogue, and in the 4-5 level I dont know how i did without it in certain situations. even though... im tempted to leave bluff out (see my template below) just to be more handy for groups.
 
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Septian

I tak ur cheerioZ
Code:
Initial Stats
---------------
  STR     14
  DEX     12
  CON     10
  INT     10
  WIS     14
  CHA     15


 Level Progression -- Ability Inc -- Skills
--------------------------------------------
   1  Paladin      --     -- Concentration^4(=4), Diplomacy^4(=6), Heal^4(=6)
   2  Paladin      --     -- Concentration^1(=5), Diplomacy^1(=7), Heal^1(=7)
   3  Paladin      --     -- Concentration^1(=6), Diplomacy^1(=8), Heal^1(=8)
   4  Paladin      -- CHA -- Concentration^1(=7), Diplomacy^1(=9), Heal^1(=9)
   5  Paladin      --     -- Concentration^1(=8), Diplomacy^1(=10), Heal^1(=10)
   6  Paladin      --     -- Concentration^1(=9), Diplomacy^1(=11), Heal^1(=11)
   7  Paladin      --     -- Concentration^1(=10), Diplomacy^1(=12), Heal^1(=12)
   8  Paladin      -- CHA -- Concentration^1(=11), Diplomacy^1(=14), Heal^1(=13)
   9  Paladin      --     -- Concentration^1(=12), Diplomacy^1(=15), Heal^1(=14)
  10  Paladin      --     -- Concentration^1(=13), Diplomacy^1(=16), Heal^1(=15)


 Feat Selection
----------------
   1  Shield Mastery, Weapon Focus: Slashing Weapons
   2  
   3  Greater Weapon Focus: Slashing Weapons
   4  
   5  
   6  Improved Shield Mastery
   7  
   8  
   9  Improved Critical: Slashing Weapons
  10
My human Pally - Nice turning power with the Human and paladin +cha action points, and +1 for that full plate.
 

Septian

I tak ur cheerioZ
Elven Rogue (no bluff)
Code:
Initial Stats
---------------
  STR     10
  DEX     18
  CON     10
  INT     14
  WIS     12
  CHA     10


 Level Progression -- Ability Inc -- Skills
--------------------------------------------
   1  Rogue        --     -- Balance^4(=8), Disable Device^4(=9), Hide^4(=8), Jump^4(=4), Listen^4(=7), Move Silently^4(=8), Open Lock^4(=8), Search^4(=8), Spot^4(=7), Tumble^4(=8)
   2  Rogue        --     -- Balance^1(=9), Disable Device^1(=10), Hide^1(=9), Intimidate^1(=1), Jump^1(=5), Listen^1(=6), Move Silently^1(=9), Open Lock^1(=9), Search^1(=7), Spot^1(=6)
   3  Rogue        --     -- Balance^1(=10), Disable Device^1(=11), Hide^1(=10), Jump^1(=6), Listen^1(=7), Move Silently^1(=10), Open Lock^1(=10), Search^1(=8), Spot^1(=7), Tumble^1(=9)
   4  Rogue        --     -- Balance^1(=11), Disable Device^1(=12), Hide^1(=11), Jump^1(=7), Listen^1(=8), Move Silently^1(=11), Open Lock^1(=11), Search^1(=9), Spot^1(=8), Tumble^1(=10)
   5  Rogue        --     -- Balance^1(=12), Disable Device^1(=13), Hide^1(=12), Jump^1(=8), Listen^1(=9), Move Silently^1(=12), Open Lock^1(=12), Search^1(=10), Spot^1(=9), Tumble^1(=11)
   6  Rogue        --     -- Balance^1(=13), Disable Device^1(=14), Hide^1(=13), Jump^1(=9), Listen^1(=10), Move Silently^1(=13), Open Lock^1(=13), Search^1(=11), Spot^1(=10), Tumble^1(=12)
   7  Rogue        --     -- Balance^1(=14), Disable Device^1(=15), Hide^1(=14), Jump^1(=10), Listen^1(=11), Move Silently^1(=14), Open Lock^1(=14), Search^1(=12), Spot^1(=11), Tumble^1(=13)
   8  Rogue        --     -- Balance^1(=15), Disable Device^1(=16), Hide^1(=15), Jump^1(=11), Listen^1(=12), Move Silently^1(=15), Open Lock^1(=15), Search^1(=13), Spot^1(=12), Tumble^1(=14)
   9  Rogue        --     -- Balance^1(=16), Disable Device^1(=17), Hide^1(=16), Jump^1(=12), Listen^1(=13), Move Silently^1(=16), Open Lock^1(=16), Search^1(=14), Spot^1(=13), Tumble^1(=15)
  10  Rogue        --     -- Balance^1(=17), Disable Device^1(=18), Hide^1(=17), Jump^1(=13), Listen^1(=14), Move Silently^1(=17), Open Lock^1(=17), Search^1(=15), Spot^1(=14), Tumble^1(=16)


 Feat Selection
----------------
   1  Skill Focus: Disable Device
   2  
   3  Weapon Finesse
   4  
   5  
   6  Two-Weapon Fighting
   7  
   8  
   9  Improved Two-Weapon Fighting
  10

Edit: Messed that up a tad, forgot to add the +Dex enhancements for the levels, hehe
 

Cadfiel

Not grumpy
Ok i have pretty much decided my main will be a Halfling Rogue called Cadyni.

His starting build is:

Initial Stats
---------------
STR 10
DEX 16
CON 12
INT 14
WIS 10
CHA 14


Level Progression -- Ability Inc -- Skills
--------------------------------------------
1 Rogue -- -- Bluff^4(=6), Disable Device^4(=6), Hide^4(=11), Listen^4(=6), Move Silently^4(=7), Open Lock^4(=7), Search^4(=6), Spot^4(=4), Tumble^4(=7), Use Magic Device^4(=6)


Feat Selection
----------------
1 Dodge

The main question is, should i drop something to get STR to 12 or stay as i am, all suggestions greatfully recieved
 

Flight

Full Member
I've rolled a Halfling Rogue with very similar build Cad :

STR 12
DEX 16
CON 12
INT 14
WIS 14
CHA 8

I nearly missed that Wisdom is a mod for Spotting Traps; though I guess thats easily overcome. Might go back and reroll if it looks like I really need Bluff, which is needed for Sneak Attack.
 

Zed

Rogue Chimp
Your actually going to need to spend points to raise str from 12 to 14 though (i believe, need to check though that racial mods come AFTER the stat cost).

Id leave as is i think.
 

Zeus

Full Member
ok, i want my main character (Tieger) to be an offensive paladin, weilding a huge hammer. is this viable? do paladins make good offensive characters, or are they better being used protectively for your group mates? how much of my 'paladin powers' will i lose for making it nice and combative? could you suggest a rough build for this?
i guess it would be about
STR: 16
DEX: 10
CON: 14
INT: 12
WIS: 12
CHA: 12
though i cant actually remember the exact points costs and stuff off all the att's :p
 

Zed

Rogue Chimp
Int can go down a bit, id bump Wis up. Paladins get spells and youll need 10 + Spell level to get to cast a spell of that level.

Id argue that Dex can go to 12 for an extra +1 to AC.

Maul (2 handed weapon) is a massive hammer but you'll loose shield use. So back up was a warhammer and shield for those tricky I need more blocking / defense power.
 

Zeus

Full Member
oh, is it wisdom i need for pally spells then? wasnt sure. i remembered i used to try and balance between int/wis/cha, but thats cause in the old 1 player pc games, you need your main character to be good at all these things. but i guess i shouldnt need much int in this. cha increases pally powers too though, right? (i used that fact for my old succubus paladin... dont ask :p)
i'm not too bothered about losing shield use, but i suppose i might want it occasionally ;) could drop str too i guess to free up a few points to throw into wis or cha, but i kinda like hitting stuff :p
do you get any attribute points in gameplay in this? or is the level cap lower than this would start happening? (the main character i remember is Nameless One, and he gets attribute points every level, and i'm pretty damn certain thats not normal :p)
edit:
ok, just looked at the enhancement stuff. so i can gain some atributes from that. is that the only way? also, how common are items that increase atributes?
from what i've seen so far, it seems i want a higher charisma than what i'd suggested, as it affects a lot of things (like lay on hands and smite evil). would this be a good idea, or am i going to end up just being a support character if i go for say 14 (or 15, since i can get +1 charisma as an enchancement fairly early on :p) cha instead of so much strength?

argh...this always happens... i just start thinking round in circles trying to get a character thats not weak in any area :/
 
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Adder

Eternal Student
Initial Stats
---------------
STR 18
DEX 14
CON 16
INT 8
WIS 8
CHA 6


Level Progression -- Ability Inc -- Skills
--------------------------------------------
1 Barbarian -- -- Balance(=4), Intimidate^4(=2), Jump^4(=8), Search(=1), Tumble^2(=4)
2 Barbarian -- -- Swim^2(=6), Tumble^0.5(=4.5)
3 Barbarian -- -- Swim^2(=8), Tumble^0.5(=5)
4 Barbarian -- -- Intimidate^3(=5)


Feat Selection
----------------
1 Toughness
2
3 Two-Handed Fighting
4

Was the general thinking I had, more for an interesting char to play rather than being sensible.
 
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Zed

Rogue Chimp
You need at least a 12 cha for using your lay on hands (ooer) ability.

A good str is a must, id sacrifice dex at 10 for a better strength than going for an additional +1 to AC. You are after all going to be wearing full plate mail.

Wis 13 i think is good enough for the pal at short term.

You get attrib points at 4th and 8th level.
 

Nymawae

Eternal Trial Member
Any suggestions for an Elven Wizard?

I was thinking
STR10
Dex16
Con10
Wis10
Int16
Cha10

Feats
spell focus evoc, max spell, light armour?

haven't really thought any further....
 

Zed

Rogue Chimp
wouldnt bother with light armour. With Dex 16 your looking to have - including Mage armour - an AC of 17 + 1 for the preoder amulet = 18. Which is actually not too shabby.
 

Gottaa

Full Member
I'm already thinking of remaking my wizard character cos after 30 mins looking I ended up picking what seemed to be silly feats and not the right spells. frozen hands or a spell sounding like that sounded rather funky but seemed to do no damage and just reduce a mobs strength. And with I think the maximize feat the additional spell points it uses at least at level one seemed to make it impossible to use it without running out of spell points really quickly.

So many choices .... I'll ponder them some more tonight. I'm happy with my cleric though so that's a good thing :)
 

Althorn

Full Member
Personally I don't like how they have done any of the metamagic feats at all.
Granted they are powerful, but you end up using more power do to the same damage, granted it's faster but they key thing with ddo is you have to be frugal with your power or you come unstuck mid adventure.

And as for which race to pick for a caster, after looking at the enhancements you would be silly to be anything other than a elf, with the bonus points.

Casters arn't really about skills, it's the spells.

Unless you really, really wanted that human bonus feat.

Oh, and while we are on skills, I was trying to work out best race for a rogue.

And imho it's a close run thing between Human and Elf.
9th Human Versatility IV Grants a +4 bonus to all skill checks.
9th Elven Perception V Grants a +6 bonus to Listen, Search, and Spot skills.
 

Druzzel

Full Member
OK I never normally play a fighter type but I fancied giving it a try with a twist so here you go. Advice very welcome. :)

Elf Fighter

Stats
Str = 16 (Will be 18 by lvl 8)
Dex = 18
Con = 12
Int = 10
Wis = 8
Cha = 8

Feats: Weapon Finesse / 2 weapon fighting.

I'd like to play the character as a nimble fighter type who uses agility rather than able to take a pounding.

If anyone has any advice please let me know as I normally play casters.

Cheers,
Druzzel
 

Gottaa

Full Member
Alo if casters aren't about skills and more about the spells then surely any class would work ? I assume the elf may be optimum but with the same amount of spell points and same spells would one race really be much better than another ?

Bearing in mind I still don't fully understand the enhancements though.
 

Althorn

Full Member
Thats the point, Elves get bonus spell points (with the enhancement system).
Otherwise all races would be equal from a prospective casters point of view.
 
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