Qeynos or Freeport

Readon

Full Member
It would seem that the game is loosely divided between the 2 starter cities Qeynos (good) and Freeport (evil) and travel between the two will be difficult until the mid to high levels. Also there are apparently a lot of city quests that are available only to those who start in that city.

What are our plans for the guild in the game, are we all going to try and start in the same city, if so which one?
or should we avoid restricting peoples choice and just sort things out once we're in game?
 

Adder

Eternal Student
I would expect people will play the allience that suits them most. Like EQ youll be able to group and hunt with a mix of both, so it's not a huge problem if some are good and some bad, only at lower levels it will be a bit of a pain, though I do expect more higher level quests involving the starting city.

Personally, i'll be a dwarfen cleric! never liked Freeport myself.
 

Cadfiel

Not grumpy
Yes there are halflings.

Ill be on the side of good. However i intend to be an Iksar and do the betrayal quest so i can become a paladin.
 

Pegasus Belgar

Red Bull gives me wings!
My Magician will be good so ill start in Qeynos. My Ogre Shaman will be bad and starting in Freeport but wanting to transfer him to the light side eventually.
 

Cadfiel

Not grumpy
you have to complete the betrayal quest before you ding level 20 and choose a specific profession.
 

Mosop

Full Member
From what ive read good v evil realy only seems to effect the starting citys,havent read ANYTHING about PvP etc.So it seems it only realy depends on which class you wana play,peeps who wana be pallys have to be in the good city and those shadow knights got to be in the evil city.The only point in taking the betrayal quest would be if you want a certain race/class combo


So would suggest that since some peeps will wana play evil only classes and good only classes,that we see which side has most and all the peeps that are gona play a race/class that can be either join that city.


Do admit when i first started reading about the betrayal quest i did like the idea of playing a necro and defecting to the good city,but read futher and relised the classes and trainers are tied to certain citys.
 

Readon

Full Member
Heres some points from the FAQ explaining some of the stuff about starting cities and the races/classes

What is the major difference between Qeynos and Freeport, aside from their names?

The distinction is one of good versus evil. Qeynos, ruled by the wise Antonia Bayle, is a city of courage and honor. Freeport, controlled by the ruthless Overlord Lucan D'Lere, is a town of oppression and corruption.



Can I pick my city, or do my race and class limit which city I can belong to?

Your race determines which city will initially accept you. Frogloks, halflings, dwarves, high elves, and wood elves are good races that will be heading to Qeynos. Iksar, trolls, ogres, ratonga, and dark elves are evil races that will be taking up residence in Freeport. These races will have the chance to switch sides before they pick a subclass, but until then their fortune lies with the only city that will accept them.

Kerra, barbarians, Erudites, gnomes, half elves, and humans can choose which city to call home. They too will have a single chance to switch sides before declaring a subclass.

Some subclasses will only be trained in Qeynos, some only in Freeport, and some will be in both cities. The general goal is to have about a third being exclusive to each city with a third of them being available in both.



So I will be able to switch my citizenship between Qeynos to Freeport whenever I want?

You will be able to switch citizenship once (and only once) prior to the selection of your subclass. The change is not a trivial one; it is intended to be a challenging path. Here's an example of how it works:

Say you make a troll named Buhlia, and she decides to become a fighter. Trolls are an evil race, so they are only accepted by Freeport. Buhlia remains a citizen of Freeport as she gains levels, and eventually becomes a crusader. But as she matures, Buhlia realizes that she actually supports the principles of Qeynos more than those of Freeport and wishes to become a force for good. Before choosing her subclass, Buhlia can renounce her citizenship and work to become accepted in Qeynos.

This will not be a trivial task. Buhlia is going to walk a challenging road, because the citizens of Qeynos won't be quick to trust a former enemy. Furthermore, the people of Freeport will look upon the poor troll as a traitor. But if she completes a series of quests and proves her worth, Buhlia can earn citizenship in Qeynos and be trained as a paladin.



Is there any way to be accepted by both cities? For instance, can I do some quests and build up faction with the enemy city?

No. You will either be welcome in Freeport or Qeynos, never both. The only way you�ll gain favor with the opposing city is if you betray your current citizenship prior to your subclass choice and then pass through a series of challenging quests related to that process.

As you advance through the game, you will do things that gain and lose favor with various organizations and individuals in the world. But it is not a matter of "I must gain X amount of Faction Y so that I can be welcome in Zone Z." If you are a citizen of Qeynos, there is no quantity of orcs you can kill in the Commonlands that will make you welcome in Freeport. Faction is not a mathematical equation, but rather a series of relationships between individuals and organizations. It is built not only on what you do, but also the social structures to which you ally yourself.


Will all subclasses be available in both Qeynos and Freeport?

Monks, paladins, templars, mystics, swashbucklers, rangers, conjurors, and illustionists can only be trained in Qeynos. Bruisers, shadowknights, inquisitors, defilers, brigands, assassins, necromancers, and coercers can only be trained in Freeport. The rest will be found in both cities.
 

Nymawae

Eternal Trial Member
**Bah - took so long typing this up two more posts appeared first :) **


Yup, Barbarians are there and if I remember rightly they can play as good or evil...

There's a link on a previous thread here around the lore leading up to Freeport being evil and Qeynos being the rally point for good.


***Semi Spoiler Alert ***









The short version is with Mortals penetrating the Planes of Power and challenging the gods themselves in EQ1 the gods decide it's time to do something about it. Rather than wipe out all the mortals they decide to remove themselves from direct interaction with Norrath. A yet to be explained part of this involves the loss of access to the planes of power and the destruction of the moon Luclin.

The destruction of the moon causes havoc on Norrath, shattering the land. The survivors rally to the two known remaining cities good races to Qeynos under the rule of Antonia Bayle (decendent of the Bayles that ruled Qeynos in EQ1 *huzzah!!*) and evil to Freeport under the iron fist of Lucan D'lere (the fella that headed up the militia in EQ1 and chased Pallys around when they did thier Epic - Nasty Lich person *cue booing and hissing*)

The traditional good/evil races (including the new Ratonga) split across cities as starting points although you can carry out a quest to betray your city and become aligned with the other - so you will be able to play a renegade good dark elf if you wanted to. Any race can play any class soyou could have a high elf shadow knight - the problem being the only shadow knight trainers would be in freeport so unless you change sides you've got problems.

The Achtypes are available at both cities, as you progress and specilise you will eventually have to choose which city to stay with

  • Qeynos only: monk, paladin, templar, mystic, conjuror, illusionist, swashbuckler, ranger
  • Freeport only: bruiser, shadowknight, inquisitor, defiler, necromancer, coercer, brigamd, assassin
  • Both cities: guardian, berserker, warden, fury, wizard, warlock, troubador, dirge

Kerra, barbarians, erudites, gnomes, half elves, and humans can choose which city to start in. The cities themselves are huge! much bigger than in EQ1 at something like 15 zones each!!!

City alligences are important even though you can group with players from either city. As players achieve quests and skills they will become better known by the people of thier own city' triggering quests where you are sought out by NPCs because of your fame. For example (and i'm making this up) If you had primarily slaughtered lots of undead in your play style you could be sought out to help the city authoritys reclaim a deserted church from undead influence.

Guilds also grow in renown throught thier life and gain rewards based on what its members do. NPCs will react to that progression; city guards will salute when members of a prestigious guild walk by that sort of thing.

A player from Freeport is free to join a guild that is based in Qeynos, but that player will be contributing to the strength of the opposing city. This won't hurt how that player is perceived in Freeport, but it does mean that this player wouldn't receive all the benefits that a citizen of Qeynos would. Hence the betrayer quest.

That's the "quick" summary - some from memroy and some from the FAQ so apologies if i've got something a bit wrong.
 

Kegs

With the Benedictine monks.
So there is no all in one Warrior class by the look of thing's. And i have no intrest in EQ2 At all after the farce that was EQ.... erm im just asking mind you, not worried in the slightest. :)
 

Nymawae

Eternal Trial Member
Fighters become warriors and later specialise as either (on the good side) Guardians or Beserkers (i.e. specialising in either doing max damage or having max defense)

Guardians don heavy armor to protect themselves in combat and aid in the defense of their allies. They will stand firm against any threat and lead their party to victory.

Berserkers are chaotic warriors who inflict heavy damage with all manner of weapons. Their furious attacks overwhelm their opponents, to whom they show no mercy.

Each class retains the core abilities it gained earlier in it's career - so both Beserker and Guardian will have all the attacks and abilities they gained during the shared levels (as fighter & warrior). The idea is both specialist classes will be able to tank and do reasonable damage, and in a group with only one "fighter" be able to do a good job at whichever role is needed (i.e. defensive tank taking agro and the damage whilst the rest of the party heals/does DPS etc). In a party with both specialist types they will be able to let the Guardian concentrate on taking most of the Dam(as they will do it better than a bezerker) whilst the Bezerker does add tanking and DPS.

The idea is no class is "gimped" and not needed in groups as each Architype shares the basic skills (the closest in EQ1 would have been cleric and druids, with clerics being the main healer but druids making a good backup healer if there was no cleric available)

Take a peek at
clicky
 

Kegs

With the Benedictine monks.
But as i shall be good, i'd become a Guardian. Not that im going play............ :grin:
 

Pandora

unoffical nothern bint
ohhh ohhhh those sound like fighting words :p gnomes may be small but they can kick ass ya know
 

Gottaa

Full Member
Gnomes will rule the world ! :)

I'm not sure which but if I do try EQ2 it'll be as either

Gnome Monk
Gnome Necro
Gnome Beastlord (of please let there pets be mechanical spiders .....)
 

Readon

Full Member
After messing around with the character creation i think i'll mostly be playing races that start in Qeynos... though i'll probably use one or two character slots to make a villain in Freeport. With each of the cities being 17 zones in size they are going to be worth exploring
 
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