Qeynos or Freeport

Adder

Eternal Student
Gnomes, lol. If your going to play a small race pick a decent one!

Youll never see a dwarf with a robe on!
 

Nymawae

Eternal Trial Member
Now you see I don't think that's at all fair, there's no justification for being anti Gnome these days. They're a fine upstanding race with many great atributes - although they do tend to get stuck in your teeth if you don't chew properly....
 

Gottaa

Full Member
At least gnome women know how to shave ! And the only reason dwarves don't wear robes is there to damn fat and would look like a shuttle-cock if they did wear one !

And no beastlords ... :( Hmm I'll need to look at all the classes then, would like something new (although I'm sure it will all be new in EQ2 anyway)
 

Adder

Eternal Student
FYI dwarfen women in EQ2 don't have beards! /crys anyway...

Bit of a shame there will be no beastlords, I always enjoyed playing mine as a 2nd chr, druids look as if they could be fun to play though, rather diffrent from the druids in EQ.
 

Cadfiel

Not grumpy
Nope you cant have a rat assasssin who is "good"

Ill explain a bit.

Your start in either qeynos or freeport dependant of if you good or evil. If you are neutral ie humans, you choose a city. Once you have done that you either follow the path of good or evil. A good person would not be allowed to move freely in freeport and vice versa. It has been stated that you cant enter those citys at all although you might be able to enter an opposite aligned guildhall for a guild you belong to via the sewers.

The archetypes of fighter, mage, priest and scout have trainers in each city, as do the proffessions that you specialise from these, ie Warrior, Brawler, crusader, Sorcerer, Enchanter, Summoner, Cleric, Druid, Shaman, Rogue, Bard and Predator.

At level 20 you choose a final class. You want to choose Assasin, this is an evil class and only trained at Freeport.

BUT

You can only swap sides once, to do this you need to do the betrayal quest and this has to be done BEFORE level 20. So its imposible to be a good aligned Ratonga Assasin. You would become good before you could become an assasin. You would still be a predator when you switched giving you only one option and that is to become a Ranger.

Its like this so you cant cripple yourself by never being able to take a class where conflict could occur, ie good Shadow Knights, Evil paladins etc

1/3 the classes are defined as good (ie paladin), 1/3 are evil (assassin) and 1/3 are available to both ie guardians or and of the druidic based classes (fury or warden)

Like players all guilds have a home city that they work for and assist. That aside there is no reason for you not to play a ratonga assassin and belong to a guild based in Qeynos. YOu could help that guild and would not suffer negative faction. There are not unlike WOW any barriers to prevent you from grouping with "good" aligned players. Where you would loose out is that the guild would get quests from Qyenos that would improve that guilds standing in that city, and while you could help in those quests you would never benefit from the rewards the "good" aligned players would get (respect, items etc), also visiting the guild hall if they had one would be very difficult current concepts are you sneak in via the sewers so you never see the city and could never enter it, all you could enter is the hall itself.

There is provision for a type of guild that does not seek to take part in the quests and prestige progression, this are still aligned to a city and all the travel issues still remain but no one gets any benefits as they cant do the quests. THese are called families i think and basically just provide a communication channel.

Sorry for the waffle.
 
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Gottaa

Full Member
I'm waiting to see what the classes can offer as I'm sure it'll be a fairly large step away from the EQ classes of old (i.e Cadfiel said earlier that there is no crowd control, like in SWG).

But I'm sure I'll end up as a Gnome Monk ;) and I can't imagine Medmanos as anything but a Paladin :D
 

Zerine

Enpi Enpi Enpi Enpi Enpi Enpi /gasp
Gottaa said:
that there is no crowd control, like in SWG).

From the Enchanter sub-class example spells:


Daze
Spell that renders the target stunned for a period of time.
Use: Control


Bit like mezz, really? :rtfm:
 

Kegs

With the Benedictine monks.
Think i'll play a barb warrior, don't want to confuse peeps by playing anything else. :p Me and you Fan mate in full plate as usual. :)
 

Cadfiel

Not grumpy
They said no crowd control spells, the intention is for combat to be multiple people against multiple mobs.

As we have no idea of the duration on the stun its a bit open.

The explanation i was given for no crowd control was that in order to allow all players to solo to the only way you can realistically do that is to make the majority of the mobs the same level of difficulty as an equivalent player, in other words a level 50 monster would have similar HP and offensive / defenseive skills to its equivalent player class. With that, the only true way to increase difficulty is to increase the number of mobs you encounter.

Crowd control would make that trivial.

THats what i have had explained to me.

Till the spell lists are finalised guess we wont truely know, guess we will see.
 

Byzah

(Formerly Mari)
Mmmmmm...without crowd control, AEing gnome wizzies could have a lot of fun...

Enchanters were always such spoilsports. And you were meant to be glad to see 'em too. Like I need your fecking crack now I only have one mob to nuke :)

*hides from Z*
 
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