so the guild ?

Fanforran

One is not Amused
Rodarch said:
I think I should be the GM, because I don't want it, and wont be playing EQ2 :D

Done


And so it starts WTF is it with EQ? Non of us have played it yet but already its started.
 

Kegs

With the Benedictine monks.
Im one of the get online when i can and piss about lot and you wouldn't have it any other way. :grin:

Time is my enemy. :(
 

Treebeard

Ranger of the North
Judging by the last 4 or 5 big MMG releases, I'm not sure any kind of real GM or officer structure will work in a CUK guild anymore, so I think a casual approach to it all is the best way to keep as many people as possible happy.

There are just too many different people with very different views on how things should and should not work, and groups of people who simply don't get along with other groups. Finding someone completely neutral who won't be influenced by one group or another to run things will be very difficult.

I think most people are looking for games now where they can jump in and out of and not feel any pressure to have to log in and do x, y and z at a very specific time. Its been suggested that EQ2 is more casual than EQ but this is SOE we are talking about. There will be ph4t l3wt, time sinks and what not although it dosen't sound as bad as EQ. I think it will be easy at first for a GM or Officer to have a very hands off approach but at some point, if the game turns out to be at all similar to EQ, then we will end up having l3wt rights and raid dates etc etc.

I think GM's now for CUK should generally be administrative bods only. Guilding folk, managing any guild structure in game, that kind of thing. To imply that they have any powers where they can tell people what to do and when to do it just a bad idea. Guild members need to have a completely free rein as to what they do and when they do it and not feel guilty or treated differently if they don't want to do things at specific times.
 

Byzah

(Formerly Mari)
> And so it starts WTF is it with EQ? Non of us have played it yet but already its started.

I was wondering that too :) We've not had any of this kind of cack going into any of the other games over the past year or so.

As the most likely outcome is that we all play for 3 months and then leave :), we may as well start with a fairly relaxed approach: form up a guild with whichever CUK officer at the helm & the usual suspects as occifers & start up a family alongside for people who decide to branch off & be ub3r (or not) later.
 

Nymawae

Eternal Trial Member
/nod..

I don't think we could go far wrong with Capt Roch in charge ot the good ship CUKEQ2 :titanic: to start with. If he decides EQ2 isn't for him there's no reason not to hand off to someone else - although going forward if it's going to be a CUK guild Rochs word is final - sort of a chairman type thing rather than hands on day to day GM.

It's a CUK guild and that means Roch (god help us) is chief chimp... Anything else just leads us back down the EQUK route..

my 2cp worth
 

Yardos

Full Member
the main mistake equk made was switching to a system where turning up for every raid was more of a requirement than somthing to do for fun, for the guild to work properly for us bunch of chimps

A) we will need a strong leader for sorting the raids guild progression but this leader has to be somone that wont try to force or Coerce peeps into raids all the time and being penlized for only being able to come to one or two a night.

B) a set of officers that have the stength of will to stop any of the above **** happening (happened in equk all the good officers got driven out an replaced with lackies or the good ones left where out voted/manouvred from what i saw)

c) possiable having a famliy group for everyone and a specific guild for both citys if there enough of a number requirement.

swg was a good one i thought had Zed running the hunts that u could come too if ya felt like it but there was no pressure on u to do it

personaly reading deeper i think having the CUK as the famly then splinter guilds would be the best corse of action if the famly has it own channel of conmincation aswell everyone can kept in contact that way without haveing to Compromise between friends and what they want to do in the game

and yer the cuk humour is somthing thats aquired over time u grow on peeps like a fungus;0
 

Rochdale

l33t g1bb0n
Staff member
I'll be GM, you can all go out and pharm me some phat l3wtz and build me a kickass castle.

Sounds good to meh. Thats agreed then. Marvelous.
 

Fanforran

One is not Amused
Woo Hoo Roch for GM thatl do me our kid:)
Does a Hollands pudding get me uber decorator rights to the guild hall?
 

Fanforran

One is not Amused
Tree, I agree with all you just posted m8 very considerd as always.
Yardy, I think you may well be right on the splinter guild thing, we are going to have evil and good sides of the guild from the start. So the family chat group thing for all of us and then the guild secondry sounds ok.
Though TS is better than typing any day.

As for officers we need people from both wings of the guild . We need people like Flight or Corwin who are hard core 2 box gamers. We also need people like kegs or Merly who just want to have a laugh and play when time permits .
I personaly am somwhere between the two extreams if Im honest.

Lets face it though , We have never had a problem in any game since EQ1 with officers or GMs. So why we are even having this discussion is beyond me tbh.
Just follow what Tree said and we wont go far wrong.
 
Last edited:

Treebeard

Ranger of the North
The old barony system in UO is probably the best way to do it.

Have a main guild and then baronies that operate under the guild but are into the more hardcore parts of the game.
 

Nymawae

Eternal Trial Member
Fanforran said:
Tree, I agree with all you just posted m8 very considerd as always.
Yardy, I think you may well be right on the splinter guild thing, we are going to have evil and good sides of the guild from the start. So the family chat group thing for all of us and then the guild secondry sounds ok.
Though TS is better than typing any day.

As for officers we need people from both wings of the guild . We need people like Flight or Corwin who are hard core 2 box gamers. We also need people like kegs or Merly who just want to have a laugh and play when time permits .
I personaly am somwhere between the two extreams if Im honest.

Lets face it though , We have never had a problem in any game since EQ1 with officers or GMs. So why we are even having this discussion is beyond me tbh.
Just follow what Tree said and we wont go far wrong.

Wot Fanf said..... /nod
 

Kegs

With the Benedictine monks.
Roch for GM, i shall show my approval through the medium of PIE!!!!!!!!!!!!!!!!!!!!!!


steak_cut.jpg


:drool:
 

Mosop

Full Member
Taken from the site

Will EverQuest II include lots of raid content?

Absolutely. We have designed raid content for multiple groups of players starting as early as your teen levels. Raiding has always been a trademark of EverQuest, and we plan to build upon that tradition in EQII.


Is there a limit on how many players can enter a raid instance?

Different raid encounters are designed with different numbers of players in mind. Some are made for a single group while others are built for a maximum of four groups (24 players). We believe this number emphasizes the intimate, rewarding feeling of medium-sized raids where skill plays a much more important role than simply having huge numbers. Designing raids with a predetermined number of players in mind gives us a very precise level of control over encounter balance and risk versus reward. Ultimately this allows us to create very compelling and complex content.


The problem with saying we should have guild leaders who organise raids etc etc is numbers,ok so there will prob be non instance raids in which everyone can go.But those instance raids should be able to be organised by anyone other wise it means guild leaders getting to go on all the raids and peeps constantly getting left out once there full.

With the scope and differing size of raids etc its more the officers job to be willing to join any raid organised by anyone,to see fair play loot splits spare loot to guild members (ie class weapon that cant be used by peeps on raid) type stuff.We all find peeps we regualary group with and lvl with what you dont want is to find that all the guild officers are all hard core always group together and around the same lvl.Obviously you need people whove played the beta (lucky bastards) and are in the game at the start as some officers,but not all some need to be late starters and some who dont play as much.By all means have some officers to start the guild but save some places for others to be voted in later as needed,we dont want half the guild all lvl 40 including all the officers going on big raids etc and having no interest in the rest of the guild if there lvl 20.

Keep the officers system open for awile and dont try filling up as soon as poss,you soon find yourself grouping with certain peeps going on hunts raid etc and it would be better if we could vote them to officer status rather than peeps we never hardly group with or see.
 

Kaine

Full Member
I think i should run it

Because im well balanced and sane and id have few rules.

Rule 1: All items no matter how crap they may seem at the time MUST be passed to me or one of my alts for inspection/evaluation purposes.

Rule 2: There will be a tithe on all gold/platinum whatever currency passed to me or one of my alts at a rate not exceeding 95% of your weekly income.
This will facillatate the buying of my,err our castle when/if they become available,also to help our tradeppl.

Rule 3: My say is final (or one of my alts)

Be sure to stop by my online store at www.eq2gold.ebay.com
 

Medivac

Doggin' at a spot near you
Aye what Fan said ,

plus lets face it in 2 months time only 3 people will be playing and they wil be thinking of joining another guild because no-one ever comes on anymore ....... or was that another game :p
 

Zerine

Enpi Enpi Enpi Enpi Enpi Enpi /gasp
Read this on another board, thought it may intrest some:

"Remember that EQ2 is totally aimed at casual players, ppl that can log on for a few hours and have a blast. EQ1 will just be improved graphically as with new DX9 engine you will see new models, updated all older zones and loads other crap coming to keep the hard core playing EQ1. WoW and EQ2 basically will compete against eachother, but nothing will be around that will compare to EQ1 raiding enviroment."

If this is true, then there will be little need for assigned people to plead, coerce or threaten members to be on for raid x, y or z in EQ2. :)
 
Top