Starcraft 2 Collectors Edition

Emmon

Full Member
lol :)

just had first victory against terran, he turtled in and past games i've tried to crack in and lost loads.. this time i just surrounded him and starved him. He went fully air and got BCs quite fast, luckily corruption meant they dropped fast to my muta/corruptors.

He rage quit after 5 got wiped out before yamato bursts

One before that went fast broodlord and used the spare cash to make like 80 zerglings... they all fell to banshees and tanks :)

think next terran im gonna try infestors and roach and burrow micro infested terrans, while i build a blob of mutas.

(still doing the practice league untill i feel worthy :) )
 

Artanix

Full Member
i've found muta's are the key to terran victories, its just trying to survive until that point, once the muta's are out, keep harassing him and starve him out, don't let him take that natural expansion. I usually go for the mineral lines, and then just make a nuscance of myself, avoid thors (like the plague), also missile towers hurt.

Basically keep the hammer down with the muta's, then get broodlords, keep a few corruptors spare for protection. 4 Broodlords can lay waste to a base, just be careful of their slowness (attack from cliff's and stuff so marine balls can't kill you).

Also, melee/armour upgrades from the evo chamber also affect spawnlings (from the Broodlords), so it adds to their damage alot :)

Also, mutalisks... when fighting thors, do NOT focus fire on them, fly them over the top with normal move, and then use stop/hold position command, they will automatically target the thor's first. This stops splash damage from thors wiping out your muta's (this can bring 50%+ efficiency).

http://www.youtube.com/watch?v=68H8FeZHkWg
 

Jumani

Evil Monkey
I am having real difficulties with the zerg. Started to mess around with the infesters and roaches in my last game and did ok. popping a ruck of infested marines in his supply lines is great fun.

I need to sort out my base defence strategy though. was toying with the idea of burying lots of banelings and waiting for the unit rush.
 

Emmon

Full Member
right im skipping the pratice league now, its just air battles except like, 1 against terran I wanna use hydralisks and roaches damn it :)

toss guy i just faced used motherships and voidrays and put turrets all across the map :)

Accidently lost my big corruptor blob to a miss click and he one shotted my hive :p
 

Artanix

Full Member
well strategies all come from the fact Zerg are *reactive*. As in, you see what they have, and react. Or on some ocasions, pre-empt.

So ZvZ, most common attack you'll recieve is baneling/zergling rush, I have a replay at home, but 4 roach's on the ramp like this:
Code:
---------
R      R      [spine's here for good luck
R      R      [
---------
Roachs can take 2 blasts from banelings, and the splash distances isn't big enough to hurt all 4, stick 2 spine crawlers on the top, and you can not worry about zerglings/banelings and tech up, although you wont be able to expand. Most zerg players will keep firing banelings at you, if you choose to do baneling rush, do it once MAYBE twice, any more after that are wasted minerals/gas.

ZvT, hardest of them all, terran are STRONG. The most common tactic I face is marine+Marauder and sometimes Medic ships. Simple fact is, there isn't a great counter, I find mutalisks are the best, but, you can't let them get that marine/marauder ball going. There is no defence. Simple. (hence why all the complaints of terran being OP). If it does come to that, generally broodlords, mutalisks, and infestor gas stoppy thing (forgot its name here at work :D), ultralisks, but they get eaten up by marauders/focus fire. So, scout them HARD, sacrifice overlords occasionally, if you see 2 barracks, 2 factories with tech labs, its marine/marauder, if you catch a starport, medics too. If you see reactors, they're going to spam marines. Thors are hard, but using mutalisks in a smart way (see my previous post) can sort that out, siege = mutalisk, vikings = mutalisks, etc. see why i like muta's :p

ZvP, 2 common tactics, 1 with a variation, voidray rush, easy to see, toss player will usually turtle up with loads of cannons and you'll see an early cybernetics core, sometimes they'll put the core at another part of the map, so spread the overlords far and wide, sticking them on cliff face's is a smart tactic. Void ray's is simple, spore/queen/mutalisks. 2 queens can pop 2/3 void ray's, even more if you transfuge in a smart way.

Now, 2/3/4 gate rush, and warp gates. DEAD easy, I've had toss player put 4 gates outside my base, and i defended for 10 minutes while i just teched up to muta's. Do a regular build, and make sure you get 6 lings fairly soon, zealots will turn up soon, so you need to put 2 crawlers down when your spawning pool pops, the lings and queens should be able to defend any really early rushes, play chase the drone if you have to. Once you've got the crawlers up, spread creep for the ramp, and block it with roach's. And thats it, tech up to whatever you want, make sure you have a couple of spore crawlers for the inevitable cloakers, but I find most Protoss players seem to commit quite heavily into 4 gates with stalkers/zealots and wont change their strategy until its too late.

Infact, thats the beauty of zerg, you're so used to having to evolve to each situation, that you'll find terran/protoss players go into a game with a set strategy, and will keep firing that at you until they lose or win. Never do the same thing 3 times in 1 game.

Finally, MACRO. For every 1 base your opponent has, you need 2 or 3, especially with muta's, i find 2 fully saturated mineral lines needs at least 6 geysers with 3 drones to keep the mineral/gas ratio happy. And keep the queens spawning, if you do get wiped, theres nothing like having 30 ready to pop into whatever you want straight away. Thats the main advantage of zerg in the late game.

I can go 200/200 down to 90/200 in 1 attack, and be back to 200/200 in 1 unit cycle. POW :D

Hope this all helps you zergies, I had a big losing/learning curve which is horrible, stick with it. When the game does get balanced, you'll be a much more rounded player for it :)
 

Jumani

Evil Monkey
Cheers artanix, that is really useful.

That is one drawback of splitting the game into 3 parts. You have to get used to Terran units and limitations by playing through the campaign. Zerg and protoss is purely here have some units and have at it.

I am a big advocate of the Zerg though and will persevere. I do hate Marine, Maruader builds though. I need a good counter for it though 'cos that is what my mate is constantly doing to me. Infestor AoE is looking promising.
 

Emmon

Full Member
i can't seem to keep up the pace past 7 or 8 mins when theres seemingly lots to do, and speed being the key... im too slow.

Oh, i'll try upload this game from protoss just had, fun :)

I wouldn't mind some pointers from the rep
 

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Artanix

Full Member
Firstly, Roach defence replay is attached, 10 minutes is a good way to stop banelings on my base. feel free to watch the rest, i did a fairly normal setup, 14 extractor, 14 pool i think (maybe 15). Broodlords won it :) Muta's stopped him from expanding.

nowww, Emmon! This is gonna be a lonnnggg read :) So here's what I noticed:

Firstly, at 9/10 supply, build an overlord, you don't need spawning pool/extractor until 13 supply, and I've defended against people who build spawning pools before anything else with that, so theres no rush.

Also, extractor first? Spawning pool opens zerglings, and a few other buildings, unless you want roach's right away, or zergling speed (i go for that), theres no rush on the gas. Especially against toss, get the pool up, extractor afterwards, (unless you need ling speed), 2 spike crawlers, and thats your defence against early zealot rushes.

If you're particularly bumgay, (this isn't done that much now), you can go 11/10 supply. SupplyLock at 10/10, build extractor, order a drone, cancel extractor. You now have 1 drone building, and 10 working (while you wait for an overlord, but 9 overlord is better tbh).

You hassled their base really well up until about 10 minutes in, scouting with the zergs is a winner, I can't remember if you saw it, but 2 gates and a cybnetics core (and forge) generally means he's gonna smash you with void rays. So you need to react fast! Muta's, or hydra's will smash that. Muta's also eat up zealots, and do fairly well against stalkers. Hydra's with lings ruin stalker/zealot/void combo's unless they have very good macro.

Lair upgrade, do it for a reason, fast overlords doesn't really justify it, if you want roach's/banelings, get them before lair, save some gas, get a lair and put a spire straight away :) Don't spend 200+ minerals/gas because it looks pretty hehe.

Other than that, you need to spread more creep, and pressure the toss, you let the guy get 3 bases without a single attack. With zerg it's all about throwing units into the fray, if he cannons up, get muta's round the back and smash his probes, he'll react with stalkers/void ray's, so then get hydra's before he can, stay ahead of his counter pattern and you'll always be equipped to smash their face.

Without sounding like a massive tosser, you turtle'd similar to terran play styles, if you prefer that, play terran. Only zerg players will hate you :p
 

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Emmon

Full Member
Firstly, at 9/10 supply, build an overlord, you don't need spawning pool/extractor until 13 supply, and I've defended against people who build spawning pools before anything else with that, so theres no rush.

- I was going fast baneling j00 gobshite

Also, extractor first?

- Banelings needs gas

Spawning pool opens zerglings

- a zer-what? get out of here!

Lair upgrade, do it for a reason

- Didn't want to drop spire till i saw a warpgate but Lair+spire= too long

Without sounding like a massive tosser, you turtle'd similar to terran play styles, if you prefer that, play terran. Only zerg players will hate you :p

- He killed my flying cows.. like 80% of them. that put me on the back foot, plus i had nothing vs air

Frrrrrrrrrrp!

- Parp

However you missed the 3 full energy infestors at the back of my base i forgot about! Ha!

that would of wiped out those frikkin voidrays *grumble*
 

Artanix

Full Member
probably haha, the reason i turtled up was because i scouted banelings, the only good defence I had was to roach up the ramp and tech up. He predictably stayed with banelings until i dropped muta's into his mineral line, from that point he was on the back foot, and then i could expand :)

I had an overlord by his natural (i think?) all the way through the game making sure he didn't get chance to expand
 

Zeus

Full Member
i find, in bronze at least, that 90% of opponents dont expand. it gets in the way of pouring streams of zealots/marines/lings at you.
 

Emmon

Full Member
Oh Btone, about the voice chat.. it was about 20 minutes of faf to get settings sorted so we could hear each other and listen to game sounds but wasnt too bad.

Its a totally different feeling using it ingame than without it. Normally your house could be on fire and you wouldnt know, you either find yourself lacking in mental strat about what to do... "err... shit... er... make these" because you've been too busy debating what to do.

I suspect after a bit though it'll be more miltery-esque "taking gold expo" and "blue has a fleet beacon" instead of arguing who is the more ghey
 

Emmon

Full Member
Oh i'd never call Btone ghey, he has acres and acres to hide bodies and.. you seen the size of his hands!

In fact if it were him and i.. i'd be anything he wanted, i wouldn't have a choice. Guess i'm lucky he has a heart of gold :)
 

Artanix

Full Member
funnily enough, we were debating in the first 5 minutes of a game whether to tell our opponents that they're gay or not, but then say we still like them. Still won too! Emmon did an epic worm and i shouted at thors :D
 
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