Zed, yup, was very good to team up, really can't believe the massive difference in speed to do stuff when accompanied by someone who brings DPS to the table!
Active
Escalation (which I have, for +agro and +30% damage for the party)
Matador (single target +agro, adds little over Escalation, I've gone for Stunning Swirl for AoE stun until I can eventually get Art of War for AoE stun, forced 5 second taunt and next 2 blows glance)
Crimson Theatre (this gives PBAoE +hate, got Mass Provocation instead for targeted AoE +hate to pull agro off squishies)
Brandish (which I have for +agro and +defense)
Pulling the Strings (as he suggested, and I agree, I opt for Karma for more defense instead)
Illusion (which I have for +evade)
Stoicism (not got but, at hideous cost, will go for Smoke and Mirrors instead for +evade)
Passive
Brandishing Support (which I have for +mitigation)
Intensity (which I have for +mitigation)
Inevitabilty (which I have for +evade)
Sixth Sense (not planning in taking yet but may do so - aiming instead for Forged in Fire at hideous AP cost but both are very similar Elite Passives that give healing)
Agitator (which I have for +agro)
Fuel to the Fire (not taking yet, got Turbulence instead for substantial +evade when using my primary resource builder)
Master of Illusion (which I have for +evade)
The core of the build is identical to what I'm already using, it's just he's favouring different utility and +hate that's not majorly different - other builds I looked at use the picks I've got/am going for. The big difference is Sixth Sense (an episodic minor heal), over Forged in Fire (a big heal of +40% of total health, when you drop below half health) and I can see the benefits of both.
Am faffing about but any additional picks now cost truly ghastly amounts of APs (they're outer tier Elite Active/Passive picks) so won't change any time soon!