40K again

Brutus

Hairier than thou
^ Sadly hes right, if I were still working in the last place I would have had access to one with a full lighting rig and a 50MP digi back.....guess a little one will have to do. When I find it :(

As for very detailed paint jobs, yes use them on the table top, just make sure that you use some MATT varnish, preferably from an aerosol that you can lightly dust the model with without tarnishing your paint job. Simple, and frankly your army will be a far better presence on the board.

It does take forever to paint everything though!
 

Requiel

PVC Love God
As for very detailed paint jobs, yes use them on the table top, just make sure that you use some MATT varnish, preferably from an aerosol that you can lightly dust the model with without tarnishing your paint job. Simple, and frankly your army will be a far better presence on the board.

It does take forever to paint everything though!

Matt varnish does not protect very well. Gloss varnish is best for that unfortunately it looks rubbish except on very specific things. Best is to sprayit with gloss, wait a day or so for it to thoroughly dry then spray it with matt to take the shininess off.
 

Brutus

Hairier than thou
I disagree, and layereing varnish adds a layer of surface that can be very reflective, a very light spray of mat keeps the paintwork looking as it should and it keeps it from general wear and tear, gloss I admit is much much tougher but I would only use that stuff on the most rudimentary of paint jobs.

I have recently tried some GW satin purity seal and found the results to be very good when used gently.
 

Brutus

Hairier than thou
Nope, when applied carefully at arms length there is no sheen whatsoever, I shall go and take some piccies of a dreadnought I used some on to show you at some point tomorrow.
 

Readon

Full Member
Anyone played any daemons in 40k, i've been painting a few of these between my nids and daemon hunters and realised the other day i've now got enough to field an army.

I'm just wondering if anyone out there has run dameons in 40k and can offer some advice, i'm really only scratching the bare bones of a decent sized force and was wondering what i s hould be looking for to make it competitive in casual games?

here's the models i have:

1 greater daemon of Slaanesh
The Masque
Skulltaker
10 Bloodletters
10 Daemonettes
3 flamers of tzeentch
Soul Grinder
1 fiend of slaanesh

any advice on additional units/models would be appreciated. I'm not looking to run this army at tournaments any time soon, but i'd like to be able to give someone a run for their money
 

Zed

Rogue Chimp
ive asked a friend of mine at our club (forums.a20gamers.co.uk) who actually has an apocalypse size daemon army :) So ill see what he thinks
 

Zed

Rogue Chimp
The response :)

Adam's response for what its worth. If you want to discuss further join our little board and post .. i dont mind :)

I have been using Chaos Daemons since their release and can safely say that they are dynamite if used correctly, but can also be a disaster in the wrong hands. They have few faults, although these can have a catastrophic effect on your game if your dice let you down. Still, that's Chaos for you! They also have many advantages-Invulnerable saves, evil ranged weaponry and some nightmarish close combat monsters. The trick is to turn out a mixed force that is mutually supportive rather than one-trick outfits, unlike many other 40k armies.

Daemons take some time to get used to-wins don't come easily until you have come to terms with their vulnerability to a lot of shooting dice and being assaulted by hordes or high save units. You need to balance two separate forces in one army and ensure that either is capable of doing the other's job. You also need to make sure that should you lose a unit on arrival, you have others that can do the same job. An army of Bloodletters is nasty but you won't get many models for your points and you will lose quite a few to shooting on appearing. Your speed will also let you down-a Bloodthirster or character won't help when the enemy keeps running away whilst wasting your scoring units!

Looking at the model collection above I would say that it is a good start. The Keeper of Secrets is one of the best close combat units in the game. Initiative 10 is impossible to beat and six attacks are really unpleasant, meaning ninety-nine percent of the time you will run down whoever you break. I utterly destroyed twenty of Kilsby's Eldar Guardians last night after one quick round in which my KoS caused only two casualties, which was poor given his seven attacks on the charge. Luckily for me the squad failed it's break test and that was your lot. A superb example of how powerful Greater Daemons are when used correctly-I just appeared behind cover then rushed my opponent whilst he was worrying about the Plaguebearers in front of him.

Skulltaker is just evil-his abilities speak for themselves. He's even worse when attached to Bloodletters. Nothing much more can be said. The Masque is also a cheeky cow given her ability to move up to three enemy units in a turn. She drags them towards her then rushes them with her Daemonettes. These are very fragile and need either a Herald or large numbers. However they do the business in combat against T3 creatures, making a mockery of their armour with the sheer number of attacks and rends. Against Marines or equivalent they will get ground down, so pinning an enemy down with something like Plaguebearers or Nurglings before hammering them is best. A single Fiend won't get you far because they are fragile, even with their I and A. Using three is better as Hit and Run won't get you far when your single model has been filled in for no result. Flamers are also good with plenty of ranged attacks capable of damaging anything, but they are prone to being shot to bits before doing their job. Either screen them with Nurgle units or ensure they can get to the enemy safely. More is also better. Horrors are an acceptable substitute. Finally, the Soul Grinder is a superb bit of kit. I cannot find a problem with this choice. More ranged weaponry ensures that it brings someone down before it goes itself.

A good all-round start but you will need more screening troops, possibly with Icons. Plaguebearers do this job superbly (I pinned ten Warp Spiders, an Autarch and twenty Guardians with ten for three turns until my KoS arrived last night). Give them an icon and anyone arriving on their location can use them for cover. Anyone assaulting them will have a tough time finishing them off, making them superb objective defenders. A few more shooters would be good. Some Horrors to draw and return fire would help your assault troops last longer than the turn they appear. You then need to decide how to split the force in two, and make each as hard as the other. Two or three assault units and the same number of shooters in each, mutually covering the others on arrival or given a task if arriving by reserve should ensure that you get the maximum effect from your units even if you lose ten to twenty percent of your force on arrival.

I hope this rather long tactica hasn't wandered off the idea and that it helps. Short of a demonstration and discussion, I cannot write more as then it really would get boring.
 

Readon

Full Member
Thanks for the info mate, that is really going to be quite helpful.

Now it's time to go and trudge through the snow to get me some more troops.
 
Top