Level 70?

Ky

Stupid is as stupid does
Thats good. No one wants to game with you anyway you big eared twat.

:grin:
 

Janie

Full Member
Dart said:
Im already got 3 hotbars full of skills at 50

Your one of those weirdo's who keeps the previous level of a skill in the bar even when it get upgraded aren't you Mr Moonfire Rank 1 - 10.
 

Chick

Cartwheel RIGHT
i have 3 bars fulla t lvl 36 with my warrior.

it's quite a shock, as apparently rogues need only 2 buttons to win. (Stealth, and i win)
 

Janie

Full Member
I was shocked at how utterly rubbish rogues were in Zul'grub, they drop in 1 hit or one area effect hit and if they stand back they can't do any damage so after every fight it was time to res the rogues :)
 

Crow

Full Member
Yes Janie, you meant to run out of the ae before the bats blow up :p
No 1 killer of rogues in ZG.
Oh and it helps if someone heals the rogues during the fight and cleanses their poison.

Btw, do I win with 4 hotbars at 60?
 

Zeus

Full Member
i'll count my hotbars tonight... but i think its 5.5... i have 2 right side bars, 1 bottom right bar, 2 bottom left bars, and a pet bar.
obviously, i dont use most of those :p but theyre all there for a reason... i think...
 

Dart

Dead Again, I need a Rez
Well hopefully i wont be getting anymore bloody totems in my last 10 levels.
 

Janie

Full Member
All on the screen at the same time?

I use 4 as a Druid but only 2 of them are on screen at once, Where I change into bear/cat form the original bar changes from my caster combat/buffs spells into the the correct feral spells for the form. The bar above the original bar has the healing spells, remove poison/curses, faiey fire and easy to get at Healing/Mana potions - that's about it :p
 

Merly

Full Member
7 on your lock Aggy ? what mod do you use, ahh hang on are you including your pet bar there ?

Personally I have 6 and my pet one so if you're counting that then yeah that would make sense :)
 

Chick

Cartwheel RIGHT
Janie said:
I was shocked at how utterly rubbish rogues were in Zul'grub, they drop in 1 hit or one area effect hit and if they stand back they can't do any damage so after every fight it was time to res the rogues :)

LOL.

how do you stop the blood drinkers from spamming dran life without rogues to chain-stun them, is there some other trick we haven't figured out yet?

But yes, those bats AoE like big bad unhappy mothers. 4k shadow damage ftw :)
 

MarkS

Full Member
Last time i did ZG, they were just killed from range with one tank on them so theres not much to drain iirc.
 

Zeus

Full Member
yeh, thats the sensible way marks. just leave 1 tank on the blood drinker, and nuke the fuck out of it.
the bat explosions are fire damage (or was last time i checked i'm sure...)... and do more like 6k... maybe we're talking about different bats.... :p but the bat riders that explode at low life are easy to avoid. just run away from them when theyre about to explode - you get a few seconds warning. its also perfectly resistable. with 200fire res, i can normally standing in the blast and live :)
 

Janie

Full Member
Chick said:
LOL.

how do you stop the blood drinkers from spamming dran life without rogues to chain-stun them, is there some other trick we haven't figured out yet?

But yes, those bats AoE like big bad unhappy mothers. 4k shadow damage ftw :)

I have no idea, we went in, died straight away from a someone getting feared into a loads more baddies, then we when over a bridge, killed a boss (on the second attempt, some people had a loot fight *sigh*), went to the bat area, died lots, got to a boss who killed us 3 times then people quit including me - this total level of achievement took nearly 3 hours :)

I believe the sum total of the 'amazing' loot I recieved was a couple of Batwings (grey item) the money gained of the bodies of baddies didn't cover the cost of repairing my equipment. :p
 

Zeus

Full Member
erm
thats pretty good for a first try you know
without knowing tactics, the bosses there can be a right pain. even bloodlord, arguably the 'simplist' of the fights requires you to know whats going on. (top tip - kill the raptor, and then tranquilise the bastard! we're not sure if it works or if its coincidence that it wears off at the same time the shot hits, but its seems effective :p). Fighting the imps (just trash mobs!) can lead to repeated wipes if you dont know how to do it.

remember, the actual loot out of ZG isnt really the main thing. the point is, you get reputation. then you use the (really quite common) drops like coins and Bijous to get quest rewards. Of course, theres also some fairly sexeh loot in there too ;) if you want to get amazing loot out of every run, then never do molten core :p
need to get my warrior high enough to tank in there... our current warriors are muppets... :p
 

30ftSmurf

Full Member
MarkS said:
Last time i did ZG, they were just killed from range with one tank on them so theres not much to drain iirc.

Spreading so that only the tank and the 5 afkers get hit is our standard strategy, though the chain stun trick can be quite effective when working in a restricted area, or on one of the 4 drinker pulls with too few tanks, or just when things go wrong�. I enjoy that area of ZG just for the number of tricks that can catch people in bad positions out.

That said, off the top of my head I can think of four/five boss fights we make very specific use of rogues on (Bat, Spider, Panther, Jin'do & Hakkar (sort of :))) . No jobs that couldn't be done with others but that's the same for pretty much every role, and the sign of a reasonably solid strategy.
 

30ftSmurf

Full Member
Zeus said:
people say MC is doable with 20men as it stands.
and i'm sure it is. if you're an elite clan in full epic gear.
but those arnt exactly the clans that need to be able to do it with less people :p

Don't forget that our own alliance guild (Now mostly Heretics) managed to take down the first dual giant pull with ~20 people without being kitted out in epics ;) Getting through to lucifron would not be an impossible task for such a group, though the kill would be an astounding achievement, I can put together a heavily skewed raid makeup that would have a decent shot at it with pre-MC gear, but it'd be a really tight operation (The main challenge would obviously be getting people to want to try it at all :)) and would be a hefty stamina fight.

It's similar even when tooled on epics, a few of the fights would seem to benefit very skewed raid makeups, which you could do, but wouldn't really be a '20 man clear'. My current stumbling block would be devising a small group for domo. Rag could, arguably, be considered easier than him with a small raid size, though 20 is a trifle low for maintaining stamina through multiple sons phases.

Azuregos presents another awesome low man stamina challenge for people so inclined, and Onyxia introduces a completely different problem set when you run her with low numbers, phase 2 becoming a more concentrated effort than either of the other phases, or the 2-3 transition, need to be with a higher player count.

Low player/oddball setups are where wow becomes the most fun to me. We've run several hilarious Dire Maul groups, had an amusing 13 man p3 onyxia and much more, sometimes due to low player count, sometimes just because things go horribly, horribly wrong ;)
 

Zeus

Full Member
we've not done much of MC. was in a guild called Trinity for a while, and we got as far as Magmadar. could have done more, but too many people didnt have the raiding mentality, complaining about wipes on bosses and such. (took lucifron down on our first attempt with just 33 people, which was nice, but it meant people got into to mentality that this should be easy, and started getting upset that magmadar wouldnt die :p). the highups left that guild, and we now dont even have enough people for ZG some of the time :p but its a much 'better' guild to be in, imo. but it means i've never seen Domo or Rag. hoping to get some alliances sorted soon though, so we'll see how that goes...

i can see ways to 20man the bits of MC i've seen. but youd need such specialised group setups, that it would be harder to get than just 40 men with average class balance, which wasnt really the effect i was going for ;). when i say 20man, i mean if you take what youd take on a 40man....but half the number of each class.
 

Chick

Cartwheel RIGHT
bit of panty-waiving:

The alliance hereetics are part of dropepd Baron Gheddon for the first time last night.

We are lining up a 10-man UBRS for next week too, for a laugh, though it should be fairly easy as the interested parties are well practiced and in blues / a smattering of purps. Have done a full scholo clearance the other week with 7 people, and no plate Rogue Tank FTW. (Guess what dropped off gandling? go-on, guess :p)

io can see how Boss-clusteres that need alot of Crowd control / management, such as Garr, be a bit of a pain in the ass.
(5 Warlocks, 6 warriors, 18 priests, 2 Prawn Gerbels and a Colditz Salad should do it.)
 
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