... I'm hooked, loving many aspects, got the Ork codex (which I hope is the latest one, can't see an obvious publish date or version number), got a battleforce box, more dice, tape measure, and gonna be planning the army next to see just what I can get up to with 1,000 points
I do have a gripe though, as an introduction to the world of 40k it's a pretty shocking attempt, compared to GorkaMorka (keep going back to this as it's the only other one I've got a starter kit for), there are no missions explained in AoBR, army forces are amazingly uneven, even with the marines not having the dreadnought in the field the points are skewed to the marines. The one mission AoBR has is "have 10 marines fight 20 orks", and I can't for the life of me see how the ork force will win against a marine force that just stands it's ground, 2 rounds to close the distance, no saving throws, it's just painful. It was fine because I used the first two games just to try and understand the rules more but the thought of two people "playing" this sends shivers down my spine, and would only continue to keep it's "nerd" status amazingly high.
Maybe I'm missing something, maybe I did it wrong first time with two units of 10, and wrong the second time with one unit of 20, but for a force that is so reliant on mellee out the box why not include even just a trukk on the orc side (marines would still have the points advantage at that point).
Anyway, need to finish off this rice pudding. Had alot of fun, will be playing again all being well on Friday with a 500 point ork army.
I do have a gripe though, as an introduction to the world of 40k it's a pretty shocking attempt, compared to GorkaMorka (keep going back to this as it's the only other one I've got a starter kit for), there are no missions explained in AoBR, army forces are amazingly uneven, even with the marines not having the dreadnought in the field the points are skewed to the marines. The one mission AoBR has is "have 10 marines fight 20 orks", and I can't for the life of me see how the ork force will win against a marine force that just stands it's ground, 2 rounds to close the distance, no saving throws, it's just painful. It was fine because I used the first two games just to try and understand the rules more but the thought of two people "playing" this sends shivers down my spine, and would only continue to keep it's "nerd" status amazingly high.
Maybe I'm missing something, maybe I did it wrong first time with two units of 10, and wrong the second time with one unit of 20, but for a force that is so reliant on mellee out the box why not include even just a trukk on the orc side (marines would still have the points advantage at that point).
Anyway, need to finish off this rice pudding. Had alot of fun, will be playing again all being well on Friday with a 500 point ork army.