Played 40k for the first time and ....

Zed

Rogue Chimp
~In answer to the questions.

1. You take a lD test. If you pass you stand there.

2. unless your artillery says otherwise the sight test is dawn of war turn 1 only, to simulate night fighting.

So your up against tau. Tau are crap in hand to hand. you would decimate them very quickly with your ork boyz.

And the trukk. The down side to a lot of transports is the disembark and cannot do anything that turn bar shoot rule :)
 

Gottaa

Full Member
Yep, they are open topped, move, disembark, charge, hit cover the Tau were hiding in, fail ... it ended messily for that unit of boyz :(

And yep, once in combat the boyz along with a nob with PK (who rolled 3 1's !!! damn nob) and warboss with PK made short work of the unit I did charge :)

Re: 2, as they have stealth armour though do those different rules still not apply ?

If I had been clever perhaps I would have split the warboss from the boyz in the movement phase and had him charge the stealth units on his own while the boyz dealt with the others. And with hindsight I'd have drawn if I'd just got the trukk to the objective, had the boyz there disembark and then had the trukk zooming around trying to run stuff over of shoot it :)
 

Zeus

Full Member
artillery into stealth suits is odd iirc.
in general, artillery doesnt need to see its targets - you just dont reduce the scatter dice by ballistic skill.

however, in the stealth suit rules (but not, iirc, the general nightfighting rules) it says that if you cant see the suits (ie. based on the 2d6*3 roll) then you cannot shoot.
 

Zed

Rogue Chimp
So is that any shooting? Reason i ask is we fought stealth suits last week and the marines just kept popping at the them.
 

Gottaa

Full Member
Also is that a one time roll, or do you roll every turn ?

If only Heavy units could move and shoot I'd have been less bothered by them
 

Brutus

Hairier than thou
Dont forget that an open topped vehicle can also allow 2 of the units it carries to fire from it each turn also (unless they get out/in that turn). Something a lot of people forget and it can make a big difference sometimes.
 

Zeus

Full Member
As far as I'm aware it's all of them, but I don't use open topped vehicles so don't really know
 

Requiel

PVC Love God
The rules for open topped vehicles are on p70 of the rulebook.

In summary:
  • No fire points - all passengers can shoot
  • No access points - embark/disembark anywhere within 2" of the vehicle
  • Can assault the same turn as disembarking even if the vehicle moved
  • Fragile - +1 to damage rolls vs open topped vehicles
  • Easier to bail out - S3 instead of S4 hit on passengers if the vehicle explodes
 

Gottaa

Full Member
Ohhh fragile, I forgot about that one, though as Cad mashed it up pretty good anyway I don't think +1 would have made it go boom.
 
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