# Skills (General) Improved and modified most skills. 5 additional skills for each class.
# Improved skill descriptions. Many hidden skill effects are now displayed.
# Some utility skills like warcries and Teleport are castable in town.
# Amazon Skills
Inner Sight reduces enemy's defense and physical resistance by percentage.
# Multiple Shot triggers CtC effect more often. (trigger arrows 2 -> 3)
# Fend attacks much faster.
# Fend, Fire Strike, Shadow Strike, Lightning Strike and Dance of Death can be used with any melee weapon.
# Jab and Viper Bite can be used with any thrust weapon.
# Javelin skills can be used with any throwing weapon.
# D/A/E also gives Defense vs. Melee, Defense vs. Missile and Defense Bonus.
# D/A/E takes only 1 frame with 2H melee weapons and 4 frames with 1H weapons.
# Oskill D/A/E grants only 2/3 D/A/E chance.
# [Changed] Fire Arrow -> Poison Arrow (poison damage)
# [Changed] Ice Arrow -> Lightning Arrow (lightning damage)
# [Changed] Power Strike -> Fire Strike (fire damage)
# [Changed] Charged Strike -> Shadow Strike (magic damage)
# [Changed] Impale -> Viper Bite (slow attack, huge poison damage)
# [Changed] Poison Javelin -> Pyre Javelin (exploding fire damage)
# [Changed] Lightning Bolt -> Frost Javelin (freezing cold damage)
# [New] Eagle Eye (BoS like skill, slow attack, greatly increased damage and CB)
# [New] Legendary Arrow (piercing Guided Arrow in 1.09 with some penalty)
# [New] Dance of Death (Spearazon's Whirlwind, less damage, stun)
# [New] Fire Wall (formerly a Sorceress skill)
# [New] Frost Nova (formerly a Sorceress skill)
*Whirlwind isn't affected by off-weapon IAS, so Eagle Eye works fine with DoD.
# Assassin Skills
Cloak of Shadows darkens the screen no longer.
# Reduced the chance and length of conversion of Mind Blast.
# Shadow Master doesn't cast Mind Blast and Cloak of Shadows.
# Traps are correctly boosted by elemental pierce and elemental damage bonus.
# [Changed] Claw Mastery -> Melee Mastery (works with any melee weapon)
# [Changed] Psychic Hammer -> Psychic Slash (increased damage)
# [Changed] Fire Blast -> Cold Blast (cold damage trap)
# [Changed] Blade Fury -> Poison Stream (poison damage missile)
# [Changed] Inferno Sentry -> Steam Sentry (magic damage trap)
# [New] Shade Armor (Fade like skill, good DR% and Def bonus, no resist bonus)
# [New] Iaigiri (2H Weapons only, uninterruptible attack, finishing move)
# [New] Shuriken (Strafe like skill, throws Throwing Knives to multiple targets)
# Barbarian Skills
The skill trees are rearranged. Combat Skills and Warcries are rearranged into Highland Skills and Tribal Skills.
# Each melee mastery boosts another weapon mastery as much as itself by synergy, for more flexible dual wielding and weapon swapping.
# Sword Mastery boosts Axe Mastery.
# Axe Mastery boosts Mace Mastery.
# Mace Mastery boosts Sword Mastery. (These 3 cover most dual wielding combo.)
# Pole Arm Mastery boosts Spear Mastery.
# Spear Mastery boosts Axe Mastery. (for Javelin and Throwing Axe combo)
# [Changed] Increase Stamina -> Strength of the Ancients (passive, Str and CB)
# [Changed] Increase Speed -> Vigor of the Ancients (passive, Vit and FRW)
# [Changed] Find Potion -> Luck of the Ancients (passive, MF and Gold)
# [Changed] Find Item -> Find Treasure (improved chance to find magic items)
# [Changed] Grim Ward -> Magic Throw (throwing version of Magic Arrow)
# [New] Ancients' Call (warcry, reduces enemys' resistance)
# [New] Phantom Hatchets (throwing version of Multiple Shot)
# [New] Berserk Fury (magic damage version of Lightning Fury)
# Druid Skills
The caps of summoned minions can be increased by the synergies.
# Elemental skills, especially Arctic Blast and Molten Boulder are much improved.
# Volcano, Molten Boulder, Fire Storm and Arctic Blast are castable in wereform.
# Warcries, Assassin Auras, armor spells, Teleport, Inner Sight, Slow Missiles, Summons and other utility spells of other classes are castable in wereform.
# [Changed] Werebear -> Elemental Form (graphics change, Fire Elemental)
# [Changed] Summon Grizzly -> Summon Water Elemental (graphics change)
# [Changed] Lycanthropy -> Shape Shifting Mastery (name change)
# [Changed] Twister -> Creeping Doom (physical and magic damage, many missiles)
# [Changed] Fissure -> Earth Spike (physical and magic damage)
# [Changed] Armageddon -> Acid Rain (poison and magic damage)
# [New] Iron Claws (wereform skill, ignores and damages target's defense)
# [New] Sand Storm (Nova like wind skill)
# [New] Cow Balloon (spammable rubber moo moo decoy)
# Necromancer Skills
Iron Maiden reduces the physical resistance of targets by 50%.
# Amplify Damage reduces the physical resistance of targets by 100-150%.
# Decrepify reduces the physical resistance of targets by 50-100%.
# Lower Resist only reduces enemy's Fire, Cold, and Lightning resistance by itself, but reduces enemy's Poison and Magic resistance by synergy. .
# Added physical damage to Poison Explosion and Poison Nova.
# One of each golem type can be summoned at once.
# [Changed] Iron Golem -> Metal Golem (graphics change)
# [Changed] Raise Skeletal Mage -> Raise Vampire (casts improved spells)
# [Changed] Poison Dagger -> Poison Slash (can be used with any melee weapon)
# [Changed] Bone Spear -> Frozen Spear (cold damage)
# [Changed] Teeth -> Bone Wave (launches a bone wall, magic damage, knockback)
# [New] Pierce Flesh & Bone (curse, reduces enemy's poison and magic resistance)
# [New] Killer Scythe (pole arm version Fend)
# [New] Hell's Gate (Nova like skill, magic damage)
# Paladin Skills
Vigor also increases the maximum life of the party.
# Cleansing also regenerate the life of the party.
# Thorns also grants Open Wounds and Prevent Monster Heal to the party.
# Conversion also deals Poison Damage over the conversion length.
# [Changed] Sanctuary -> Protection From Evil (knockback, vs undead/demons bonus)
# [Changed] Blessed Aim -> Annihilation (crushing blow, IAS, PMH)
# [Changed] Resist Fire -> Protection From Fire (fire absorb, max fire res, DR%)
# [Changed] Resist Cold -> Protection From Cold (cold absorb, max cold res, DR%, CNB)
# [Changed] Resist Ltng -> Protection From Lightning (lightning absorb, max lightning res, DR%)
# [New] Aura of Divinity (skill bonus, exp bonus)
# [New] Arrow of Confession (bow skill, RIP, magic damage)
# [New] Sacred Piercer (bow skill, pierce, vs undead/demons bonus)
# Sorceress Skills
Cold Mastery increases the cold damage instead of reducing enemy's resistance.
# [Changed] Frozen Armor -> Shock Armor (lightning spell)
# [New] Aerial Guard (BoS like skill, fast block, fast recovery, slow cast rate)
# [Changed] Fire Wall -> Flame Wave (moving fire wall)
# [Changed] Shiver Armor -> Fire Shield (fire damage, higher Def bonus)
# [Changed] Nova -> Immolation (fire damage)
# [Changed] Thunder Storm -> Meteor Shower (fire damage)
# [Changed] Hydra -> Lightning Hydra (lightning damage)
# [Changed] Warmth -> Soul Shiver (name change, moved to cold tree)
# [Changed] Frost Nova -> Ice Nova (improved cold damage)
# [New] Time Stop (freezes all non-boss monsters in the screen)
# [New] Fanatic Swing (Zeal like skill, less damage, faster swing)
# [New] Aerial Guard (BoS like skill, fast block, fast recovery, slow cast rate)