Is WotLK Too Easy.

Chick

Cartwheel RIGHT
I'm going for 'Yes, But :D

IMNSHO The main instances that you run into between 70 and 80 are absolutely piss easy. The only ones you wipe stand a chance of wiping in even with green/blue party members of the appropriate level are Occulus first couple of times, maybe Utgarde Pinacle and Halls of Lightning until you get the tricks down, or, of course, if you are full of drunken monkey slinging faeces instead of arrowz!

Even the 10 man 'raid' content is pretty gimp - from what i can tell. Naxx10 is supposedly challenging, Sertharon is pretty much freeepix if you've a tank with >25k HP and defence capped, though Malygos is a bitch of a fight, at current gear levels.

However it's easy to see what Blizzard have done. The journey from 70 to 80+ is simply pleasurable, the zones, quests and even *whispers* lore they have interwoven is very well realised. I feel they went a bit overboard on the difficulty level though, most dungeons are "Trivial" rather than "Challenging".

This comes about from their implementation of heroic mode though, it seems. I think they worked backwards instead of forwards there. Instead of putting in dungeons and then Juicing them up for heroics, it feels like they got real high, knocked up some nice, tricky encounters that *whispers* take player skill not mods to circumvent, then just ratcheted everything back for normal mode. I have to wonder how high they were when they designed Azol'Nejrub though.

In short, Heroics, perfectly poised and challenging - great way of gearing up for Nax10+. Main content - piece of piss... and needs to be made harder - the latter 5 man 80 instances for instance were being creamed by 77-79 Pugs last week. Full Raid Content - can't comment but Malygos25 looks awesome fun :D
comments?
 

MarkS

Full Member
Too easy.. shitty lazy expansion

Naxx is just old naxx made easy for retarded people, Malygos is fun until you have to fly those fucking drakes around then it turns shit, OS is just onxyia in Lord Kazzaks old hang out in blasted land.

Levelling is fun but over too fast, Icecrowns phasing hints at a great way to develop story but again just as you get going its done.

All youre left doing is grinding rep, none of which takes long, even SoH and then eventually cracking and joining the 20 million 13 year old leet kids and rolling a DK.

Frankly a dissapointing pile of EZ-mode bollocks.. and wow was never exactly hard anyway.

Im in a lazy casual guild that even allows people like Ror to join and im close to having gear about as good as it gets, even my offspec tank gear is epic aside from 2 bits.... and were what 6 weeks from release? In TBC i was in a way more serious guild and we werent even ready for Gruuls lair 6 weeks in, heroics were bastard hard then but at least they felt like an achievement.

In appealing to the casuals theyve gone to far and took all the challenge out of the game.. what there was of it left after the continual dumbing down. They say Ulduar will be harder, but it cant be THAT much harder as the gap from Naxx 25 to say the difficulty of old world Naxx would be too big the bridge, serious raid guilds are going to knock it over just as fast as they have the current 25 man raid content.

Back to the xbox for me over the xmas break, looking forward to shitting my pants in Fable2.
 

Janie

Full Member
I'm enjoying the leveling process much more in this expansion than I did in the TBC to be honest the zones and quests are the best yet seen in WOW in my opinion. Haven't hit 80 yet with a character though and yes the dungeons are rather easy now, although again they are generally more interestingly designed than the one in TBC.

I do think part of the problem is they have simply made the classes to powerful (in patch 3.02 it started) there is simply no danger in the main world, I think pretty much every class any spec can now handle 3 (and in most cases many more) mobs of same level - meaning you can pretty much charge into anything knowing you'll survive and you can solo nearly everything (I solo'ed an elite bear for a quest recently - it was supposed to be a 3 party quest, I killed it alone pretty easily in average gear at the same level). I miss area's like Redridge where there were some tough quests that needed upto 5 people to complete and just area's where you had to be careful with the pulls or the whole damn camp attacked!
 

MarkS

Full Member
Call me suspicious but a game that has already opened servers for transfers so people can actually find someone else to play with doesnt fill me with confidence about the quality of the game :)
 
Yeah, they've spent too much time on the 70-80 content, which, while the best I've seen yet, is pretty finite.

The raiding would be fine, with a decent learning curve, if there was something challenging at the end of it. I like how they allowed casuals to see Naxx, which is a graid raid, but they should have also provided a harder, new one. Doubley annoying if you already did Naxx the first time round.

As has already been said, no real effort apart from balancing has gone into the WotLK raids. Old models, old maps, old tactics. Ho hum.

Ah well, I joined late, so hopefully by the time I get bored of Naxx, the next raid will be out. :D
 

Gottaa

Full Member
It was like that from Day one Marks, they just for some reason started with too many servers for the initial subscribers
 

Swither

Full Member
That was due to the long queues, but then I think the server caps were set too low to start with anyway.
 

Gottaa

Full Member
I wouldn't say it's better, or worse, it's simply different, it is a casual friendly MMO from my pespective, I log in, do some ORvR, some scenario's then I log off. WoW never felt like it had that, if I wanted to achieve anything I needed to invest quite alot of time, in WAR achievements (both in terms of the great book of achievements and items) seems to all just come naturally with playing the game.

WoW to me needs more time invested, more commitment to get rewarded by the game
WAR needs you to just play it, now those rewards I don't think mean as much as they have come easier, but they are just as exciting.

So to sum up if you think WoW > WAR you are correct because that is what you think, if you don't you're also correct, that I believe is the joy of free will :)
 

Zeus

Full Member
i've never had a problem with effort vs reward in wow tbh, while in WAR it just seemed i'd be spending hours grinding PQs for no real reward. i realise that thats low level stuff, but in wow if i spend 2 hours doing an instance (The equivalent of a PQ really), even at a low level, i'll get some decent stuff from it, probably items that'll last me several levels. in war i'd spend the time grinding a pq (or doing normal quests or whatever), get an item, and think "great, a hat that looks utterly identical to the one i'm wearing, and that i'll replace tomorrow".
whilst in wow, if i want to raid, i raid - and get nice items in the space of a few hours. if i don't have time to raid, i'll either do some heroics to get badges towards a nice item, or i'll do some tradeskilling to get items/money.

i'm ignoring pvp in both cases, as although its marginally more enjoyable in war, its still boring as hell, unbalanced in favor of certain classes, and rewards following the zerg around into a meatgrinder much more than doing anything tactical in terms of actually winning the bg/sc. and alliance suck in both games.
playing alts is much the same in both, though war is slightly in the lead as at least in that i dont log onto my shaman, charge at 10 melee mobs, and then wonder why i'm dead, because my prot warrior wouldve been fine... :p

i'll go back to war and give it another try in a few months, hopefully by then they'll have cleared up some of the more annoying bugs, and made it so that a server doesnt claim to be full just because its got a person in every zone....
 

Git

Your opinion is worthless....
i've never had a problem with effort vs reward in wow tbh, while in WAR it just seemed i'd be spending hours grinding PQs for no real reward. i realise that thats low level stuff, but in wow if i spend 2 hours doing an instance (The equivalent of a PQ really), even at a low level, i'll get some decent stuff from it, probably items that'll last me several levels. in war i'd spend the time grinding a pq (or doing normal quests or whatever), get an item, and think "great, a hat that looks utterly identical to the one i'm wearing, and that i'll replace tomorrow".
whilst in wow, if i want to raid, i raid - and get nice items in the space of a few hours. if i don't have time to raid, i'll either do some heroics to get badges towards a nice item, or i'll do some tradeskilling to get items/money.

i'm ignoring pvp in both cases, as although its marginally more enjoyable in war, its still boring as hell, unbalanced in favor of certain classes, and rewards following the zerg around into a meatgrinder much more than doing anything tactical in terms of actually winning the bg/sc. and alliance suck in both games.
playing alts is much the same in both, though war is slightly in the lead as at least in that i dont log onto my shaman, charge at 10 melee mobs, and then wonder why i'm dead, because my prot warrior wouldve been fine... :p

i'll go back to war and give it another try in a few months, hopefully by then they'll have cleared up some of the more annoying bugs, and made it so that a server doesnt claim to be full just because its got a person in every zone....

did you get to lvl 40 and T4? otherwise what you saw of WAR is nothing the only reason you need items from the instances in this game are for PvP fights in keeps and the cities due to the wards they give you, you have mentioned loot a few times, personally anyone who plays a game for items really misses the point, but that's why i like war and PvP and you like WoW and pve.
 

Gottaa

Full Member
True Zeus, but you've already put in the time and effort to get you to that level, skill and finding a guild to do that raid with. If you came to both having never played either I think WAR's rewards would beat WoW's.

As for PQ's I'd agree that if you compared a WoW instance with a WAR PQ, you'd end up with better items from a WoW instance, but I also think a WoW instance would take you alot longer to complete. I joined a PQ yesterday and it took around 15 to 20 minutes at the most to complete it and I got a pretty shiney breastplate for it (if you wanna see it click my Gottaa profile and look at Gonnaa)

If though you felt it was just a grind constantly doing PQ's I think you would find the more active WAR a much more enjoyable place, much more ORvR going on, some amazing ORvR rewards which tempt people to join in from pretty much T2 onwards, if though you do just sit in one area killing the same mob over and over in any MMO you'd get bored so I'm not sure that's a fair compaint against WAR, is it ?

As for the zerg comment, the way I deal with it is:
a) Explain how scenario points work, had a great effect in Morkain Temple
b) Do what is tactical and planned and don't spend a second studying the leaderboard to see how well Excel calculated that I performed, if I spent the whole time pressuring healers and getting people to focus on me rather than the flag carriers or our back line then I know I did well.
c) Join a guild
 

Zeus

Full Member
no i didnt get to t4 and lvl 40 in war, because i got ridiculously bored first. i dont need to get to the max level to judge the start. and if the first 39 levels wernt meant to be enjoyed, they shouldnt be part of the game, surely?

items are a measure of how well you're doing and what you've achieved, thats why they're a reward in both pve and pvp for both games. yes theres achievements in wow (and the stupidly buggy/broken lore book thing in war, unless they've fixed it by now) to track things as well, but some of them are so... pointless... that it renders the whole thing a bit silly ('oh great! an achievement for having been killed by x class 8 times on a sunday!').
getting items (and thereby improving your character) is half the point of mmorpgs (the rest is stuff thats hard to measure, like storyline, community, fun). if your not playing for items (and other character improvements that are essentially the same as items, like the pvp talent point thingys), then whats the point of playing an mmo rather than a team-based fps or similar? in wow, items are a means to an end (ie. killing harder bosses. or at least they should be, though things are a bit easy atm), in war they make you fight better against other players. (obviously wow has pvp and war has pve, but they're not the focus)
 

Zeus

Full Member
gottaa - my issue with the PQs is that because the servers are (or were, might be better now) so empty, if you want to get an item from the rep for them, you have to grind them for ages. completing them was, for the most part, out of the question as no zone would have 5 people in it, let alone 5 people who were interested in the same PQ at the same time.

and scenarios - the *game* should reward you for doing well. you shouldnt have to think "well, the game and everyone who wasnt watching my character the whole scenario thinks i'm a crappy waste of space, but i know i was useful so thats ok!", thats why things like scoreboards are there in the first place. why does the person that does the most good for their team get the lowest score?
 
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