Chick
Cartwheel RIGHT
I'm going for 'Yes, But
IMNSHO The main instances that you run into between 70 and 80 are absolutely piss easy. The only ones you wipe stand a chance of wiping in even with green/blue party members of the appropriate level are Occulus first couple of times, maybe Utgarde Pinacle and Halls of Lightning until you get the tricks down, or, of course, if you are full of drunken monkey slinging faeces instead of arrowz!
Even the 10 man 'raid' content is pretty gimp - from what i can tell. Naxx10 is supposedly challenging, Sertharon is pretty much freeepix if you've a tank with >25k HP and defence capped, though Malygos is a bitch of a fight, at current gear levels.
However it's easy to see what Blizzard have done. The journey from 70 to 80+ is simply pleasurable, the zones, quests and even *whispers* lore they have interwoven is very well realised. I feel they went a bit overboard on the difficulty level though, most dungeons are "Trivial" rather than "Challenging".
This comes about from their implementation of heroic mode though, it seems. I think they worked backwards instead of forwards there. Instead of putting in dungeons and then Juicing them up for heroics, it feels like they got real high, knocked up some nice, tricky encounters that *whispers* take player skill not mods to circumvent, then just ratcheted everything back for normal mode. I have to wonder how high they were when they designed Azol'Nejrub though.
In short, Heroics, perfectly poised and challenging - great way of gearing up for Nax10+. Main content - piece of piss... and needs to be made harder - the latter 5 man 80 instances for instance were being creamed by 77-79 Pugs last week. Full Raid Content - can't comment but Malygos25 looks awesome fun
comments?
IMNSHO The main instances that you run into between 70 and 80 are absolutely piss easy. The only ones you wipe stand a chance of wiping in even with green/blue party members of the appropriate level are Occulus first couple of times, maybe Utgarde Pinacle and Halls of Lightning until you get the tricks down, or, of course, if you are full of drunken monkey slinging faeces instead of arrowz!
Even the 10 man 'raid' content is pretty gimp - from what i can tell. Naxx10 is supposedly challenging, Sertharon is pretty much freeepix if you've a tank with >25k HP and defence capped, though Malygos is a bitch of a fight, at current gear levels.
However it's easy to see what Blizzard have done. The journey from 70 to 80+ is simply pleasurable, the zones, quests and even *whispers* lore they have interwoven is very well realised. I feel they went a bit overboard on the difficulty level though, most dungeons are "Trivial" rather than "Challenging".
This comes about from their implementation of heroic mode though, it seems. I think they worked backwards instead of forwards there. Instead of putting in dungeons and then Juicing them up for heroics, it feels like they got real high, knocked up some nice, tricky encounters that *whispers* take player skill not mods to circumvent, then just ratcheted everything back for normal mode. I have to wonder how high they were when they designed Azol'Nejrub though.
In short, Heroics, perfectly poised and challenging - great way of gearing up for Nax10+. Main content - piece of piss... and needs to be made harder - the latter 5 man 80 instances for instance were being creamed by 77-79 Pugs last week. Full Raid Content - can't comment but Malygos25 looks awesome fun
comments?